Things are heating up around here, Commanders... Today we're unveiling a brand new Expansion to the Xenoshyft universe! Enter the fiery crucible of Xenoshyft: Immolation.
Xenoshyft: Immolation brings a whole new planet into the fight. Delve into a burning hot hellscape, where not only must players fight off the fearsome hordes of the alien threats, but also protect the base from the ravaging Inferno that surrounds them!
NEW ENEMIES, NEW MECHANICS!
The denizens of this world have evolved to survive its blazing hot landscape, and Xenosathem mutation has only made them fiercer. These foes, dubbed the Cinderkin, have not only managed to survive on this world-they've thrived.
When facing these deadly adversaries, the players will not only have to worry about their raw strength and cunning, but the level of Immolation around the base as well- Enemies will gain unique and special abilities based on how hot the crucible has become. Should players allow it to become too high the very Base itself will begin to suffer damage as slag and fire run rampant!
Most enemies in Immolation have an Immolation Ability, this unique power will trigger on the conditions listed IF there is the listed level of Immolation in play. As seen above, the Inferno Legionnaire starts as a problematic, but manageable, enemy. Should there be 2 Immolation in play, however, he gains additional power... At 3, even more power...
This is similarly seen in the Inferno Drake, who has a nasty reveal ability that can rampage down a player's lane if Immolation is left unchecked!
So, How is Immolation Generated, and How Does It Work?
Glad you asked, Commander! The Immolation Trackers will manage all that. It begins the game at 3 Immolation and advances each time an enemy is killed- be warned, however, if it ever advances above 5 the base will begin to get burned for 1 point of damage for each Immolation generated!
Worse yet, some enemies will go out of their way to generate additional Immolation, usually giving the players a terrible choice on how they want to be hurt!
As you can see above, the Slag Bellower is going to generate additional Immolation when it kills Troops... That is, unless you're willing to burn that Troop Card and permanently remove it from the game! Meanwhile, the Slag Harvester will give you the choice of, on Reveal, generating some massive Immolation, or damaging the first Troop in your lane! Players will have to know when to quell the raging fire in order to survive till the end!
But all is not doom for our Troops! NorTec has developed special Emergency Supplies to aid their ground forces in this inhospitable world!
Unlike normal Items, these special supplies are available to the group as a whole at the start of the game, carrying one charge (and thus only one use each!). Players can pay to recharge these Supplies, and they refresh at the start of each Wave, but otherwise players will have to decide as a group just when these Supplies should be exhausted, knowing that they're gone until someone pays to restock!
The Experimental "Cinder-Slag" Grenade is your go-to Emergency Supply for dealing damage to that unseen threat... But it comes at a cost, generating additional Immolation on use. Meanwhile, the Hades' Boon Flame Suit will protect your Troops from damage- the higher the Immolation, the better the protection, so careful walking that line between safe and incinerated! Lastly the TXM-931 "Fire Killer" Agent is your (limited) supply of fire retardant- use it to quell the flames should things get too hot for you to handle!
Xenoshyft: Immolation comes with the following:
- 52 Wave 1 Cinderkin Enemies
- 52 Wave 2 Cinderkin Enemies
- 52 Wave 3 Cinderkin Enemies
- 3 Emergency Supply Item Cards
- 1 Fire Tracker Card
- 1 Plastic Fire Counter
- 12 Kickstarter Exclusive Full-Art Boss Cards
This expansion requires Xenoshyft: Dreadmire or Xenoshyft: Onslaught to play.
If you're interested in purchasing this optional buy, please just click the "Manage Your Pledge" button on the Xenoshyft: Dreadmire Kickstarter page and in the pledge manager add the amount of the items you'd like to get. We'll sort out what your extra money is going towards after the campaign has closed and we've sent out our Pledge Manager.