Frequently Asked Questions
OK. So our main plan is doing PC.
On consoles: It depends a lot on Monster Prom. We're working on ports for different consoles on the original game. Now it depends on various things: ports working, being approved by the platforms (given our unapologetic humor) and checkin' performance. If all of that works and a platform seems to be profitable for us, then sure: we'll go with consoles for the sequel too.
We've talked already with a company specifically to port the sequel. Now waiting on viability and profitability of console ports for the 1st game (:Last updated:
Right now we're aiming for Steam, yes.
Are other platforms out of the table? Not at all!
Monster Prom is now on the Humbler Store and on GOG, so it is likely we repeat for the sequel. But I prefer to be transparent: I can't 100% guarantee this, so I will stick to Steam.
Some people feels unsafe on the whole exclusivity wars. First: I don't think we're that sexy of a game (thanks for thinking otherwise). I don't see this happening. I won't lie to you: if next year a company comes to us and gives us $10,000,000 for being exclusive to... dunno... a f*ckin' toaster... what can I say? I'd probably say yes and then give you back all your money plus a juicy bonus for your time and still bank some sweet millions. But geez... that won't happen.
What I mean is sure: there is a price for everything. But that price is hella high as we pride ourselves of caring a lot about our fandom! I'd feel kinda safe on this.Last updated:
OK. It's trickier than it seems at first. It will be a couple DLCs with alternative PCs. These will be most likely for Monster Camp, as this is set to be the biggest of the games. Also, it is the one that acts as a dating sim, so we believe if you're getting new PCs, is mainly because you want to see them getting intimate with other characters, right?
Roadtrip will have less PC art than the rest, so it makes little sense. And Retreat is nice and all, but we're studying if giving the PCs some customization (NOT for sure); and if we do so, implementing new PCs will be a huge headache.
Monster Camp is the closest to Monster Prom, so it's easier and more effective. Instead of making a DLC for each game, it makes more sense focusing the content there. What I mean with this is: if a stretch goal assures more alternative playable characters, it will be better to add even more to Monster Camp than to spreading the same ones over different games.
If the result is successful (as some of the DLCs will be sold later) we might study the possibility of adding more or even to more games.Last updated:
You add the add-on price AND the shipping cost on top of your current pledge. Later we will have a system for you to claim the add-ons. We're working on a Backerkit campaign for people to claim add-ons after the KS campaign ends. But this is still not for sure, since it is our first time trying to build such a type of a campaign.Last updated:
First, as said before, we will try to enable a Backerkit campaign 1-2 months after the KS ends to allow people to support the project if they didn't have the money during the Kickstarter month.
Other than that, it depends.
If it says KS exclusive, then it probably means "NO" (except for the Backerkit campaign, if that ends happening). This means the exclusive outfits DLC and the exclusive alternative PCs DLC. Also the exclusive polaroid.
The other 50 polaroids will end up eventually for sale, yes. We will wait a bit out of respect to our backers.
Body pillows and figurines... we're not sure. Thing is market price is probably lower to KS price (as in here the money goes to support the game); but once again we want to do right by our backers. So we will either put it for sale at the same (or higher) price than during the KS. Or we won't put it for sale. If we do this, we will at least put new designs for sale, keeping the KS designs either exclusive or at a higher price.
Cardgame will be most likely for sale after the KS.Last updated:
We will deliver most digital rewards (and ask for info) through emails or Kickstarter DMs, so please keep tuned. Some rewards will have an expiracy date, as it happened with the last KS for the 1st Monster Prom. It won't be a tight deadline; but we have received info we required like months after asking for it... and at one point it is no longer viable. So we require your collaboration.
Rewards and add-ons will have different delivery dates, so it is essential to check email and DMs every now and then.
In any case, remember that once the campaign ends, there are still 2 weeks or so for the credit cards to get processed (which is needed for us to know FOR SURE who's getting what). Remember to check your cards and bank accounts. Usually 4-8% of the pledges get rejected due to this kind of issues! You will have 1-2 weeks to solve the issue.
We're already working on a Discord bot to authomatize the handling of special roles for people to access the exclusive channels. So this should be ready short after the credit cards are processed.
Also, short after the cards are processed we will send DMs or emails with questionnaires to get all the info needed for the custom rewards (avatars, monstersonas, modtool kits and polaroids). This will be a high priority task for the artists, so while we sort out creative direction for the sequel (required to start its visuals with more knowledge and certainty) the artists will be doing custom rewards.
Finally, the modtool first version is close to completion. We need to sort out a method to authomatize access to the backers getting that + prepare some required material. But once that's solved (hopefully some weeks after the cards are processed), backers will be granted access.
On physical rewards, figurines and polaroids will be solved first. It will take some months. Figurines' production vary a lot depending on quantity, so we will wait till the Backerkit campaign is over (2-4 months after the KS is over). Then we will start production. I have no idea how long it can go. But I GUESS they could be delivered around early 2020.
Polaroids can be sent in 2 different batches (KS batch + Backerkit batch); but we want to wait till the Discord starts, so we can let people propose and vote some potential polaroid ideas. We really want you to participate! This might take some weeks. Then it's 2-3 production weeks and 3-4 for distribution (first from us to whoever is taking care of distribution, then from them to you). So we'd say polaroids MIGHT arrive on Fall 2019.
Bodypillow is hard to tell now. We need to decide on 3rd design and revisit ALL designs (right now they're a bit different from game style; but we might leave that for backers to vote if they prefer a style similar to the game or the current style from the mock ups). We need to study material and size options, then decide based on quality and production costs. Then it will be production and distribution. No clear idea for this one.
Cardgame is even less clear, as we need first to refine its design and production includes creative direction of creating all cards and then designing it. This is one of the rewards/add-ons that, being product of a stretch goal, it might go AFTER October 2020.
Beta for the game: now is TOO early to determine when that will be ready. It depends on MANY factors.
Co-creation also depends on many things; but it won't take long as we need that to be sorted out when we go into production. So probably either Summer or Fall of 2019.
DLCs can happen at any moment AFTER the game is released. We won't want to wait a lot on those. We will probably start working on them during production of the game, just to get a better understanding on how they will work, since it is our first time doing cosmetic DLCs. We really want to offer something interesting and check performance. If they end up being profitable, we could make more in the future.
I might be forgetting stuff, but I hope this was helpful!Last updated:
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