About this project
The Tom Vasal Preview!
Yay! UPDATED & IMPROVED Stretch Goals!
Customer praise for our previous game!
"Quickly becoming one of my favorite games."
"The fact of the matter is that I love this game."
"I'm dazzled by the combos."
"Incredibly well done."
"Thanks for the A+ Customer Service"
"The quality of the box, the board and the pieces exceeded my expectations!"
WILL YOU PROVE TO BE THE GREATEST MIND IN HISTORY?
The New Science gives you control of one of five legendary geniuses from the scientific revolution in a race to research, successfully experiment on, and finally publish some of the critical early advances that shaped modern science.
This fun, fast, easy-to-learn worker placement game for 2-5 players is ideal for casual and serious gamers alike. The rules are easy to learn and teach, but the many layers of shifting strategy make each game a new challenge that tests your mind and gets your competitive juices flowing.
Each scientist has their own unique strengths and weaknesses. No two scientists play the same way, so each time you try someone new it provides a different and satisfying play experience. Your scientist's mat also serves as a player aid, repeating all of the key technology information from the game board for your easy reference.
You control one of:
Each turn you have three precious energy that allows you to spend your time in one of six ways:
RESEARCH - begin learning about a new potential discovery
EXPERIMENT - a chance to successfully experiment on your ideas
PUBLISH - publish your discovery for the world to wonder at
INFLUENCE - to succeed as a scientist you must network with the right people: spend time schmoozing with government officials, religious gatekeepers, businessmen and inventors, as well as other scientists
HAPPENINGS - each turn there are random happenings, some of which you can take advantage of. Some are other great minds like Rene Descartes and Robert Hooke; others are tools or apprentices for your workshop; still others are intrigue such as rivalries among the scientists
REST - this gives you bonus strength to use in future actions, and moves you up in the turn order
You place your energy one-at-a-time, in-turn, then quickly resolve all of your actions and start over again.
The focus of the game is the five level discovery tree in the middle of the board, containing 26 different important advances in the fields of Mathematics, Astronomy, Physics, Chemistry and Biology.
In order to advance up the discovery tree you must have knowledge of the preceding, pre-requisite discoveries. This requires first researching, then successfully experimenting upon that discovery. Then you are faced with a decision: either start researching higher level discoveries, or publish the lower discovery you already have knowledge of. Here is the dilemma: the way you get most of your prestige - required to win the game - is by publishing. But once you publish, all players share your knowledge of that discovery. That means they can start climbing higher up the discovery tree, too. Smartly deciding when to publish and when to keep climbing is at the heart of the interesting decisions you have in The New Science.
- Beautiful box and insert
- Large mounted game board
- 5 scientist mats
- 54 happening cards
- 50 wood discovery markers
- 35 wood track markers
- 15 wood energy markers
- Six-sided die
- Eight page rulebook
- 6 plastic zip bags to neatly hold all components
And we absolutely will be Kicking It Forward http://kickingitforward.org.
Special thanks to Jason McMaster for doing the videos! https://twitter.com/mcmaster
AS SEEN AT
The Springboard Seal of Quality is your assurance that a new game project is worth your time and attention. All titles approved for Springboard campaigns are vetted by the game professionals at Game Salute. During this comprehensive evaluation process, Game Salute works with the publisher to ensure solid designs, thorough play testing, excellent presentation, and high quality components.figure
Support this project
- (31 days)