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Victorian era, fantasy action role-playing from the lead gameplay designer of TITAN QUEST!
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New reward tiers, open-world design and dynamic barriers

This is just a small update to talk about level design / dynamic barriers and let anyone who hasn't seen them, know about the new $24 Swashbuckler and $28 Drunken Master reward tiers...

New Rewards!

$24 Swashbuckler Edition

  • Includes all previous rewards
  • Start the game in style with an exclusive swashbuckler's coat! (in-game item)
  • All higher tiers will receive this reward.  Co-op bundles will receive duplicates of this prize because no one should have to swashbuckle alone!

$28 Drunken Master Edition

  • Includes all previous rewards
  • Special vintage, black-label bottle of Enchanted Burrwitch Brew that never runs dry. (in-game item) Have no fear of gaining unfair advantages though, far from granting special powers, this vile brew is certain to dull your combat abilities and may induce vomiting. Please use responsibly.
  • All higher tiers will receive this reward. Co-op bundles will receive duplicates of this prize because misery deserves company!


Open World Levels and Dynamic Barriers

Also, I've gotten a few questions recently about the design of open-world levels and how dynamic obstacles will work, in terms of how they change the flow of the levels.  I've posted about it on the Grim Dawn forums and included an areal shot from the editor with an overlay showing the possible routes through the starting area, where it exits to other regions and the locations of dynamic barriers and breakable objects, so people can get an idea of what levels will be like.  I hope you enjoy!