This is Earth. An Earth. Those who die here live again.
Generations. A game of ancestry and rebirth.
When you die, you return. In Generations, players act as humans in an alternate Earth where, when you die, a new incarnation of your lineage is born. Every time someone is born, they are keyed to a unique element. Take to the streets with your power over the element of Zone, and alter what is accepted and what is taboo everywhere you go. Become a famed comedian by tapping into the Joy in your audience. Take work as a professional cook, thanks to your control over Heat. Become a national threat with your power of Radiation.
But more than anything, prepare to die. The world is full of people with wild powers. Sometimes accidents happen, and sometimes “accidents” happen. Crime can be lucrative with the proper powers, but it is incredibly deadly when the police force has powers of its own. Get what you deserve from living hard, or get what someone else deserved by being in the wrong place at the wrong time. Die, but then live again.
Generations is a standalone game, made to be easy to get into while still having enough depth to support long campaigns of play. The core of the system is the use of 2d6 to try to hit target difficulties. Players have 4 attribute pools of points that they can bet on rolls. To make a roll, a player must bet at least 1 point. The bet points add on to the result of the 2d6. If the roll succeeds, the player gets 1 point back. On a failure, they get nothing. Damage is also taken to these pools of points, and players die when 2 of the pools reach 0.
The game supports player death, and has rules for renewing the character. Their unused points go into an item they had on their person, called Antefactum, and become a repository of energy for them to tap into elemental powers their ancestor had. In this way, the more players die, the more options they will gain for enacting powers.
The game also has no formal setting, being an alt-Earth that is open to any time period. You can play out an adventure in the modern world where death is sudden and tragic, or you can delve into the messy, diseased, and violent past where being alive was to struggle and die. Generations’ setting is completely free.
The game is largely narrative and freeform. Players can use their powers in the ways the book suggests, or come up with new uses based on what was offered in the book. The game has a loose combat system, and seeks for players to resolve most actions with narration and roleplay.
What’s in here?
This game book is actually at your fingertips to give a look over right now. The playtest copy contains all the elements needed to pick up and play right now, including the character sheets, and all the information and directions needed to put a character or a game together. This game book is intended to remain around 50 pages, and may go up to around 75 or so with expanded Element options, and the integration of art.
We is actually just a me. I’m Dane Asmund, and I’m the writer, coordinator, designer, and so much more for Cosmic Mirror Games.
I have had some amazing work done across many projects by many talented artists. However, for this book only one piece of art has been commissioned: The Cover. Marek Jarocki did an excellent job on that piece, and many more pieces will be forthcoming from both them and other artists as the funds for this book are earned. Dreamy Star created the wonderful logo, helping to finalize the cover. (http://adreamystar.tumblr.com)
I also rely greatly on a core group of friends whom I can bounce ideas off of, and who have been incredibly helpful for continuing my work. I want to acknowledge Spencer Abbe, Noah S. Brown, Deidra Hong, Caeth Miller, and Kat Veldt for their contributions and kindness, and especially their patience!
Because I’m just one person, it makes it very difficult for me to pull together an art budget for all of my projects. The process of creation, revising, editing, laying out—all of that I am glad to do on my own time and dime. The art, however, I need to outsource. The funds earned on this Kickstarter will entirely go towards funding the art for the book, with just enough kept aside to fulfill backer rewards.
All our PDF and Print books are fulfilled from DrivethruRPG
Generations may be a standalone game, but it is in a line of games. While our main games are the Cosmic Mirror Games and their settings, NuÆther and Generations are part of the Genesis Engine Games. This side line of games all take part in their own unique worlds, created by powerful technology called Genesis Engines.
Risks and challenges
The only risk or challenge is simply that the Kickstarter fails. We've already faced that before, and know that it's most definitely not an ending, but a chance to start again.
While work still remains to be done on the book, it is being done in tandem with additional playtesting, to ensure the book will be 100% ready for print. There are zero concerns on our end about finishing the book on time.
- (30 days)