About this project
Mistborn: House War puts you in command of the Final Empire's great Houses during the cataclysmic events of Mistborn: The Final Empire.
Together, players must cooperate to solve myriad problems facing the empire, from environmental and social turmoil to political strife and outright rebellion. You'll even face off with Kelsier, Vin, Sazed, and the other heroes of the novels to maintain the delicate balance held in place for the last thousand years.
Simultaneously, you’ll compete to become the most powerful House in the land by currying favor from the almighty Lord Ruler. To win, you must build alliances, negotiate deals, and undermine both your enemies and your allies — all at just the right time. But be careful! Should your stewardship fail, unrest will tear the Final Empire asunder and the House most distanced from the Lord Ruler shall emerge the victor.
Mistborn: House War is created and developed by Crafty Games, publishers of the Mistborn Adventure Game, in cooperation with Brandon Sanderson and Dragonsteel Entertainment.
Designed by Kevin Wilson (Arkham Horror, The X-Files, Teenage Mutant Ninja Turtles: Shadows of the Past), Mistborn: House War is the perfect addition to any gamer's table, and every Sanderson fan's collection. Whether you're a cunning strategist or cautious diplomat, there's plenty to love in this box...
Status of the Project
Crafty Games and designer Kevin Wilson have been developing Mistborn for two years. The rules are fully playtested and edited, though small changes (examples and guidance) may be added before we go to press. You can find a current version of the rules above (look for the "Click Here to Download the Rules" graphic).
Most of the game's lush graphic design is nearly done, thanks to Michal E. Cross and Peter Wocken. Michal's pitch-perfect House sheets and card designs are ready, and his preliminary work on the tokens is very close. The card backs you see on this page are in fact temporary, as we have a great design for those coming from Waclaw Wysocki that we think will look stellar on your boards.
Peter's minimalist board design is at about 95%, with only minor tweaks pending. This light frame was developed to show off Waclaw's gorgeous board illustration, which is entirely finished.
About half of the other illustration for the game is already in hand, and the rest is underway. You can see samples of the amazing work our team has produced all across this page, and you can find a list of our incredible illustrators in the Meet the Team section below.
You will receive one (1) Malatium die with each copy of the game you receive via the Kickstarter campaign. To confirm eligibility, backer names will be compared to the newsletter list when we close down the pledge manager for this project, just before we ship your rewards to you.
Undead Viking Review
"Mistborn: House War is an enjoyable resource management game that perfectly captures the feel of the Mistborn world, definitely my highlight from Gen-Con." (Ryan Parry)
"Our table really got into the negotiating, role-playing our Houses and actions. While the theme was obviously awesome being set on Scadrial, being able to role-play that and negotiate with the other players was why it was so fun." (MorinTedronai on reddit)
"At Gencon 2015, on a lark, some friends and I decided to try a playtest of the game. We had a blast! The game was easy to learn yet challenging enough to keep us all engaged. Fans of the books will certainly appreciate it but even if you haven’t read them (as some of the players hadn’t) the game stands alone as a fun experience. I look forward to getting my hands on a copy when it’s released!" (John G; Virginia)
"I played a Rioter to ensure that a particular Problem would erupt on the turn, but the player of Erikel responded by playing a Soother to ensure the Problem wouldn't erupt. I responded by playing a Smoker to redirect the Soother to another Problem, so the player of Tekiel played a Soother of their own to ultimately foil my plot. It was a beautiful moment that really captured the feel of Houses deploying their Allomancers against each other." (S. Beioley; playtester)
The base retail tier includes three (3) copies of Mistborn: House War, each upgraded by all unlocked stretch goals (see the Stretch Goals section above).
You may add more copies of the game by increasing your pledge by $25 per additional copy. All copies you order will include all unlocked stretch goal upgrades.
You may upgrade any number of your copies to the Prestige Edition by doubling your pledge for each of those copies (to $50 per Prestige Edition copy).
Add-Ons: You may boost your pledge to receive any add-ons listed for the campaign. In all cases, we will double the number of copies you order as Add-Ons. For instance, if you pledge enough to add two (2) copies of the Mistborn Adventure Game, we will ship you four (4) copies.
Retail verification is required and will occur after the close of the campaign.
Shipping costs will be charged after the campaign ends (via our pledge manager). Please see the Shipping section below for more information.
Important Note on Dates
We want our retail backers to be able to sell Mistborn: House War for a significant period before it's stocked through regular distribution. Therefore, we pledge not to send Mistborn: House War into distribution until after retail backers are sent their copies. This should provide at least a full month of sales for our retail backers before the game is available through normal channels.
We're using BackerKit for this project. This allows us to charge actual shipping costs as packages go in the mail. For this reason...
Shipping costs are not included in your pledges for this campaign. You will be charged for shipping later, once Mistborn: House War is ready to ship.
Estimated Shipping Costs
Crafty Games currently plans to ship all pledges from either our warehouse in Washington state or our European and Canadian fulfillment centers.
To help us determine how much shipping could be when we send the product to you, we've put together some estimates. These are conservative estimates, assuming a 4-5 lbs / 2 kg game. We will continue to search for new shipping methods throughout and after the campaign, but please recognize that we cannot control or predict actual shipping costs to every destination.
- United States: $6.00 - $12.00
- Canada: $15.00 - $25.00
- Europe: $20.00 - $35.00
- Rest of World: $35.00 - $50.00
Value Added Tax (VAT) Outside Canada & the EU
Unfortunately, due to the limations of the US postal service, there is no easy way for us to collect or pay VAT for pledges made outside of Canada & Europe.
Since there’s no economical way for us to know when and how VAT will be charged in every case, let alone fairly charge you to cover any VAT fees the product may or may not incur, you will be responsible for those fees when the product gets to you – most likely, having to pay them at the post office, if at all.
We are continuing to look for fulfillment outside the US, Canada and Europe, which will determine whether we can collect VAT as part of your pledge. We will keep you apprised of any changes throughout and after the campaign.
Planning to Move between Now and April?
No problem. BackerKit also lets you update your shipping address all the way up to just before we ship your game.
If you have any questions, please email firstname.lastname@example.org and we'll do our best to get you a prompt response.
Risks and challenges
Crafty Games has been publishing high-quality game products for over a decade. That said, there are several risks with any project of this type.
Finances: We have firm quotes from our manufacturing partners but quotes can change over the length of time it takes to run a Kickstarter campaign, finish a game, and send it to press. We've been very careful to compensate for this, but should we be taken by surprise we're prepared to cover any additional costs required to bring the game to market as detailed and as promised.
Delivery: Packages can get lost or damaged in the mail. We pledge to replace any copies that don't make it to you, or that make it to you in less than stellar shape.
Schedule: The biggest unknown in most published projects is the chance one or more manufacturers can't deliver on time. We've built extra time into our schedule just in case, and we pledge to keep you up to date with our development and production of the game, from the moment you back to the moment it arrives at your doorstep.Learn about accountability on Kickstarter
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