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You are a world leader in the near-future, forced to depopulate the world to ensure human survival in this cooperative/competitive game
You are a world leader in the near-future, forced to depopulate the world to ensure human survival in this cooperative/competitive game
758 backers pledged $66,820 to help bring this project to life.

About

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$66,820

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We have run two Kickstarter campaigns and they have both been a success, delivering high-quality game experiences. Our customers say:

"(Road to Enlightenment) is quickly becoming one of my favorite games."

"Mother of God. The New Science may become the first game I back on Kickstarter!"

"(The New Science) is very well designed."

"This was a big hit with the family."

"These guys do not skimp on the components. Amazing quality."

***

More great art from Heiko Gunther!
More great art from Heiko Gunther!

Save the world. Dominate your opponents.

It is the near future. Overpopulation has put the world at dire and immediate risk. The world's scientists have determined that the situation is so desperate that the only possibility for survival is via immediate and dramatic global depopulation. This puts the fate of the world in the hands of those leading superpowers, and their ability to make the difficult decisions required keep humanity intact.

You are one of these leaders.

100 pawns on the board, each representing 70 million people.
100 pawns on the board, each representing 70 million people.

You have access to biological horrors and the authority to decide who to use them against. You hold the launch keys for your nation's nuclear arsenal, essentially serving as vengeance weapons to rain down on those who defy your leadership. Military might, cyber warfare, terror infrastructure and a stable of diplomats are at your disposal. Will you focus on serving the greater good and playing your part as a harbinger of death? Or will you take advantage of the chaos for diplomatic gain, protecting innocents and expanding your own sphere of influence?

Control of cyberspace is a key strategic consideration.
Control of cyberspace is a key strategic consideration.

Each playable nation in Tomorrow is radically different: China and India have massive populations to protect and must negotiate with other players to ensure survival.  The United States has a military arsenal without peer and the ability to project power seemingly without restriction. Russia has more nukes than they can possibly use.  The European Union is a diplomatic power, while the Arab Caliphate has an extensive terror infrastructure with which to torment their antagonists. However, while each position has very different strategic considerations, ultimately the winner will be decided by who best plays their opponents.

At the beginning of the game, each player selects one of their three unique Secret Objective cards. These make end-game scoring tense and exciting.
At the beginning of the game, each player selects one of their three unique Secret Objective cards. These make end-game scoring tense and exciting.

You have two objectives: first, along with the rest of your opponents, you must annihilate enough of the world's population to remove the immediate threat to the planet. But then, as the ambitious leader of a world power, you are trying to get the best of your adversaries by protecting your people, expanding your sphere of influence, and positioning yourself to come out of this crisis as the next world superpower.

There are a slew of biological weapons in the game just waiting to be unleashed.
There are a slew of biological weapons in the game just waiting to be unleashed.

Tomorrow is a game for 4-6 players. It takes only a few minutes to set up and plays in roughly 90 to 120 minutes. While the mechanics are simple the decisions are difficult. While you have an extensive arsenal of resources you may only access two each turn. Then, you use these resources either for aggressive actions or to attempt and counter the expansion of others. The turn order each turn is random and revealed one at a time - to best simulate simultaneous decision making - so each turn the tension is high around who is doing what, and when.

Each turn a random event is revealed to keep players on their toes as they respond to a wide variety of crises around the globe.
Each turn a random event is revealed to keep players on their toes as they respond to a wide variety of crises around the globe.

A big thanks to Jason McMaster for doing the cool video! http://2lonelycaptains.com/

Lots o' Components!

1 Game Box & Insert

1 Game Board

1 Rulebook

100 Wooden Pawns

2 Wooden Track Markers

1 10-sided Die

48 Resource Cards

36 Event Cards

18 Secret Objective Cards

3 Special Cards

21 Biological Cards

17 Country Cards

12 Nuke Cards

50 Political Capital Markers

40 Control Markers

6 Turn Order Markers

2 Global Threat Markers (Life and Death)

6 Player Aids

8 Baggies

S-T-R-E-T-C-H G-O-A-L-S!

$25,000 - Custom 10 sided die for use in the game with black/bright green colours and a biological hazard symbol in place of the 1.

$35,000 - High quality custom draw bag for selecting random turn order each turn.

$50,000 - Custom plastic skull to replace the Death Mark on the Threat Level Track.

$65,000 - Stand up Mushroom Cloud markers to replace the regular nuclear hazard tokens.

As Seen At...

Risks and challenges

We've chosen a theme for Tomorrow that is intentionally edgy and political. We have no idea whether overpopulation could truly lead to the demise of our species. However, certainly some scientists DO think so and, if they are correct, how do YOU think the world will respond? Tomorrow is a very sober thesis of what that situation might look like, but put into a package that intends to be engaging and fun. Publishing this theme is risky, and we are looking for assistance to bring it to light.

An additional challenge is being a small, independent publisher. We are wholly funded by our ownership, and publishing board games is a hugely capital-intensive activity. This project is scheduled to go to the printer in February 2013 and will cost tens of thousands of dollars to manufacture. We will not be able to make this project without the assistance of Kickstarter backers like you.

Thanks for your support. If you find this project worthwhile, please share with people who might enjoy it.

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Support

  1. Select this reward

    Pledge $5 or more About $5

    I support thematic games! You're not ready to take control of the nukes and plagues just yet, but you do want to support our effort to make unique, high-quality games. Thank you!

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    Pledge $59 or more About $59

    Give me the launch codes! One copy of Tomorrow, shipped to you. You will be one of the first people in the world to receive Tomorrow. Get ready for a sleek negotiation game that grapples with the most unfathomable challenges humanity might ever face. Add $15 for shipping to Canada, $30 for shipping anywhere else in the world.

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    Pledge $79 or more About $79

    The Colour of Money. One copy of Tomorrow, shipped to you. With this pledge level you also receive a pack of the Super Cool Deluxe Coins we made for Road to Enlightenment. These metal coins are not required for Tomorrow; they're just really cool and ONLY sold at cons and on our Kickstarter campaigns. Maybe use them to bribe a player into not nuking you? Add $15 for shipping to Canada, $30 for shipping anywhere else in the world.

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    Pledge $79 or more About $79

    The Colour of Money: Part II. We ran out of our first pledge level for this but not to fear. We have more coins. You get one copy of Tomorrow, shipped to you. With this pledge level you also receive a pack of the Super Cool Deluxe Coins we made for Road to Enlightenment. These metal coins are not required for Tomorrow; they're just really cool and ONLY sold at cons and on our Kickstarter campaigns. Maybe use them to bribe a player into not nuking you? Add $15 for shipping to Canada, $30 for shipping anywhere else in the world.

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  5. Select this reward

    Pledge $99 or more About $99

    Twice as nice! Two copies of Tomorrow, shipped to you. One for you, one for a friend. That is, assuming you are friends, after struggling over the future of the world. Add $20 shipping to Canada, $45 for shipping anywhere else in the world.

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    Pledge $99 or more About $99

    The Science of Tomorrow! One copy of Tomorrow and one copy of The New Science, including the bonus Kickstarter scientists. If nukes and plagues aren't enough, our other game brings Isaac Newton and Galileo to the table as well. Add $20 shipping to Canada, $45 for shipping anywhere else in the world.

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    Reward no longer available 100 backers
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    Pledge $120 or more About $120

    Plague Master Special! One copy of Tomorrow, plus you get to work with us to name one of the diseases in the game. The name must "seem realistic" but can involve names or terms concocted by you. You also will receive a "Creative Consultant" credit in the final rules.

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    Reward no longer available 20 backers
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    Pledge $150 or more About $150

    The Ultimate Conquistador Bundle! One copy of everything we've Kickstarted - Tomorrow, The New Science, Road to Enlightenment - with all extras included, including the Super Cool Deluxe Coins! A great value at $150. Add $30 shipping to Canada, $55 for shipping anywhere else in the world.

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    Limited 49 backers
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    Pledge $160 or more About $160

    The Ultimate Conquistador Bundle: The Sequel! One copy of everything we've Kickstarted: Tomorrow, The New Science, Road to Enlightenment - with all extras included, including the Super Cool Deluxe Coins!

    We had to add $10 for this next round of bundles as we blew through our local stock and have to have more games shipped in. That said, still a great deal at $160. Add $30 shipping to Canada, $55 for shipping anywhere else in the world.

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    Pledge $180 or more About $180

    Four score! Four copies of Tomorrow, shipped to you. Take em down, pass em around! Add $30 shipping to Canada, $55 for shipping anywhere else in the world.

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Funding period

- (32 days)