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Pirate crews clash in swashbuckling battle for Davy Jones' treasure in this revamped miniatures board game for 2 to 6 players.
Pirate crews clash in swashbuckling battle for Davy Jones' treasure in this revamped miniatures board game for 2 to 6 players.
Pirate crews clash in swashbuckling battle for Davy Jones' treasure in this revamped miniatures board game for 2 to 6 players.
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5,794 backers pledged $917,864 to help bring this project to life.

Opening the Storybook: Faction Overview

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So yesterday we revealed our first add-on, our "Fairy Tale Pack":

 Full Details on Miniatures Here:

https://www.kickstarter.com/projects/coolminiornot/rum-and-bones-second-tide/posts/1545945

But now, let's take a look at the actual Heroes included in this pack, and just what they can do:

MERCENARIES ALL!

So the first thing to note is that all five of these Heroes are Mercenaries, and thus can be fielded by any Faction. There is one semi-small extra bit here, however: All these models carry the Storybook Crew ability. This is basically a passive ability that triggers if you're playing multiple members with the same ability (in this case, Storybook Crew).

So while not a faction in their own right, these guys do like to be fielded together to maximize their synergy!

Bricktop here is a bit of a hard-headed Captain, but he cares about his Crew and is willing to give it his all to keep them safe and in the fight. His Storybook skill shows this off in that, even when he's taken down, he'll pitch a little extra to help everyone else out.

His first attack allows him to suffer a small amount of damage to empower itself, at Level 2 becoming a mighty six-dice hits-on-3+ mighty blow.

His second skill utilizes that hard head of his in an offensive manor, dealing a big hit of damage as long as he gets the chance to charge up.

Finally, on the defensive front, Bricktop can shrug off a number of attacks via his raw determination and incredibly resilient cranium! This is particularly nasty against those low-dice-high-damage Attacks!

Next up we have Mister Sticks, the Quartermaster of the Crew. Sticks here is unique in a few ways, but most notably is his lack of a third skill- he's preoccupied with his drinks! When Sticks is activated, you'll pick a Drink for him to enjoy, which will in turn empower his Basic Attack and his Take A Swig! skills in different ways, effectively making them six "mini skills" in two!

Need extra damage? Grog. Coin issues? Rum. And we all know nothing heals as well as Whiskey! Combine this with his Storybook ability to gain extra actions and even if he's on his own, with no one to support, Sticks can pull through and come out on top!

Hayworth here is a very unique Swashbuckler, in that he doesn't really do the "direct damage" approach. In fact, out of all the Swashbuckers, Hayworth's basic attack is the weakest- so weak in fact he often just uses it to gain extra mobility around the board!

Hayworth comes with 2 copies of each of his 3 Trap Cards
Hayworth comes with 2 copies of each of his 3 Trap Cards

His real talent comes from his use of Traps. Via his Lay Trap skill Hayworth can put a number of secret surprises across the board, each with their own devastating effect:

Left unchecked, Hayworth can create a nasty bit of area-control that your opponent will have to deal with or avoid at all costs!

Red Hood is the Gunner for the Storybook Crew, and as a result puts out more raw damage than anyone else- especially if you've KO'd her Crewmates!

Her Basic Attack is Grog-Soaked bullets, which stacks on the Conditions on successive shots on the same target (and can reach devastating levels of dice combined with her passive, as mentioned above!)

Rum Molotov assists her in clearing out large groups of enemies- in the most spiteful way possible! Not only is she KO'ing your Crew, stealing their coin, but she's also burning Rum to do it!

her last skill makes her unique among most Gunners, as it's actually a healing effect! So not only can Red dish out the damage, but she has a fair bit of sustaining power as long as her reserves are maintained.

Being the ship's Brute, Big B. needs to be the loadstone of the group, and he does this by staying up even when everyone around him is falling. Of course, being a Brute, the more damage he suffers, the stronger he'll become...

We first see this in his Basic Attack What Sharp Blades: If Big B. is near being KO'd he'll start throwing attacks with expert precision- NO NOT leave Big B. on the board with low HP.

His next attack should explain why, if you have any doubts, as he can reach some truly terrifying levels of damage if left to his own devices. Combine this with his third skill, Huff and Puff, and Big B. has all the tools he needs to position an enemy for the kill!

And there you have them, Captains, the full overview of The Storybook Crew... Of course, these aren't the only denizens of the Storybook, who knows who else (past or present) might make their way into this merry little band.

Robert Nevels, PerfectVirus, and 34 more people like this update.

Comments

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    1. Missing avatar

      David Bigelow on

      Is that the point of his ability?

    2. Missing avatar

      David Bigelow on

      @Michael I was reading MR. sticks abilities and wondered something. The level 2 ability of Take A Swig, has "1 Hero may immediately make 1 basic attack with +2 dice" being as he is a hero I assume he can make himself do a basic attack that is even better. so what is stopping me from using that ability every time I want Sticks to attack? I feel like the purpose is so his crew gets to attack again but I would use the buff for himself as well.

    3. Kyle Dalrymple
      Superbacker
      on

      @Michael
      Thanks. That's what I thought, but just wanted to confirm.

    4. Michael Shinall Collaborator on

      @Kyle
      It is an optional effect.

    5. Kyle Dalrymple
      Superbacker
      on

      Is the self damage for a small buff on Bricktop's basic attack optional or do you actually have to damage yourself every time you attack?

    6. Ramon Gomez on

      Looking forward to seeing more of these...

    7. Michael Shinall Collaborator on

      @Cody
      FAQ at bottom of mainpage:

      Is Second Tide Stand-Alone, or do I need the first game?
      Second Tide is a full stand-alone board game, you do not need anything else to enjoy.

    8. Cody Concluded
      Superbacker
      on

      Is this a stand alone expansion? Also, will the original Rum & Bones be available through this kickstarter?

    9. Michael Shinall Collaborator on

      @Cooperton
      One of the trade-offs is you're giving up Tide Deck synergy to gain these benefits.

      For example, if I'm running the Storybook Crew with the Deep Lords... The Deep Lords Tide Deck really needs Kraken Manipulation (and that's its focus) which it can primarily get from Heroes... Not in this case, however.

      Meanwhile, Marea de la Muerte focus on gold manipulation and effects in the Tide Deck, which again, while nice for the Storybook Crew, arent going to be as beneficial as to the Faction Heroes.

    10. Thomas Grable on

      The Storybook Crew synergy clinched the deal for me. I've upgraded my pledge accordingly.

    11. Cooperton, Shotgun Shogun on

      Oops. Sorry for the double post. My phone is dumb

    12. Cooperton, Shotgun Shogun on

      I'm curious, do the storybook crew advantages apply from characters on the opponent's crew?
      Let's say I have the wolf, and my opponent has the 3 pigs, if I ko one of them, does the wolf heal?

    13. Lance on

      makes them a lot

    14. Lance on

      crap seeing now the abilities of the mercenary makesthema lot more interesting! DAMN YOU CMON

    15. Christopher - Incandescent on

      Cooperton: "This is basically a passive ability that triggers if you're playing multiple members with the same ability (in this case, Storybook Crew)."

      The wording means that it is only heroes you control that activate the passive.

    16. Cooperton, Shotgun Shogun on

      I'm curious, do the storybook crew advantages apply from characters on the opponent's crew?
      Let's say I have the wolf, and my opponent has the 3 pigs, if I ko one of them, does the wolf heal?

    17. David K. on

      Wow, these guys look really fun, wasn't a huge fan of the concept, but I like the trickiness of everyone.

    18. Lars on

      You guys rock! Please PLEASE make something similar to Helrökkers from first season in terms of synergy from multiple heroes in the same team.

    19. Pierre on

      Interesting take at "mercenary crew"!

      Will the hellrockers, luck goddesses and the 3rd merc crew from tide 1 will have a similar mecanic?