Churbles, what happened?
In the end we put too much focus on art and animation, and not enough on programming and development skills. The project went way over time, way over budget, and one by one we lost key team members until the skeleton crew we had left was not enough to finish the project.
What should have happened? Ideally we should have developed the entire game, the engine, combat systems, voice over systems, everything really before ever contacting artists and animators. Additionally we should have avoided crowd funding, as the money we acquired from the Kickstarter was very quickly allocated to licensing, contractors, and additional programming & art assets. Crowdfunding also added additional complications with content bloat, as we made several mistakes during the campaign of over promising bigger and better assets.
What happened to the team? The majority of the contributors on the Churbles project have gone on to find industry jobs, partners, babies, the works. In this way the project was a very good thing. It helped a lot of very talented people build up their skills and confidence and enter the professional sector.
So, is Churbles dead? As conceived by this team and developed with the help of this Kickstarter campaign, unfortunately, yes. But the assets live on, and if they some day rise from the ashes to find life in another concept or adventure, you will be the first to hear it.
Will refunds be issued? No, they will not. Having spent four years and far more money than was raised by the crowdfunding we have exhausted our efforts and resources. It’s unfortunate, but not every project succeeds. The information and contact information of all backers is on file, and should the project go back into production or be released at a future date, all backers will be contacted.