The basics of Toasterball are quite easy to learn : simply press one of the buttons on your toaster for a short time, release it, and watch your toast fly through the air. The longer the press, the higher your toast will be launched. Each ejection also makes you jump, allowing you to hop around the field and push your opponent into tight situations.
Toasterball is a party game (2-4 player), made to be played with friends on a good old couch. Because you play as toasters, you can naturally expect some slapstick physics and funny on-screen situations, but there is also a real learning curve, and enough gameplay variants and minigames to keep on surprising you.
Toasterball wouldn’t be the sport it is today without its star athletes.
There are two major teams in Toasterball: The Burners (in red) and the Defrosters (in blue). Although there has been a lot of transfer in the past, the main athletes are now devoted to their team, and have proven their loyalty by wearing the color of their team.
Olivia's origin story video :
The game will of course be gamepad compatible. It will be available on Steam, but also as a DRM free application, downloadable from itch.io. We will reach as much game library platform as possible in the future (Humble Store, GOG, etc).
Classic Mode, but never the same
The first mode you will find in the game is the classic mode. It is a caged match with a ball, two goals, and two teams of toasters fighting to be the first to score five goals.
After each goal, a random gameplay variant is chosen. A variant can bring small changes like a change in the size of the toasters, the number of balls and toasts, or can completely change the game with different goals, different ball physics, changes in the environment or random event like gusts of wind or explosions. With these variants, no two matches are alike in classic mode.
Lots of minigames
After a few matches in classic mode, you and your friends might want to try a couple of minigames. These short games will take your toasters in completely different situations: in space, at the beach, in a snow fight, or on a toy boxing ring, you name it!
So of course, the more of you help us, the more features we can add to the game. Here are our stretch goals for this Kickstarter campaign:
Here are the rewards we’ve prepared for you backers:
We want to pack the game with as much ideas as possible (minigames, variants, maps, etc), but still want to be able to sell it at a fair price and stay completely independant. We’ve been able to put together this demo of a sports game about toasters precisely because we’re indie, and we wouldn’t trade that creative freedom for anything. But, you know, money.
We’re only a team of two and we’ve already put together a fair portion of the game, but there is still a lot to do. The amount we ask is the minimum we need to finish and publish the game, but of course, the more you help us, the more features we can add and the more fun the game can become.
We are two indie creators from France, linked by a passion for games and the creative process behind them. We love jokingly coming up with ridiculous ideas, and actually figure out ways to turn them into fun gaming experiences.
We've been working together for a while now, and have since learned to combine our specialties in the most efficient ways. But we both love all parts of the game making process, from programming shaders, making project schedules and 3D modelling to spending hours in our kitchens with microphones, recording and mixing different toasters sounds.
Our goal is simply to keep making games, always try to get better at our craft and, hopefully, bring you and your friends together, around snacks, beers and game controllers.
We've also been pretty active in the indie dev community, and if you're interested in game development, you might already know us from these short art breakdowns we like to make:
So whether you like game development, game art, or just games, we already have something in common. Feel free to follow us on the social network of your choice, we'd love to keep in touch with you!
Risks and challenges
We've been working on Toasterball for quite a while now, and a fair portion of the game is already completed. Whether this Kickstarter succeeds or not, we will finish the game, but the amount of help we get will determine just how far we can go, both with this game and with our young indie studio.
This is not our first project together, and we know how much work there is still left before we can release the game. During that time, a lot can go wrong, but if it does, you can expect complete transparency and honesty on our side while we quickly find a way to get back on our feet.
Whatever happens, we are thrilled to be working on this game, and your feedback so far has been nothing but encouraging so, dear Kickstarter friends: let's do this!
Alex and SimonLearn about accountability on Kickstarter
- All gone!