Shaman Class and the Final Act
Greetings Esteemed Backers,
As many may already know, we've just released Build 27, which adds Shaman, as a sixth class, on top of the five originally planned. The build also... Read more
Act 3 Complete - Moving on to the Finish.
We've just released the final segment of Act 3 with Build 26. You may now venture beyond Homestead's north gate into the heart of the Cult of Ch'thon's... Read more
Act 3 Chapter 2 coming soon - Act 4 added!
Hello Esteemed Backers,
The release of Build 24 draws near, which will unlock the second chapter of Act 3 and what might have otherwise been the end of the game.... Read more
Act 3 Chapter 1 has been released with Build23
We're ready to liven up your holiday season with the first segment of Act 3. This stretch of levels will take you from Smugglers Pass to Deadman's Gulch, into the... Read more
Arcanist class and caster weapons released in Build21
Yes, that's right, the 5th class mastery has finally arrived, adding a plethora of spell-casting build options into the GD mix.
This build also includes a number of fixes and... Read more
Multiplayer and skill transmuters live with Build20
It is with great excitement that we announce the release of multiplayer. I know for many this has been the most eagerly awaited feature. It is still in the... Read more
Progress Since Act II
I normally try to reserve sending updates through KS for big announcements, so as to spare your email too much spam but it has been long enough that... Read more
Act II is Upon Us
Hello Grim Dawn Backers,
As promised in the last update, we have information for you this week about the status of Act II and the status is that it is... Read more
Grim Dawn Soundtrack Available for Download!
Greetings from developmentland!
The Grim Dawn original soundtrack is now ready to download from Humble Store for everyone with the $35 or higher reward tier (excluding the $48 co-op expansion... Read more
Bringing in the New Year B16 Style
We've just pushed out B16, which includes a ton of cool improvements and additions, including 2 new side quests, a little more environmental variation in the early areas, a couple... Read more
Early Access Keys Sent to All Backers!
Happy holidays to everyone observing them! New Steam keys for early access should have appeared in all backers (who don't already have early access) Humble Store pages this afternoon. Check... Read more
Development mini-update and gameplay polls
Some interesting polls have been posted by playtesters on the forum and we're curious to see the results. I wanted to make sure KS backers had a chance to share... Read more
Early access keys now available!
In yesterday's update I mentioned that I'd be posting an update on when people with "beta" level access would be able to play and, well, that time is now!
Early... Read more
Build 13 and Nightblade Mastery are live!
It's mid October and what has turned out to be a rather large build is ready just in time for your weekend enjoyment! It includes the long awaited Nightblade mastery... Read more
Greetings GD Backers!
At long last, Build 12 has finally been released into the wild. This was a huge effort due to significant rework of the pathing system that was... Read more
"Lazy devs, where's my game?!" or "Delayed satisfaction"
I hope everyone who has alpha access is enjoying Grim Dawn so far and based on forum comments, it seems like you are. : )
We've been hard at work... Read more
Upgrading Now Available
I just wanted to post a quick update to let anyone interested know that it is now possible to upgrade to a higher tier. We're very sorry this took so... Read more
Clarification on Keys / Using them
It seems there is still some confusion about where to use what key, so I apologize for sending out another email but I thought it might better reach people than... Read more
How to Claim Your Steam Key and Download the Alpha
Sorry folks, it seems I left out part of the instructions for retrieving your Steam keys.
We've partnered with Humble Store to help handle the key distribution and future sales... Read more
Alpha Release Tomrrow - May 15th!
And so it was on the 1385th day of development that a messenger of the Lord appeared to Crate Entertainment and said unto them, “You hath labored well and faithfully... Read more
Alpha Status Update (Getting Closer!)
Greetings Grim Dawn backers! For those who don't regularly follow the forum, I wanted to send out an update with links to some of the more significant / interesting posts... Read more
The Road to Alpha (Are We There Yet?!)
Hello Grim Backers,
With "early 2013" having arrived and ticking by, I know many of you are eager for news about alpha. I believe we are still on target for... Read more
Environment 2 Poll, Item Art, Undergrounds and Town Improvements
Hello Grim Dawn fans!
Our first environment poll concluded with a significant 35.51% majority in favor of the Ch’thonic Void, which will become the first of two “stretch” environments. For... Read more
State of the Game Address II
I've posted a new mega-update on the status of development covering the work being done leading up to alpha, the state of the world, equipment, enemies, etc. Check it out... Read more
Poll for Stretch Enviroment #1 and MOAR!
Greetings KS denizens, I bear grim news... err, I mean news of Grim Dawn
After spending some time gathering suggestions from the environmental thread posted in the last update and... Read more
New Environment and Underground Discussion Thread Posted
So, what has apparently been a few months in real-time for you guys has been only weeks for me with things even more crazily busy than usual. We've hired up... Read more
Game Keys - Round 1 and Other News
Hi Grim Dawn fans!
This update contains information about game keys going out both for those who pledged for the first time through KS and those who upgraded existing keys. ... Read more
What happens next?
In the aftermath of Kickstarter, I wanted to talk a bit about what to expect over the next month and beyond, in terms of both development and reward fulfillment.
Game-Keys... Read more
End of Kickstarter TRI-BEER(tm) thank-you!
This has been an epic journey, without a doubt, and at times like these, when words on virtual paper just aren't enough, there is really only one recourse, TRI-BEER(tm). So,... Read more
Stretch goals unlocked, new goals on the horizon with only 9 hours left! Music and Monsters!
Wow, that was an amazing last couple of days! I wasn't sure we'd see a big surge at the end given the release of Diablo 3 and our gradual but... Read more
Grim Dawn passes $400k + New melee combat video!
5 stretch goals unlocked!
I think congratulations are in order for everyone! We now have 5 stretch goals under our figurative belts and now at $400k you get to help... Read more
The Grim Dawn Kickstarter ends this Friday! Check out our revised reward chart + New Music!
Entering this final week, some changes have been made to the rewards based on feedback from fans. This includes the prior addition of Swashbuckler and Drunken mastery tiers and the... Read more
New reward tiers, open-world design and dynamic barriers
This is just a small update to talk about level design / dynamic barriers and let anyone who hasn't seen them, know about the new $24 Swashbuckler and $28 Drunken... Read more
THE FINAL WEEK! Detailed Stretch Goals + New Music!
Wow, I can't believe almost an entire month has gone by since we started the Grim Dawn Kickstarter! It's been such a whirlwind of constant activity and work that time... Read more
100% Funding achievement unlocked!
Wow, what a crazy day. I'm writing this at 3am and I think it has taken this long for the reality to finally sink in that we actually passed our... Read more
New music track "Lonely Moon" posted!
Another haunting melody has been released by our sound team. Somehow it sounds filled with despair and hope all at once. Listen to it here or check out the developer... Read more
Daddy, where do pledges come from?
Just a little mini-update because I thought it would be interesting to share some information with you all that Kickstarter provides us about where people who pledged arrived from.
Sound and music creation for Grim Dawn
In this update, Dan Crislip and Steve Pardo give us a behind-the-scenes peek into the sound and music work being done for Grim Dawn. They've gone to great lengths to... Read more
Early-access co-op tiers plus a new, limited tier with a precision mouse from Logitech®
After creating the new, lower tier co-op bundle, we started getting requests for higher tier bundles. In response, recently we added co-op bundles for the $50 and $85 tiers, creating... Read more
New Co-op reward tier
We've had several requests for a way to pledge for two copies of the finished game, so we've created a $32 co-op bundle tier that offers a special low-price for... Read more
New music track "Cult of Ch'thon" posted!
Our men of music have produced a new track for Grim Dawn titled "Cult of Ch'thon." It is a moody piece that begins with some slow ambient and then picks... Read more
Project home updated with new images, more to come
Hello Grim Dawn fans, this is just a small update to let you know that based on feedback we've received, we spent a little time updating the main page with... Read more
Grim Dawn is backed 50% in 4 days! New goals on the horizon!
Wow, I can’t believe it; we’ve already passed the halfway point only 4 days into our Kickstarter project! I want to thank and congratulate all of you because this is... Read more
Answers to questions - Do you have a publisher? How big is Crate? How far along is Grim Dawn?
First let me just say, I am amazed that we're already nearing the half-way point and I am humbled by not only the financial generosity of fans but... Read more