We're kind of into new release territory here, but what the heck.... time for a real stretch
Shael-Han – Hong Yao, the Red Demon
Hong Yao may have been the very first of the Children, though his transformative blessing did not come from the War Goddess. In his darkest hour, Hong Yao prayed to the Fire Lord, and was answered. His former identity was stripped away, and he became the Red Demon. He alone survived the doomed mission to Telloria, and he alone faced the scorn and dishonor at his failure and transformation. More than a decade has passed, however, and Hong Yao has once more found his place in the Dragon Legion. The indoctrination of the Children into the regular armed forces has salved his wounded pride somewhat, but he is still a different creature when compared to the Children. Where their powers are decidedly supernal, his are irrefutably infernal. In battle, he fights alone. His fiery breath can devastate a line, and his direct, brutal style makes short work of larger foes.
Nasier – Shadrus Arikim the Beast of Oraam
Among the Arkazan Longhorns, Shadrus Arikim is a legend. Despite a rocky beginning in the Ashman Legion, he has survived many wars and risen high in the ranks. He alone stood against the Hadrossian incursion at Dead Crow Strait, and he brought low the Terror of Sallum Forest. Thus, when he proposed alterations to the Longhorn war masks to the priests of Arkazan Temple, his studies and observations were taken quite seriously. Now he wears the fruit of the long labors at Arkazan. As a new breed of Longhorn, Shadrus represents a paragon of inhuman potential, and many eyes now follow his exploits, taking note of any anomalies. In practical terms, Shadrus still possesses the Longhorn strength and endurance, now augmented by an array of incendiary powers. He can ignite his warhammer to add fiery might to his swings, and even hurl great fireballs at modest distances to soften enemy troops before charging. If further trials in the coming conflict prove continually successful, the other national militaries may have to contend with an entirely new threat from Kartoresh.
Teknes – The Mighty Taur
Not all experiments in rapidly grown troops involved sentient species. Bovines, for instance, are docile, strong, and produce a new generation yearly. Unfortunately, the spirit-implantation survival rate is roughly one in a thousand, and of those, very few gain the rudimentary intelligence necessary to be useful, biddable troops. The project has since been scrapped, and Taur remains their one and only sterling example. Physically impressive, and intellectually gifted (even by human standards), Taur cuts a memorable figure in any campaign. While he doesn’t command troops in the field, he is often closeted with upper echelons for strategy sessions, and prefers cunning traps and ambushes designed to maximize enemy losses at minimal risk to Felskar forces. Taur’s custom steam armor was a gift from House Teknes after a prodigious guerilla action against Achrion when he, unfortunately, lost his horns.
Goritsi - Duchess Monica von Loukris, The Dragonslayer
When the Dragon Legions of Shael Han invaded Telloria in the brief civil war following Ancient King Arikan’s passing, Monica had only just inherited the unprepared duchy of Loukris. Alas, Loukris fell in a month. Since that time many centuries ago, the ousted Duchess has kept her crusade alive. She has attempted diplomacy, assassination, revolution, and outright warfare, yet still the Dragons hold on. Now she gives new meaning to the phrase ‘reign of terror’ as she and her devoted retainers systematically assault Achrionian interests in the city and countryside. As for Loukris itself, it has become more Achrionian than Tellorian, but the night is once more a fearful time. In battle the Duchess excels at engaging entire battle lines and emerging fully healed. Her unique harness, of cunning Felskar design, ensures that no enemy can escape the Dragonslayer’s bite.
A scholar turned warrior, Ephramaki of Druzeille was already a powerful magician before his conversion to the Neridan faith and subsequent transformation. Given a preference, he’d return to his university and spend his days studying the vast abundance of flora and fauna of the wilderdepths. His work on the Calith Reaver project and other similar endeavors has earned him honors from Scion Hadross himself. But the Deep Voices have other plans for Ephramaki, and he is called to war along with all the rest. In addition to the usual powers granted by Deep Callers, Ephramaki still utilizes his training in mortal magery, and can draw upon a variety of abilities. Most notably, and least surprisingly, his gift for hydromancy has surpassed those of any mortal across Arikania.
If we hit our next stretch goal, these models will be pushed to Kickstarter backers ahead of their scheduled retail release...
The Rank 2 character shown above will be added free to the corresponding Faction Starter! This will be a Kickstarter only bonus, although these models will be available at retail later.
If we don't hit this stretch we'll include them as optional purchases in the pledge manager, most likely combined with a set of some kind.
As we head into the final stretch, here's a little something for everyone!.
If we hit this stretch, we'll add a bonus figure to each Faction Starter. These are Rank 2 Characters (in plastic) with full rules. They'll be released at retail as normal but are not included in the Faction Starters
Goritsi - Lord Hob
While not actually a landed noble, Lord Hob has served with the Ravenscar through enough campaigns to buy virtually any title he could wish. He’s the ultimate representation of what life in the Ravenscars can do for an orphan child from the mean streets of Vorstoi. In fact, he has established more than one orphanage across Telloria with his immense wealth, which serve as both shelter for the unfortunate children and a mild form of ‘boot camp’ for Ravenscar recruitment. Lord Hob could easily retire at any time, but has no desire to do anything else. In battle he wields any weapon necessary to get the job done, and is known for his startling bellows and epithets as he wades deep into enemy ranks. He is most often at home with the Skorza who honor both his prowess and commitment to Telloria, despite being ‘just a human.’
Hadross - Gar, the Gladiator
In the grand coliseum at Ophion, no name has been more feared and revered than Gar. Born the son of a Kartoreshian merchant, Gar was captured by Hadrossian pirates and sold into slavery at a young age. He proved fractious, ill-tempered, and generally useless to his captors, and refused to accept that he could do nothing to end his slavery, short of paying the price himself. He was eventually sold to the arena. Finally realizing that there was, in fact, no magical rescue imminent for himself, Gar threw himself on the mercy of any gods listening, and the Deep Voices answered. Many decades since, Gar has left the arena and joined the Hadrossian military as a free agent, and, again, his name is both feared and revered, though he does miss the crowds chanting his name. On the battlefield Gar controls his bloodlust until he has found the strongest opponent in the enemy ranks, or enough enemies to be a challenge. Only then is the predator loosed.
Nasier - Arkan Thesh
A native of Fel Irahm in the far, far north, Arkan Thesh once made a living as a bounty hunter and adventurer, often crossing the Tellorian border in pursuit of fugitives or searching for ancient ruins and lost treasure. Unfortunately for Thesh, one such expedition found the ruins it was looking for, and he did not return alone. One of the many dark demons of the Tellorian hinterlands found Thesh and now inhabits his mind. He sought an answer, any answer, and turned to medicines, magic, and outright exorcisms. Only donning a war mask keeps the haunting demon at bay, but the interaction between it and his mask’s elemental has yielded interesting results in Thesh’s transformation. He is a unique creature now, part demon, part elemental, and all war machine. As part of the military, Thesh fights for Kartoresh, especially on the Tellorian border. He specializes in going toe-to-toe with the largest enemies. Those he can’t kill outright, he locks down until reinforcements arrive. Even though this often leaves him surrounded, his powerful wings and whipping tail ensure that he is never overmatched.
Teknes - Lineman Boris, the Many-Bladed
Lineman Boris is a victim of his own success. A technomancer to rival the best addanii minds, he sought to combine CAGE and repulsion armor designs into a new generation of powered armor. He succeeded admirably, and even incorporated mechano-magical wings for superior mobility, but he relied too heavily on his own impressive magical abilities for the control mechanisms. The result is an armored suit that only a powerful technomancer might control, possibly unique only to himself, and impractical to duplicate on a grand scale. Additionally, the suit strikes so hard that ordinary weapons tend to snap or become lodged in a felled enemy’s body. Thus, Boris typically carries a half dozen swords, earning him his off-color nickname. Boris has embraced this peculiar brand of humor, and has thus far resisted calls to forge a special set of weapons. In battle he’s fast moving and hard-hitting, and enjoys marking his kills with an embedded blade.
Madam Mui, the Jade Lotus
As a young Dragon Legionnaire in the troubled times surrounding Felskar’s Humanum Revolution, Madam Mui was charged with protecting the Celestial Temple at Panzia while fighting raged nearby. Untried and impetuous, she disobeyed orders and joined the battle. It was a terrible mistake, and the unguarded Temple paid the price. Many priests were slaughtered, and many artifacts were taken. She was cast out of the Legion, and finally found a place with the Scything Flowers. Over the decades she learned her lessons, mastered her arts, and rose to head the school as Grandmistress. Now, with war imminent she has donned armor, honed her weapons, and marches with the Legions as an advisor and guide. She hopes to be present when the fighting comes to Felskar, and perhaps she can reclaim some lost honor. Her whirling style and magically-enhanced jade claws earned her the title of Jade Lotus, and she is capable of felling entire ranks without support
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