SEPTEMBER UPDATE: new obstacles, new release date and PAX West
Welcome to the September update. During September we tackled some boring obstacles and visited a couple of events. There are some stuff we want to be sure they will be achieved; but aside that October still seems like a potential release date for us.
This month we have a cool 3x3 piece done by BoissB. I love it, it seems as if they were part of an American TV show, right?
This might be the last 3x3 piece in a while. We will comission simpler prise for the next updates! I hope you're OK with it (:
1. PAX West
We were showcasing Monster Prom at the INDIE MEGABOOTH during PAX West. It was... BEYOND GREAT.
People seemed to have an awesome time playing. It was a dream come true: big crowds of people both playing and just watching... and LOTS of laughs.
I'm including some pictures:
So it was great. The demo worked smoothly. People came for the art and stayed for the narrative, which was our goal!
Also... we asked all people who was their favorite monster... here you have the results!
2. BORING OBSTACLES & DELAY
Let's rip the bandaid: we are not making it into Halloween. The game is about to be ready, but we have to solve some stuff. And I want time to build a communication plan for at least 1 month before release.
Let me be clear: these tasks are important but we will absolutely complete them. Also, they involve super nice people and I don't want to give you the impression we're ungrateful by calling them "boring". But I mean... it is no developing a game, for sure!
What are these boring obstacles?
- Preparing the company so we can work with Steam (we needed to talk to the IRS, since we're based on Spain).
- Finish some legal stuff
- Preparing the game so it can be in other stores
- We're looking for some business opportunities to make the game bigger and better (like talking to potential publishers)
This is the boring part of making a game... BUT IT IS SUPER IMPORTANT. And even if the game is almost done, we can't rush it. Also, of course, we still need to polish the game, test it, fix it and do some stuff such as SFX.
So... what's the new release date?
Obviously we need to avoid winter, since it's the terrible indie hell. So we will moving the release date to February or March (I'm consulting what's the best date). But I feel strong about a St. Valentine's release, if that's not a bad release date.
I'm sorry for letting you down. I know we said Spring-Summer 2017 and we're going to Winter-Spring 2018. You know Kickstarter projects tend to miss their estimated release dates... but still we're sorry for not being the exception.
But you can bet we're doing our best to make up for it by creating a kick-ass game!
Not much to say: we almost have ALL the events (+300!) and now we have to re-write some of the old ones and start the proofreading.
We're also getting the final secret endings. After that it's just some more illustration for the ending credits and then some minor stuff before finishing the art tasks. The important thing during September is that we got our FINAL ENDING ILLUSTRATION. It looks TERRIFIC!
On design and programming, we're slowly polishing everything and fixing stuff. Small details that will make the overall experience better.
The major addition this month has been the option to choose your own name and pronouns and a new kind of special events. We think these events will be SUPER FUNNY. You will see ;)
And we're working on the final credits. They look GREAT!
Really, my dear backers... this is looking quite promising!
Oh... also, have you seen Monster Prom's FIRST COSPLAY!? It was done by the talented Anuhiu ... WE WANT MORE COSPLAY! :v
You don't know how excited we are about finishing this and releasing it so you can taste it and tell us your thoughts!
And that's all for now!
Thanks for all your support!