This is a pretty big announcement. And a big update.
We have made the decision to release Churbles as an ongoing series of episodic games rather than one large beefy indie RPG.
What do you mean by episodic?
From wikipedia, “An episodic video game is a video game of a shorter length that is commercially released as an installment to a continuous and larger series. Episodic games differ from conventional video games in that they often contain less content but are developed on a more frequent basis.” A fantastic example of games like this are the “Walking Dead” and “Wolf among Us” series from TellTale Games.
Everyone involved in the Churble World project is completely in love with the setting, the creatures, the characters, and the stories we plan to tell. These stories have grown too big and complex to fit into a single game. Given the size of our team and the scale of the story telling the whole thing in one go would delay any release by an extended period of time. Compromising on story and game content to make a shorter, easier, faster to produce game would only be cheating you out of a great experience.
With Episodic releases we can get the game into your hands quickly and begin telling the stories of Churble World with the proper depth and pacing they deserve. Another amazing part of this process is that fan feedback can play a major role in CHANGING the progression of the stories being told as we have time between episodes to adapt and alter elements based on community input.
What does this mean for our backurs?
Every copy of the game attained through the kickstarter or through the paypal funding will entitle the backer to the first 4 episodes of Churbles: “Bleats of Rage” and the 3 episode story arc “Ghosts of War.” These 4 episodes encompass the storyline we had intended for the game Churbles, but will leave room for further adventures through additional episodes.
But I’m a Royal Guard! How does this affect beta testing?
Each episode will need to be beta-tested before release and thus, any members of the royal guard are going to have early access to all episodes of churble we release, even past episode 4 and beyond.
But what happens to Legendary Smiths and Tailors? Will all the legendary stuff be released in the first episode?
No. It will be spread out across all 4 episodes. However, Legendary Smiths and Tailors will be receiving a copy of their designed item when they begin the first episode.
Let’s answers a few more questions that have been coming up:
How long are these episodes going to be?
Each episode will be about 4-6 hours long depending on how many side quests and secrets you plan to uncover. Some episodes will have stand alone stories, while others, like the “Ghosts of War” storyline, will tell smaller interconnected stories that weave together to form a larger, grander tale.
Will my decisions and progress carry over from one episode to the next?
Absolutely, and this is one of the the best benefits of working with episodic content.
Will the game have voice acting?
Yes it will. We have started doing in house read throughs of the episode 1 script and will be reaching out to voice talent over the next month or two.
When will the game be out on (insert console of your choice)?
The game will be built and tested in Unity for a PC environment. Linux and Mac will follow, and consoles after that. While launches on everything all at once would be incredible, it is not possible given the size of our team.
But WHEN is the game coming out? The kickstarter says December 2014.
It does. With the move to episodic content we have a very good chance of the first episode being ready in time. However, we will not release the game untested, unpolished, or heaven forbid unfinished just to have the game released “on time.” That’s unfair to you the backers and players, and it’s unfair to us the creators. We will take the time to make this thing right; something we can all enjoy and be proud of.
We are making our best efforts to balance development with communications to the public. Steady updates, dev journals, and the like will keep you informed of our progress.
Hopefully this update answers any questions you might have, but as always we are here to answer any others you might have.