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Click the link below to pre-order the Kickstarter version of this mountain of a game!
Click the link below to pre-order the Kickstarter version of this mountain of a game!
1,686 backers pledged $145,148 to help bring this project to life.

Project Update - 16 May 2018

Posted by Corey Wright (Creator)

Is it seriously already the middle of May? Dang. Time flies! 

Just wanted to give you all a quick update on Mountaineers... 

We made our decision for manufacturing. We'll be using LongPack games, based on their prices and their hard work at helping us come up with ways to improve component quality. One famous game they did is The Grimm Forest, if you want to see what their work is like. (Note, the majority of our components will be higher quality then those.) 

More info on the manufacturing details in a future update. And I think we will have some fun surprises in store for you too! Just want to get contracts signed before I say anything!   ;)

Thanks for all the feedback for the game card document I shared in the last update. I'll be going through all of the comments soon. My plan is to share the updated cards (based on your feedback) as well as the updated version of the rules soon! 

Speaking of rules, what is your favorite rule book, and why? It's always nice to have some examples to model after. (: 

Till next time,

Corey Wright

This rule book is taking so much time, and I'm sure there will be some more editing to do after you guys look through it. Need to find some liquid motivation! ;)
This rule book is taking so much time, and I'm sure there will be some more editing to do after you guys look through it. Need to find some liquid motivation! ;)
Jess Turner, Kevin, and 17 more people like this update.


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    1. Vicky McKinley

      I find these to be important in rule books:
      1) a detailed components list, with quantities and pictures to confirm that you understand which is which.

      2) a picture showing the starting set-up.

      3) Examples of Play-throughs at each step, particularly if something is a bit complicated.

      4) explanations of individual cards d actions, if relevant.

    2. Petter Duvander

      Is it a full ~A4 sized rule book? In that case I'd split the text into two columns per page for better readability.

    3. Missing avatar

      Stewart Robertson

      What I've quite liked in recent FFG games (I'm thinking TI 4th Edition in particular) is splitting the rulebook into a learn to play section which essentially walks through a game, keeping everything nice and simple, and then a separate rules reference, where each bit of the rules is codified and clarified in alphabetical order and clearly indexed. It really makes a difference in both learning the game and having to consult something on the fly.

    4. Aonline

      Favorite rule book is Gloomhaven (clarity of language, organization and almost perfect use of example and clarifications) . Second favorite Catacombs 3rd ed. (clarity of language and lots of examples) Close third is Dungeon Petz. (great use of visuals, good organization and great insertion of theme to cement rules and make it entertaining to read)

    5. Corey Wright 3-time creator on

      Cool, I'll see what I can do. I already plan to have a list of symbols and stuff on the back of the rule book. I'll see if there is space somewhere for a glossary- if not there, maybe on something else...

    6. Sam R. on

      I love Larry Schneider's idea about including a glossary of mountaineering terms. I second that a number of the terms on the cards have no meaning to me.

    7. Brendan on

      The rule book that left a big impression on me was Eclipse's. What I liked was that they really used their layout to their advantage. Each page is two columns, the column on the outside of the page has the rules and the column on the inside of the page has supporting details (examples, errata, tables, etc.). For a game with quite a lot going on it made digesting the rules very simple. I've read plenty of rule books and Eclipse's is always the one I go back to as a great example.

      Here's a link to it on BGG. The layout works a little better printed out, but the idea is still there,

    8. Larry Schneider on

      I agree that Too Many Bones has a pretty good rulebook for a complicated game. I seem to recall that Gaia Project is another example of a well laid-out rule set (

      For sure you should include a glossary! There are a lot of mountaineering terms on those cards that meant nothing to me!! :)

    9. Corey Wright 3-time creator on

      Thanks guys, taking a look at those and appreciate the input.

      Sheesh, Too Many Bones, has a TON of text! Makes me feel a little better about my rules!

    10. Christi Kropf

      One of my favorite ones so far is Too Many Bones mainly because I liked the Index they included toward the back to help find answers quickly and just the way it logically takes you through learning a rather intense game. Then they also add a section walking you through your first game (or at least the first part of one). Here's their rulebook online:

      I also like rulebooks that put a helpful guide on the back cover as that is oftentimes all that is needed as a reference while playing. Player aids are also a huge plus that can be handed out to each player (usually in the form of a small card, but in the case of Too Many Bones, each character has a huge reference sheet explaining how that character plays -- as all six characters are very, very different.

      I also appreciate rule books that will kindly reference ahead to another section if they don't explain everything at once. So for example, they might be explaining one setup item and then in parentheses they write: (see more about X on page 14-15).

      A glossary of terms can also be helpful toward the back of the rulebook. Again, giving a brief explanation and then a page number to read more details if needed.

    11. Missing avatar

      Fernando Henrique Camara Gouveia on

      I like zombicide because it shows in images and texts examples of moving and other rules. On the opposite side, for example, is mice and mystics, in which a lot of ambiguous rules are not clarified.

    12. Michael long

      My favorite rule book is Catan and Lords of Waterdeep.