The Sin forces have been multiplying quickly with the latest Stretch Goals. I think it's time to call for reinforcements. Gamma Team, come in!
This optional buy is an embarrassment of riches, featuring extra material for practically every aspect of the game other than the Sins themselves!
The Gamma Team expansion box for The Others: 7 Sins is an Optional Buy you can get for just $30 during the Kickstarter campaign. It will be available on retail at some point for an estimated MSRP of $35.
Here's the list of contents included in the Gamma Team expansion box:
- 5 Heroes, including 6 Miniatures and their Hero Dashboards
- 12 Upgrade Cards, featuring 6 new cards
- 3 Hero Dice
- 5 Old Town Tiles, including a Maps Leaflet
- 6 Corrupted Diplomat Acolyte Miniatures, featuring 3 different sculpts and their Acolyte Board
- 6 Corrupted Gangster Acolyte Miniatures, featuring 3 different sculpts and their Acolyte Board
Now let's delve further into each aspect of this expansion box.
The Gamma Team counts with 5 heroes, including a Leader, a Bruiser, a Sniper, and two Fixers.
Keanu - Leader
This resourceful military leader takes advantage of his cybernetics enhancements not only for fighting prowess, but also to help his team use the city districts to the best of their advantage. Once per round his uplink can grant any Hero the ability to replace a district's City Action icon for any other they would prefer.
River - Fixer
Another victim of the Hell Club's experiments, River's supernatural abilities came as a blessing for FAITH. She's able to literally levitate her teammates around! Once per turn she may move another hero one Space, ignoring all effects for leaving or entering a space caused by tokens and monsters.
Doc - Bruiser
Doc might be by far the smartest gorilla around, but don't forget he's still a mountain of muscles and instinctive rage. His Fight stats are very impressive, and beyond that, if he rolls any FAITH results in a fight, all monsters lose 1 Defense!
Eagle - Sniper
A cybernetically enhanced bowman, Eagle is a dead shot, but don't count on him to resolve any crisis. Once per turn he can use his special arrows to "mark" an Acolyte or Abomination in line of sight. At the end of the round, BOOM, they're dead.
Skye - Fixer
Skye is a very unstable werewolf. As a human, she has balanced Fight and Skill stats, but no Defense. She's also incredibly fast, moving two extra Spaces per turn. As a werewolf, she has very good Fight stats, aided by an extra Hit gained in every fight. She loses her Skill stats, but gains very good Defense. However, Skye will always change back and forth between human and wolf at the end of every turn. So you need to be careful to time your actions to take full advantage of her abilities, and avoid her weaknesses.
Gamma Team brings 12 more Upgrade cards to shuffle into your inventory deck, adding more variety and different strategies for the heroes. There are 6 different cards, with 2 copies each, featuring things like Inner Peace training which can be sacrificed to reset your Corruption, and a Bionic Arm that grants +1 dice to both Fight and Skill rolls.
Can never have too many dice, right? This expansion gives heroes 3 extra Hero Dice for their powered-up rolls.
The Gamma Team expansion includes 5 brand new tiles featuring the Old Town part of Haven, adding a lot more variety to the possible map setups used in your games. The box will come with a leaflet featuring maps for all 7 core box stories using these new tiles to create different challenges and dynamics.
The Catacombs - This underground lair, with walls lined with human skulls, was the perfect place to add another unique feature not seen in any of the previous tiles: a permanent Altar token. This means a map setup using this tile is automatically harder for the heroes since the Sins player will have an extra Altar token on the board, giving him more Sin Cards every round if the heroes don't focus on blocking those Altars.
The Cemetery - A place closely connected to the beyond, it allows heroes to heal both wounds and corruption. However, they'd be wise not to linger too much here, since the two Nest tokens it contains mean this district will often be filled with monsters!
The Cathedral - This just might be the tile heroes most desperately seek every game. Its holy influence can heal a whopping 2 wounds and 2 corruption from heroes in one go. However, getting to this sanctuary might prove a challenge to heroes, since it's surrounded by Nests and a Corruption token.
The Monastery - By far the holiest district in the game, the Monastery can remove 3 corruption from a hero who visits it. However, it has been tainted by the Sin forces with a permanent Pentagram token, meaning any monsters fighting in the Monastery automatically roll an extra die.
The Prison - This desolate underground dungeon may heal one corruption and grant an extra turn, but heroes should be wary of the permanent Fire token raging inside.
The Gamma Team box doesn't offer options just for the Hero players. The Sins player will also be able to benefit from 2 new types of Acolytes to use in the game: Corrupted Diplomats and Corrupted Gangsters!
Each of these Acolytes come with 6 miniatures, featuring 3 different sculpts, as well as their respective Acolyte Boards.
Don't let their stuffy nature fool you, Corrupted Diplomats are a very dangerous foe. When one is summoned to join a fight, they neutralize the Hero's natural ability until the end of the round!
These street thugs rely on strength in numbers to serve the Sins. When they're summoned to join a fight, the Sins player may bring TWO Gangsters into the fight, instead of just one.
If you're interested in purchasing this optional buy, please just click the "Manage Your Pledge" button on the The Others: 7 Sins Kickstarter page and in the pledge manager add the amount of the items you'd like to get. We'll sort out what your extra money is going towards after the campaign has closed and we've sent out our Pledge Manager.