Feel free to listen to some of the songs from the Senri soundtrack while you read over the story! https://soundcloud.com/crashem8000/sets/senri-project-soundtrack
Starting with the general Q&A:
How did the Senri Project begin?
The Senri Project is a pet project I started with a friend back in March 2014 (whereas planning began in August 2010). In the original stages of planning, the game was going to be a 2.5D fighter in the vein of Project Justice, however, due to time, skill, and technological limitations, the game was reduced to a pile of notes and 8-bit demo music.
Later on, a story was created; the game was to be about demigods in a feud that could alter the state of the universe.
This was also dropped.
Come March, I decided to mess around with some sprite art, and found the style I'd use: after finding Fighter Factory, I began work on the project through MUGEN! Many changes have been made in the past 9 months, and the original story was dropped twice and remade. It's currently getting remade again, now with a new, 3-man team. Information on the story will be shown below.
Being that the game will be made entirely of original characters, I'm hoping that this project will become a great fighting game! And, so long as I have the resources to do so, I'll continue working as hard as I can to make the game fun and fair. What's the story?
Set in the modern age, the game's story revolves around 19 year-old Rin as she attempts to recreate the world to her own twisted specifications: in the past, scientists experimented on humans and animals to attempt combining their DNA and creating superhumans with animal-like strength, reflexes, and agility. However, the project partially failed and created a new type of humanoid - a nekomimi (cat-eared creature). Over the years, the DNA from this sole being was passed down and down again, diluted more and more, until the present day, where the result is what the scientists of old had strove to achieve; they had become humans with advanced physiology, with a near-identical appearance to normal humans!
Humans became afraid of these new demi-humans, and began to treat them as lesser beings, causing many of the demi-humans to be poor, homeless, or simply put into servitude, even being traded around between people under the guise of 'adoption.' Most of the demi-humans accept their fate, but others attempt to stand up and fight back.
Rin is one of these people.
Vexed by society's view of her people, and the apparent complacency amongst them, Rin decided she would use the same science employed by the creators of the demi-humans to change the entirety of humanity into demi-humans as well, ensuring their liberty. However, this plan failed, as she could not find the missing link that would cause the project to succeed. She would eventually find a girl her age, Kitty, that bore the specific link she needed, as Kitty herself was a genetic anomaly: she and she alone bore the strand of DNA that could complete the alteration. But, Rin was unable to procure this through normal means, and decided to go on a scientific pilgrimage to study further.
Rin's disappearance drew the attention of several of her schoolmates, who began to search for her, finding no trace of her whereabouts. But, it turns out that Rin found a new manner of achieving her goal: the occult.
Another young woman, Lala, was aware of Rin's disappearance. Lala and Rin have had bad blood in the past, and she knew that Rin would be up to no good. Then, almost as if on cue, several people received word that Rin would hold a "test of skill" in a short while. Knowing that this was a setup to Rin's wicked schemes, Lala quickly employed the help of many of her friends, and encouraged them to call their own friends, telling them there was to be a fighting tournament, hoping that they can work together to defeat Rin and thwart her attempts at changing the world once and for all.
Rin's trump card, however, is much, much more than anyone could bargain for... And the brave souls that enter her gathering will be entered into the fight of their life! What're the features of this game?
The Senri Project is a 2D, 1v1 fighter that runs on MUGEN 1.0 at 640x480. It'll feature:
•A 100% original cast of at least 14 planned unique characters (As of this post, it has 3 fully-playable characters) •Super-cute, colorful, super-deformed graphics inspired by Neo-Geo Pocket Color fighting games •A grand total of 12 palettes per character (With some being homages to popular characters from other media) •At least 10 different win quotes per character, with character-specific quotes in the works •Plenty of hard-hitting moves, with command normal moves, special moves, and super moves •A completely original soundtrack composed by myself, with unique themes for each character •An easy-to-learn, footsie-based, 5-button combat system with room for mastery •Potential for balance patches and additional characters
Specific Gameplay Features
•Each character gets 1000 life, 3 super bars, and 20 juggle points, with differing Attack and Defense values •There's 5 buttons: Light Punch, Light Kick, Heavy Punch, Heavy Kick, and the EX button, providing character-specific functions (However, not all characters will have EX button moves) •Throws are executed with Light Punch and Light Kick simultaneously, with throw escapes performed the same way •NEW! Fukushu, an Alpha/Zero Counter defense system performed with B, DB, D+EX! It takes one meter to do, and interrupts any normal or special move, but not super moves. •Each character averages roughly 8 moves (Command normals, special moves, and super moves) •Each character has Level 1 and Level 3 supers: Level 3 supers are performed with a command followed by Heavy Punch and Heavy Kick simultaneously •There's a universal bounce combo system in place that utilizes anti-air and overhead moves specific to the character, as well as 'hard' and 'soft' OTG mechanics, extending combos and allowing for slick setups •There's also universal run/back-hop mechanics (Standard MUGEN mechanics) •Juggles, while having 20 points, are actually fairly limited, encouraging players to experiment with what works •Each character will have their own mostly-unique physics, with differing walk/run speeds, jump heights, and back-hops •While there is no full-scale damage dampener in place as of now, under certain situations (i.e., when a character bounces off the ground, is hit by certain movetypes, etc.), damage is reduced to discourage "cheap" tactics, such as bounce loops
Now, with all that being said, I'd like to raise at least $500 to get a better computer to work with; with this computer, I'd be able to make the game using another engine (one with potential for commercial releases). Not only that, but a new computer would be able to streamline the process, making me able to finish the game much sooner!
Senri Project and all characters included are Copyright Phillip Parrish.
Risks and challenges
Personally, I don't see too many potential risks or challenges aside from being unable to use a different game engine, causing the game to require the Mugen engine to run, which limits the game's potential.
Also, there's the challenge of completing all of the characters and making them bug-free and balanced, which can certainly be handled by myself and my team.
- (30 days)