Funded! This project was successfully funded on May 18, 2012.

Update #12

New reward tiers, open-world design and dynamic barriers

This is just a small update to talk about level design / dynamic barriers and let anyone who hasn't seen them, know about the new $24 Swashbuckler and $28 Drunken Master reward tiers...

New Rewards!

$24 Swashbuckler Edition

  • Includes all previous rewards
  • Start the game in style with an exclusive swashbuckler's coat! (in-game item)
  • All higher tiers will receive this reward.  Co-op bundles will receive duplicates of this prize because no one should have to swashbuckle alone!

$28 Drunken Master Edition

  • Includes all previous rewards
  • Special vintage, black-label bottle of Enchanted Burrwitch Brew that never runs dry. (in-game item) Have no fear of gaining unfair advantages though, far from granting special powers, this vile brew is certain to dull your combat abilities and may induce vomiting. Please use responsibly.
  • All higher tiers will receive this reward. Co-op bundles will receive duplicates of this prize because misery deserves company!


Open World Levels and Dynamic Barriers

Also, I've gotten a few questions recently about the design of open-world levels and how dynamic obstacles will work, in terms of how they change the flow of the levels.  I've posted about it on the Grim Dawn forums and included an areal shot from the editor with an overlay showing the possible routes through the starting area, where it exits to other regions and the locations of dynamic barriers and breakable objects, so people can get an idea of what levels will be like.  I hope you enjoy!

Comments

    1. Fb_profile_picture.small

      Creator Oo MaxWar Oo on May 13, 2012

      @gene Captain Hook definitely was known for his wig :P But maybe hes not the kind of pirate u had in mind.

    2. Fb_profile_picture.small

      Creator Foolhardy Rocketship Mechanic on May 12, 2012

      Are the Coat and the Wig actual peices of armor that will be replaced by new gear quickly? Or are they used to change what the item you are wearing looks like.

    3. Missing_small

      Creator lee perring on May 12, 2012

      excellent guys, i love the idea of these dynamic barriers, it will certainly help to improve replay ability! keep it up :)

    4. Fb_profile_picture.small

      Creator Gene Rozen on May 12, 2012

      Will the swashbuckler coat clash with the powdered wig? Pirates weren't really known for powdered wigs, their arch enemies the royal marines were. Either the wig needs to be replaced with a tricorn or the coat needs to be an officer's coat.

    5. Ironmaidenjackhouston.small

      Creator David Palmer - Member, Mutant League on May 12, 2012

      Very nice! Thanks for the extra goodies. Still gonna be a long wait, but I'll manage.

    6. Streets_of_la_17.small

      Creator Nicholas Russell on May 12, 2012

      This game has a starting zone?!?! Curses! Now the entire experience has been ruined for me forever! Damn you Crate and your accursed spoilers, damn you!
      --
      Seriously though very glad to see how the open world will work a little bit more. Don't know about you all but I'm looking forward to purposely trying to find a max level boss in the first ten minutes I spend playing Grim Dawn after drinking a swill from the new drink reward. My swashbuckler coated corpse will stay forever in the anals of history.

    7. Missing_small

      Creator LobsterMobster on May 12, 2012

      New class: Drunken pirate? :D

    8. Gorillaz-gorillaz-10566288-1024-768.small

      Creator Tyson Hodges on May 12, 2012

      Sweet! More goodies to come with my $35 pledge. Torchlight 2 needs to hurry up and come out, to hold me over until this game comes out. =D

    9. Missing_small

      Creator Brock Free on May 12, 2012

      I prefer the dynamic barriers over complete random terrain generation.

    10. Missing_small

      Creator kor_ on May 12, 2012

      I hope the swashbuckler coat is optional Or at least that I can see it for 1 gold :D

    11. 1285975946001kpam4is3wneyasism.small

      Creator Double Buffered Potato on May 12, 2012

      Heh, just moved my pledge from 18$ to 35$ . Better this bottle of brew be as funny as is seems to be :)

    12. Missing_small

      Creator Robbert Jan te Raa on May 12, 2012

      I'm liking the dynamic barriers, great concept!

    13. Fb_profile_picture.small

      Creator Hoder Jensen on May 12, 2012

      Congrats, you managed to get a few more dollars out of me :D

    14. Ethorn.small

      Creator Dirk Schlobinski on May 12, 2012

      Not a bad way of getting some variance into every playthrough, although I tend to explore the complete map before I go on.

    15. Missing_small

      Creator (int) magicMissile on May 12, 2012

      WHY DO YOU WANT ME TO EMPTY MY WALLET. I WILL HAVE NO MONEY. YOU BAD BAD MEN WITH YOUR GOOD GOOD GAME. :(

    16. Missing_small

      Creator (int) magicMissile on May 12, 2012

      WHY DO YOU WANT ME TO EMPTY MY WALLET. I WILL HAVE NO MONEY. YOU BAD BAD MEN WITH YOUR GOOD GOOD GAME. :(

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