Production is moving along steadily, as soon as we have something concrete from the factory, we will post a production update. However, we are excited to announce that we are releasing a scenario editor pack for Rivet Wars. Now anyone will be able to create a great looking scenario for Rivet Wars: Eastern Front.
Everything you need to get started is located on the Rivet Wars Scenario Editor Page.
All you need to do is download the editor software called "tiled", download the editor pack zip file and then check out the readme.pdf which will walk you through all the steps to making your first scenario.
Special thanks go out to Tom Hill for his great work on this project. Tom, Ted and Cool Mini are committed to continuing to improve these tools and support the community's creative efforts. In the future we plan to run contests and reward players for creating great scenarios that the community can enjoy.
We hope to see your work posted in the forums as well as any questions you may have as you work with the editor. Now anyone can make it more fun to Get in the Fight!
Riveteers! We finally received an update from the factory and would like to share that with you.
The good news is Chinese New Year holiday is finally over and production is back in full swing. After production completes then the factory will move onto assembly and packaging. So we’re currently working on completing that first step for the wave 2 items. We will update you as we move forward in that process.
As for the planes we are moving forward with all the adjustments. We do, however, have a slight issue to fix, because the factory is currently having a problem with adding the damage tracker to the base of the flight stand for the planes, and we are working with Ted to fix this.
This was the original idea for the base, as you can see between the legs of the flight stand, Ted has cleverly place a space for the damage and buff markers to go. However our Chinese factory has a problem producing the stand with the spacer between the legs and have them be collapsible. Their proposed solution is to remove the damage and buff tracker piece. Obviously that won’t work so we are currently trying to find a solution that the Chinese factory can work with.
We’ve also received the prototypes of the plastic terrain pieces. We did a quick video walkthrough of how those pieces look.
We’ll keep you updated as more information comes in. If you have any question please send an email to email@example.com
, and as always thank you for your support and patience.
Hey Rivet Wars fans and backers, we have a load of cool stuff for you today! First up we have a 3 part video of Ted and his design partner Bill Podurgiel playing The Longest Front scenario. Here’s how Ted describes the video:
"This is a fun video showing Bill Podurgiel and I testing out a large scale Rivet Wars scenario. We wanted to show how combining more than one Rivet Wars core box will allow for larger scale games. This game also allowed us to show off some of the expansion units that were available through the kickstarter. Both the Blight and Allied forces roll out some new heroes and armored units!”
Please note that this is a homemade video that Bill and Ted made for the fans as a way to show how they test scenarios as they build them. Due to the large size of the video, and the length, the video has been broken up into three parts. If you want to try the scenario out yourself you can find it here!
Next up we have a link to the print quality (300 DPI) Rivet Wars Art Book. Just go to this page and follow the directions to download the art book via torrent.
Finally, we wanted to do a quick update about wave 2. We haven’t heard anything from China yet as they are just now returning to the factories. We should have an update for you early next week, hopefully good news!
Rivet Wars backers! We’re very happy to announce that we have completed shipping out wave 1 to all of our backers! If you haven’t received a tracking number from us then there is a good possibility that your order was never confirmed. Please login to the Pledge Manager (ckpm.coolminiornot.com) and make sure your address is correct, and your order is confirmed. If you need any help with this process or have any questions please contact firstname.lastname@example.org!
It seems that the excitement and overall happiness with the quality of Rivet Wars has some of our backers already clamoring for Wave 2! So we want to go ahead and get you guys up to date. As you’ve seen we’ve shown most of the Rivet Wars expansions’ production prototypes and molds in updates 61, 49, and 47. You can also check them out at the Rivet Wars website.
Making high quality miniatures and components means using the very best mold makers available. All of the miniatures for the core game were shipped right on time to china last April with the Exception of Battle of Brighton, which took longer because the scope of the project expanded beyond what we first planned. As it stands now, there are now 5 to 6 times more sculpts in the entire project than there are in the core box alone.
With that said, we’re happy to announce that all of the production for the Rivet Wars expansions are done except for the Battle of Brighton. The planes for Battle of Brighton were just a little too complex for mass production. This is a somewhat common issue that comes up with the original prototypes are 3D printed, but have to be mass produced in plastic. Don’t worry though Riveteers! We made the smallest and most discreet adjustments possible to keep the planes looking as detailed and as the original while stabilizing the structural quality of the plastics. In fact every model in Rivet Wars has required some amount of modification from its original 3d print to make it plastic production ready, and we all agree they came out beautifully.
As you can see below the changes to the original concept and the final plastic are very minor. In the case of the planes, after the top two "Original Master" images, the original 3D print is on the left and the modified plastic is on the right. This set of images will give you a clear example of how much care goes into making the models as beautiful as possible. The landing gears on the planes were found to be unstable and too thin for plastic production. One suggested solution was to fill in the empty space and basically mold the wheels as a solid square. We were not happy with how this looked. So Ted modeled a single solid piece landing gear that matches the game’s beautiful art direction and fits into the world’s thematic setting.
The below images are other examples of modifications we made to the production plastic from the original 3D print. Again, the 3D print is on the left and the production plastic on the right.
With those changes going into effect we are now simply waiting on production of the final planes, then of course they’ll have to be packaged and shipped with the other expansion and extras. Next week will mark the beginning of Chinese New Year’s, and if you’re unfamiliar with the festival the only way to explain is that most of the country shuts down. This includes our production factory. They will be closed for weeks. So we won’t have any production updates during that time. It is impossible to tell if this will affect the delivery estimate of wave 2, since we’re only really waiting on the completion of the very last expansion. We’ll keep you all updated when the factory opens back up, and starts updating us on production progress.
Please do not consider this update an announcement of any delay. We’re just letting you know exactly where everything stands at this moment. We’re always improving our speed of delivery, as you’ve seen in wave 1 shipping went very smoothly. We hope to continue to improve and will do our best to get Wave 2 to you as quickly as possible.
Thanks for all your support, but most importantly for helping make this wonderful game a reality. If you have any questions please send an email to email@example.com.
The time has arrived Asian Pacific backers! As we suspected all of your packages went out yesterday! We uploaded all of the tracking numbers first thing this morning. So you should have received your tracking number already, or you will be receiving it soon. However, your packages are already on their way!
Hong Kong backers, our shipping partner used a service to ship your packages that we did not have in our pledge manager system. So we weren’t able to upload your tracking numbers this morning, however we should be able to do that at the end of business today, or first thing tomorrow morning. Although looking at the comments it seems many of you have already received your box!
We love all the enthusiasm we’re seeing and the great plans for painting your armies and the scenarios you’re building! As such we can totally understand your eagerness to get your hands on wave 2! Please allow us just a little bit of time to make sure everyone has received their games, rest and refresh. As you can see we’re very focused on keeping you guys in the loop and up to date. Once we’ve completely finished wave 1 shipping, we will move on to wave 2 updates.
If you have any questions please contact firstname.lastname@example.org.
Once again, thanks for all your support and enjoy fighting your friends in Rivet Wars!