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Victorian era, fantasy action role-playing from the lead gameplay designer of TITAN QUEST!
12,457 backers pledged $537,515 to help bring this project to life.

Sound and music creation for Grim Dawn

In this update, Dan Crislip and Steve Pardo give us a behind-the-scenes peek into the sound and music work being done for Grim Dawn.  They've gone to great lengths to make the sound and music for Grim Dawn unique by incorporating real instruments and venturing far and wide to record different ambient and effects sounds. 

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Comments

    1. Creator Gonzalo Rubio on May 3, 2012

      This sounded amazing even being compressed through youtube and via some average quality in-ears.
      Can't wait for the final game to use my AKG K702's at home :)

    2. Creator Adam Adkison on May 1, 2012

      Awesome 'behind the scenes' look into the creation of the game!

    3. Creator Scott Hunter on May 1, 2012

      Very nice to see 'agents in the field', conducting their covert sampling activities...

    4. Creator Corrodias on May 1, 2012

      Sounds pretty cool. Make sure to you use plenty of dynamic range. Make us turn up our speakers and let the highs stand out!

    5. Creator Rohan Deshpande on April 30, 2012

      Didn't know before but there's already quite a few pieces to listen to on the website http://www.grimdawn.com/media_music.php

    6. Creator Virsalus - Prime Sorcerer of the OO on April 30, 2012

      This preview really gets my hopes up for the soundtrack!

    7. Creator Rohan Deshpande on April 30, 2012

      As a music producer myself, this was really interesting and the music for the game is shaping up to be a huge highlight so far. Excellent work guys!

    8. Creator Fredrik Lundgren on April 30, 2012

      By the way. I do like how the music has a sort of grim more earth sound to it then the rather blend epic music score one usually get in RPGs. (Though I do like some Epic classical style pieces. Total Annihilation has one of the best scores ever and is very epic.)
      The music should fit the game and with it dark grim post apocalyptic tone it works well with music like this rather then something that is very bombastic.

    9. Creator Caleb on April 30, 2012

      Loved that final track, keep up the great work!

    10. Creator Stephen McManus on April 30, 2012

      Hey, that looks like Somerville to me :)

    11. Creator Mark Clarke on April 30, 2012

      Does anybody pine for these guys to make a spiritually baldur's gate-like 100hour RPG game!
      I would come over to the US and work just to provide funds so that you guys can have a place to work and live and not worry about paying the property bills if you were to make the said game I mention in the future.

    12. Creator Michael Riser on April 30, 2012

      I always love to see sound guys at work. Enjoyed the music clips a great deal, dig the direction you're going with it. Awesome!

    13. Creator garkham on April 30, 2012

      Just awesome. The final music is especially why I always listening OST even when I don't play. I'm reaaaally impatient having this OST in my computer.

    14. Creator Nicholas Russell on April 30, 2012

      Impressive work. Though I was wondering what you used to produce the combat effects. Sounds intruiging and really loving the soundtrack so far

    15. Creator Thomas Kulik Jr on April 30, 2012

      I sounds really good so far. Thanks for the update!

    16. Creator Dobster on April 30, 2012

      Great video, I never really thought about what was involved in creating game sounds before.
      Very satisfying combat sounds and the music gave me chills.
      I just wish I earned more money so I could afford to pledge more :)

    17. Creator Dirk Schlobinski on April 30, 2012

      Sounds great (pun intended).
      Will make sure I've pledged enough to upgrade my preorder enough to get the OST.

    18. Creator Robert Baratheon on April 30, 2012

      I'll offer my constructive criticism, previously voiced by TheChosenOne, and somewhat addressed by Dan Crislip. The hitting sounds in this video did sound rather dull, but it's unclear whether that was a "final" effect sound, or something which was before processing and so forth. As far as the music goes...I can only voice my own opinion about it, but I was pleased :-).....Needs more cowbell though.

    19. Creator Anthony Baird on April 30, 2012

      Those combat sounds are really nice.. very crunchy and satisfying.

    20. Creator Kyle Tamayo on April 30, 2012

      And if you can't find a washing machines, get your sounds by recording you beating the haters who are gonna hate.... with clubs.

    21. Creator ICryCauseImemo on April 30, 2012

      @eNTi so making their own music is sacrilege? Are you one of those people who just listen to the same band for 20 years because everything else sounds like x,y,z. If anything it's a compliment to that style of music.

    22. Creator Snyper Elite on April 30, 2012

      I can't believe you guys... this sounds just like other music, it's got beats and instruments and everything. I demand you only use a stick in a washing machine to generate your sound...its the only way to be original

    23. Creator Jonathan Gawrys on April 30, 2012

      Haters gonna hate.

    24. Creator eNTi on April 30, 2012

      please move away from the matt uelmen themed songs... it sounds like you've almost copied his style and tried to mix it with overly invasive percussions. the music should be much more like background noise rather than all out orchestral to mask your blunt tries to a 1:1 copy from diablo 1. that's just cheap. find your own style. i love uelmen. what you are doing is sacrilege.

    25. Creator Zebra3 on April 30, 2012

      Sounding really great! Can't wait for more :)

    26. Creator JS on April 30, 2012

      It is great to see the behind the scenes sound effects generation. Really nice to see that your team is dedicated to excellence in all aspects of the game.

    27. Creator Ryan Saul on April 30, 2012

      Would like to hear more of the soundtrack, especially that guitar-riff score.

    28. Creator Michael Lackner on April 30, 2012

      Sounds impressive and like a good fit for Grim Dawn! Good audio is sometimes more important than good graphics in my opinion, and it seems like Grim Dawn is gonna have very good audio! :)

    29. Creator Fredrik Lundgren on April 30, 2012

      I am looking forward to hearing the music. It sounds different from what is usually in games which I like.

    30. Creator Suzie Q Sailaway on April 30, 2012

      Hah! I think that's amazingly awesome. It had to be pretty fun too. :)

    31. Creator Alexander Chard on April 30, 2012

      Oh wow, that all sounds awesome. I'll be happy as long as you replace the blunt weapon sound that was in Titan quest. "BONK BONK BONK BONK CACHINK BONK BONK" That thing did not sound right.

    32. Creator Koovan on April 30, 2012

      Great work from the sound guys and thanks for taking the time to share your work with us - really interesting and only sorry that the video isn't longer. Your work is very much appreciated.

    33. Creator Matthew Gaither on April 30, 2012

      I like the direction of the music and sound fx that you have going with Grim Dawn. Thanks for the video!

    34. Creator Antonidas|Archmage of the Obsidian Order on April 30, 2012

      Excellent! Love the sounds and the awesome music.

    35. Creator Trond Solberg on April 30, 2012

      This is awesome!
      I am really looking forward to this game!

    36. Creator TheChosenOne on April 30, 2012

      Is what shown at ~1:06 'before' then?

    37. Creator Nubcakes on April 30, 2012

      I glad you guys are NOT just using premade sound bites we hear in every other game dating back to Doom. The sounds are excellent so far!

    38. Creator ICryCauseImemo on April 30, 2012

      YES! Lament that track is seriously magical. Great to see you guys you are both doing some amazing work here.

    39. Creator Ivan Soto on April 30, 2012

      This is amazing. Keep up the good work!

    40. Creator Ithilien on April 30, 2012

      Great update! Let us see the whole team :)

    41. Creator Dan Crislip on April 30, 2012

      Thanks for all the kind words, everyone!

      @TheChosenOne The challenge of Foley and field recording is that the full-frequency sounds you perceive are never recorded that way. I wanted to reference the before/after that we showed here, which is the true test of a sound designer: taking the real-world recorded samples and turning them into the beefy, powerful in-game sounds, which we have shown here and in many of our previous gameplay videos.

    42. Creator Chris on April 30, 2012

      Wow. You guys are awesome. I love the real sound effects. Can I come and work for you - looks like a great time :)

    43. Creator TheChosenOne on April 30, 2012

      Those hitting sounds sound pretty dull and don't convey a lot of impact tbh.
      Music is acceptable though. :)

    44. Creator Keyrock on April 30, 2012

      Awesome update, really brought some good insight into how the audio is made.

    45. Creator AquaAnima on April 30, 2012

      Nice work!
      I can't wait to play the game and listen to all those sounds and music you have made!
      It's gonna be EPIC! :D

    46. Creator Jesse Klug on April 30, 2012

      Seeing more of your actual process and sill at work is a huge confidence builder! Thanks!

    47. Creator Robert Baratheon on April 30, 2012

      I WANT GAME NAOW!!!!!

    48. Creator Nori on April 30, 2012

      Great update. Always wondered how some of those sounds got in the game. Looks like you guys really know your stuff which is awesome!

    49. Creator Matthew Farmery on April 30, 2012

      utter wonderful update, nice to see some behind the secnes workings on the game, and yes the sound and music is bloody awesome