Temples in the sky. Kingdoms torn by horrid villains. Guardians with incredible treasure. Adventurers go forth with their +1 swords and laser rifles to collect countless rewards, wild mutations, and incredible magic. This is NuÆther.
A wild and completely unreal world, NuÆther feels like a videogame world more than a traditional TTRPG. Farmers have an infinite supply of bread and cheese wheels to sell, even though their farm only seems to grow a small patch of wheat, and they have just one cow. Here, you can travel wicked woods filled with witches and their hellish animal servants, raid old temples that have a history beyond the known world, and get away with incredible treasures.
But something is wrong with the world. A great stream of Æther slips its way through the thousands of floating islands in this world, altering the inhabitants of the world in strange ways. Lost limbs are regrown in new forms, bodies are overcome with strange oozing goo, and powerful spells suddenly spark to life on hands that have never before known magic. Take up your mutations and magic, fetch your equipment and ready your mechanical augmentations. It’s adventure time.
NuÆther is a standalone game, made to be easy to get into while still having enough depth to support long campaigns of play. This system utilizes player attributes as difficulty tiers, necessitating the player roll 2d6 and get a result over their relevant attribute. Various mutations can augment these rolls, and facing difficult or particularly easy challenges can augment the player’s attribute for the roll.
While this game avoids player death, it does love player carnage. Each limb has its own HP value, and it is a core desire of the game for players to lose their limbs. Replacements can be gotten in the form of mutations or mechanix, a robotics technology made to combat the constant mutations of this world.
With high damage values and low health, the combat in this game is meant to be fast and brutal. Players have some favor from the gods that be that their heads are the least likely limb to be hit, but even then it is possible to die. With character creation being simple, the game doesn’t need to slow at all to carry on with a new character being rolled. So be careful, life and limb are always at stake!
What’s in here?
This game book is actually at your fingertips to give a look over right now. The playtest copy contains plenty of information to begin playing now, though in an early design iteration. An array of magic, mutations, and early to mid-tier items are available now for you to test against the Red Order of the swamps, the Guardians of the temples, and the Sandfolk of the deserts. A number of mutations, magic, items, enemies, mechs, and more are still coming along in the final version of the book, and are being added to the playtest book as they are finalized so that you guys can give them a look as the Kickstarter runs. The most important final touches (beyond redesigning the look) to the book will be a decently sized world section for information on unique islands, towns, kingdoms, and ruins. While the floating islands of the world move around quite often, those given in the book will be able to be used in any combinations, or altered to your needs.
We is actually just a me. I’m Dane Asmund, and I’m the writer, coordinator, designer, and so much more for Cosmic Mirror Games.
I have had some amazing work done across many projects by many talented artists. However, for this book only one artist has been on board. Cellusious’s amazing pixel work really strikes a beautiful theme for the game, keeping the game feeling deceptively simple and mildly nostalgic. You can find more of their work here: http://cellusious.tumblr.com/
Dreamy Star created the wonderful logo, helping to finalize the cover. (http://adreamystar.tumblr.com)
I also rely greatly on a core group of friends whom I can bounce ideas off of, and who have been incredibly helpful for continuing my work. I want to acknowledge Spencer Abbe, Noah S. Brown, Deidra Hong, Caeth Miller, and Kat Veldt for their contributions and kindness, and especially their patience!
Because I’m just one person, it makes it very difficult for me to pull together an art budget for all of my projects. The process of creation, revising, editing, laying out—all of that I am glad to do on my own time and dime. The art, however, I need to outsource. The funds earned on this Kickstarter will entirely go towards funding the art for the book, with just enough kept aside to fulfil backer rewards.
As I learned from this game's sister project, Generations, the funds earned here will largely be split in half between reward fulfilment and art budget. So with the current goal, we're looking around $300 to be earned for the art. It's important that stretch goals are met to help push that budget up, so more early bird rewards have been added to bring in incentive to get in here early!
Generations PDF - $10
Generations Standard Color Hardcopy - $20
Generations Premium Color Hardcopy - $30
If you want to add Generations on to your pledge here, just up your pledge the right amount and be sure to send me a message about which thing you want to add.
All 3 tiers where you get the book, PDF or physical copy, have an early bird reward tier that offers a $5 discount! Be sure to get in on it early if you want to cash in on the cheaper option.
Some people are curious what the standard vs premium color hardcopies means. It's a Drivethru RPG distinction, having to do with the color quality. https://support.drivethrurpg.com/hc/en-us/articles/209936943 It's not a super big difference, until you see them side by side, but it costs a fair bit more to print.
All our PDF and Print books are fulfilled through DrivethruRPG
While NuÆther is up on Kickstarter right now, Generations just wrapped up about a month ago. You can see that project's page here. After this, there are other games coming. Confluence is our big project that was supposed to go up on Kickstarter this year, but is being pushed off until March next year, but it's not alone. Our time travelling card game, Zoetrope, is also going to be seeking funding next year.
NuÆther may be a standalone game, but it is in a line of games. While our main games are the Cosmic Mirror Games and their settings, NuÆther and Generations are part of the Genesis Engine Games. This side line of games all take part in their own unique worlds, created by powerful technology called Genesis Engines.
There is so much more I want to bring you, and I'm always sparking new ideas for projects and a thousand notes in notebooks and sticky notes on my computer help keep these things straight. Your backing on this project helps me know that people are interested, and that this is worth all my time and money I'm putting into these games!
Thanks for your time Kickstarter, hope to see you on the other side of a successful campaign.
Risks and challenges
The only risk or challenge is simply that the Kickstarter fails. We've already faced that before, and know that it's most definitely not an ending, but a chance to start again.
While work still remains to be done on the book, it is being done in tandem with additional playtesting, to ensure the book will be 100% ready for print. There are zero concerns on our end about finishing the book on time.
- (30 days)