Cosmic Mirror Core Rulebook: Fantasy|Scifi|Modern Fantasy.
The Cosmic Mirror Core Rulebook is the core rules needed to play in future Cosmic Mirror Games settings. Sci-fi, fantasy, modern fant.
The Cosmic Mirror Core Rulebook is the base rules for playing games in fantasy, sci fi, or urban fantasy settings in the Cosmic Mirror system. It is also a necessary component for playing in all future Cosmic Mirror Games settings.
Free playtest copy. (Note, this playtest copy reflects when the core system was going to be presented in the Confluence setting book. The core rulebook's appearance is best reflected in the additional fantasy race PDF presented below.)
New Core Fantasy Races. (This PDF is from the new core book directly, featuring the six new fantasy races. With the 10 available races for Confluence above, you have 16 races available to play right now!)
The Cosmic Mirror setting features 30 unique worlds trapped in their own reality bubbles, able to be played insularly or cooperatively. If your play group seeks a great sci-fi setting, you can travel the stars and play with just this book alone. If your group wants a bit more chaos, you can take this book and future settings and throw it all together. Pit magic versus advanced technology, goblins versus robot alien races, and space travel beside distant teleportation magics. Every disparate element and system in this game can be played together.
Promotion days: Day 1 (September 30th)- Free Cosmic Mirror and Confluence cover posters to all who pledge at the $25 level or higher!
October 7th- Bump your pledge by $5, and you'll get a free PDF of Generations! That's half the price of a PDF on Drivethru right now. Bump by $15 and you can nab a hardcopy!
October 14th- Bump your pledge by $5, and you'll get a free PDF of NuAEther! That's half the price of a PDF on Drivethru right now. Bump by $15 and you can nab a hardcopy!
A quick note: This Kickstarter was previously run under the name Confluence. In that Kickstarter, I tried to run the core rulebook together with the core setting, and it was just too large to finish with one Kickstarter. With half the sought goal and a smaller book, we have more space here to focus on the core system.
While the game is available for you to check out right now, it can be helpful to have a quick rundown of the game here.
The Cosmic Mirror game system is a simple d6 dicepool system. You have an array of attributes to draw dice from, adding in any relevant specialties, and you roll that many dice for a given task. 5s and 6s are successes. Many systems and subsystems unique to each race, game world, or magic/tech/other systems help complicate the game in a fun and unique way. Abilities and Talents help to further specify your character's capabilities and help add more options to the simple base system.
Within the Cosmic Mirror Core Rulebook you will find:
Information on the core mechanics, attributes, specialties, titles, and more; Character creation information; Rules for combat and healing; Rules for survival, weather, and environmental effects; And an 80-entry animal bestiary.
Beyond this are three distinct sections, labeled Fantasy, Modern, and Future.
Within each, you will find information on playable races, Talents, Abilities, Templates and Titles specific to those genres, as well as Items and Setting information specific to those genres as well. Beyond some basic setting information are several premade NPCs and 16 unique bestiary/monster/alien entries for the genre.
The book is then capped off with general Story Leader information, ideas on how to run games, how to mix genres, and even some information on the nature of the overall setting.
As explained before, the game can take place in any one genre, or you can feel free to mix and match as you choose. While the book does have a core canon, once it is in your hands, you can alter it however you please.
The genres each feature some interesting play options for players:
From the Fantasy Genre, set in the world of Solare, come six race options:
Ajmniea are a spider-folk race that largely exist as a hivemind in Solare. They are known as the most amicable race in the wide world, and the most world-wide merchants. You play as a freebounding Ajmniea, one who has, somehow, broken free of the hivemind.
Daemon-Kind are a race with many sub-races, known in history as a race of power-hungry slavers. While that was true in the past, Daemon-Kind seek some form of purpose or life in the greater world now, seeking their own identities.
Goblins are a race of small humanoids with a symbiotic fungus, giving them a signature green skin color. In the past, these creatures were tribalistic havoc-causers-- but now, with the Goblin Enlightenment, they have turned their lives around. Capable tinkerers and scholars, Goblins are crafty and wily foes.
Humans are the race you will be the most familiar with. Modernists in every way, Humans are always looking for progression. Founding Modern Magic, Humans are the most capable in new forms of power.
Skiivari are a tall race of god-touched beings who inhabit the frosty mountains of the north. These hunters are intense and often quite full of themselves. They travel out into the world with divine goals from their Goddess, Kholde.
Vaarheim are an insectoid race from the south east of the world. Skilled sailors and smiths, Vaarheim are kings of the seas. With five distinct phenotypes in their race, each features their own roles in their society where they venerate sand, fire, and water.
In the Modern Genre, set in Earth-2, players can play as a base human mage or take on template options and face new foes, including familiar monsters like Vrykolakas (vampires), Loup Garou (werewolves), or the strange Mu'aqqibat, angels who ensure people die when they should and no sooner.
In the Future Genre, set in an expansive universe of alien contacts, players can play as humes, strangely synthetic organics known as Syntels, a race of warrior plant people, a shrewd and anxious race of pterodactyl-like aliens, or a race of robot workers who far outlasted their progenitor race.
This book also features a few maps (which will be more detailed and numerous in individual setting books) crafted in the Inkarnate program, to help give players a good look at the worlds they can inhabit.
The core goal of this Kickstarter is simply to fund the art for the book. While a fair amount of money has been put into art for the Confluence book, only a bit of that art will be moving over into this book. As a result, we need a fair amount of money pulled together to wrap up funding the art for the book.
If you notice with the art shown on this Kickstarter, I am a stickler for finding really awesome artists. I don't cut corners, and I am a firm believer that a good RPG book looks even better with really great art. Because this is a labor of love more than a financial opportunity for me, I am willing to go above and beyond to make sure the books are beautiful, even if it makes the books unlikely to make money for me, let alone making the money back I've spent so far.
I hope you will join me on this journey to create really awesome, unique, and inspiring game books, and help fund integral components for the book.
At 10k, we will include a Story Leader Screen as an optional Add-On. Everyone will receive digital versions of the sheets for the screen, or can pay extra to do an add on of a physical copy.
At 12k, the book will feature full page introductory illustrations for each major section of the book, helping the book to look just that much nicer.
At 15k, we will have funded enough money to get the Confluence Core Setting book all filled with art. For more information on Confluence, see the previous Kickstarter.
At 20k, the Confluence Core Setting book will be fully expanded, including artifacts and magic sections, major city sections, more NPCs (it already features 20+), more maps for smaller areas of the world, and more.
At 40k, ???
At 60k, ???
A Note on Confluence: This book was to be the core rulebook and setting. Unfortunately, it required just too much money and was too large to fund. It has been split in half, with the core rules featured here, in this Kickstarter's book, while Confluence will still be considered the core and first setting book. If it isn't reached as a stretch goal in this campaign, it will be its own Kickstarter campaign early next year. You can see that Kickstarter here.
At any time during the campaign, you may increase your pledge by the shown amount to add another item to your rewards. Please message me after increasing for the add on to inform me which item you would like to add on.
Posters - $6 Core Rulebook cover, Confluence cover ($3 individually)
Our standalone book, Generations - $8 PDF, $20 Hardcopy.
Our standalone book, NuAEther - $8 PDF, $20 Hardcopy.
Additional Copies of the Core Rulebook - $30 Softcover, $40 Hardcover.
We is actually just a me. I’m Dane Asmund, and I’m the writer, coordinator, designer, and so much more for the Cosmic Mirror Games. These worlds all stem from a core idea of a novel I wrote back in 2012: One world, 14 Eras. Confluence is the summation of the 10 playable worlds collapsing in on eachother.
I rely on the amazing artists I have found to inspire me with their amazing work. This year alone, I have Aizel, Jack Baker, Bethany Berg, Noah S. Brown, Cellusious, Claudiu, Nathan Evans, Weston T. Jones, Marek Jarocki, Midmah, Pythos Art, Bobby Rebholz, Natasha Pashkovsky, and Kat Veldt to thank for their contributions. Their amazing work has reinvigorated the project, always interesting me with their designs and breathing life into this burgeoning work. Andrew Jaxling and Nicholas Spence have been instrumental to redesigning the visual aesthetic of the book as well, and incredible thanks go out to them. Spire Eaton and Dreamy Star have also been incredibly helpful for creating and designing logos and icons.
I also rely greatly on a core group of friends whom I can bounce ideas off of, and who have been incredibly helpful for continuing my work. I want to acknowledge Spencer Abbe, Noah S. Brown, De Hong, Caeth Miller, and Kat Veldt for their contributions and kindness, and especially their patience!
First and foremost will be the Confluence core setting, but there are so many other projects in various states of completion. The first two setting books to release after the Confluence setting will be Mortalis and Labyrinthea, which you can learn more about in the Confluence playtest PDF.
Beyond these large books, there are more Genesis Engine games planned. These games are standalone and do not use the Cosmic Mirror rules. Generations and NuAEther are both Genesis Engine Games, and if you were at Gencon this year and happened on the card-based TTRPG where you are timecops called Zoetrope, you got to try out another one before it's released.
More than all of this? The first novel set in one of the Cosmic Mirror settings is releasing this October! Most of the game settings will have a book coming sometime in the future, with an overall story planned to bring it all together. Keep a look out on our facebook and twitter for more when this book is released!
There is a special purpose to us at Cosmic Mirror Games, and that is to tell the story of the Cosmic Mirror, that flat world where Confluence takes place. Each year we hope to release a setting book of one of the worlds, from the 4th Era on to the 14th. In this way, we will expand everything offered in this book and the Confluence core setting, offer new worlds to play in, and retroactively grant so many new options to the core rules and settings themselves. It is our hope to also put together further Confluence books to expand on this unique world, including expansion books that will bring in races and unique options from our side line of games, the Genesis Engines.
Additionally, our first book, Umbra & Mirn, will be fully updated and offered for free to anyone who bought our original run of it. This update and expansion will greatly rehaul the look and feel of the book, the rules offered there, and bring them in line with the new core system founded in the Cosmic Mirror Core Rulebook.
Please join us on this journey. We have so much more to bring you, and we're plotting it out each day, step by step.
Risks and challenges
The only risk or challenge is simply that the Kickstarter fails. We've already faced that before, and know that it's most definitely not an ending, but a chance to start again.
While work still remains to be done on the book, it is being done in tandem with additional playtesting, to ensure the book will be 100% ready for print. There are zero concerns on our end about finishing the book on time, and our track record should show we are always on time with our completed products.
- (30 days)