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Save the world. Dominate your opponents.
It is the near future. Overpopulation has put the world at dire and immediate risk. The world's scientists have determined that the situation is so desperate that the only possibility for survival is via immediate and dramatic global depopulation. This puts the fate of the world in the hands of those leading superpowers, and their ability to make the difficult decisions required keep humanity intact.
You are one of these leaders.
You have access to biological horrors and the authority to decide who to use them against. You hold the launch keys for your nation's nuclear arsenal, essentially serving as vengeance weapons to rain down on those who defy your leadership. Military might, cyber warfare, terror infrastructure and a stable of diplomats are at your disposal. Will you focus on serving the greater good and playing your part as a harbinger of death? Or will you take advantage of the chaos for diplomatic gain, protecting innocents and expanding your own sphere of influence?
Each playable nation in Tomorrow is radically different: China and India have massive populations to protect and must negotiate with other players to ensure survival. The United States has a military arsenal without peer and the ability to project power seemingly without restriction. Russia has more nukes than they can possibly use. The European Union is a diplomatic power, while the Arab Caliphate has an extensive terror infrastructure with which to torment their antagonists. However, while each position has very different strategic considerations, ultimately the winner will be decided by who best plays their opponents.
You have two objectives: first, along with the rest of your opponents, you must annihilate enough of the world's population to remove the immediate threat to the planet. But then, as the ambitious leader of a world power, you are trying to get the best of your adversaries by protecting your people, expanding your sphere of influence, and positioning yourself to come out of this crisis as the next world superpower.
Tomorrow is a game for 4-6 players. It takes only a few minutes to set up and plays in roughly 90 to 120 minutes. While the mechanics are simple the decisions are difficult. While you have an extensive arsenal of resources you may only access two each turn. Then, you use these resources either for aggressive actions or to attempt and counter the expansion of others. The turn order each turn is random and revealed one at a time - to best simulate simultaneous decision making - so each turn the tension is high around who is doing what, and when.
A big thanks to Jason McMaster for doing the cool video! http://2lonelycaptains.com/
Lots o' Components!
1 Game Box & Insert
1 Game Board
100 Wooden Pawns
2 Wooden Track Markers
1 10-sided Die
48 Resource Cards
36 Event Cards
18 Secret Objective Cards
3 Special Cards
21 Biological Cards
17 Country Cards
12 Nuke Cards
50 Political Capital Markers
40 Control Markers
6 Turn Order Markers
2 Global Threat Markers (Life and Death)
6 Player Aids
$25,000 - Custom 10 sided die for use in the game with black/bright green colours and a biological hazard symbol in place of the 1.
$35,000 - High quality custom draw bag for selecting random turn order each turn.
$50,000 - Custom plastic skull to replace the Death Mark on the Threat Level Track.
$65,000 - Stand up Mushroom Cloud markers to replace the regular nuclear hazard tokens.
As Seen At...
Risks and challenges
We've chosen a theme for Tomorrow that is intentionally edgy and political. We have no idea whether overpopulation could truly lead to the demise of our species. However, certainly some scientists DO think so and, if they are correct, how do YOU think the world will respond? Tomorrow is a very sober thesis of what that situation might look like, but put into a package that intends to be engaging and fun. Publishing this theme is risky, and we are looking for assistance to bring it to light.
An additional challenge is being a small, independent publisher. We are wholly funded by our ownership, and publishing board games is a hugely capital-intensive activity. This project is scheduled to go to the printer in February 2013 and will cost tens of thousands of dollars to manufacture. We will not be able to make this project without the assistance of Kickstarter backers like you.
Thanks for your support. If you find this project worthwhile, please share with people who might enjoy it.Learn about accountability on Kickstarter
- (32 days)