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$2,950,751 pledged of $300,000 goal
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All or nothing. This project will only be funded if it reaches its goal by .

$2,950,751 pledged of $300,000 goal
backers

All or nothing. This project will only be funded if it reaches its goal by .

About this project

Rising Sun is a board game for 3 to 5 players set in legendary feudal Japan (up to 6 players with the expansion). As the Kami descend from the heavens to reshape the land in their image, it is up to each player to lead their clan to victory. Use politics to further your cause, negotiate to seek the most profitable alliances, worship the Kami to gain their favor, recruit monsters out of legend to bolster your forces, and use your resources wisely to be victorious in battle. 

Created by acclaimed designer Eric M. Lang, Rising Sun reunites the same creative forces responsible for the smash hit Blood Rage, with stunning artwork by Adrian Smith and intricate miniatures sculpted under the direction of Mike McVey.

Choose your clan: Koi, Dragonfly, Bonsai, Lotus or Turtle.
Choose your clan: Koi, Dragonfly, Bonsai, Lotus or Turtle.

Each of the five clans in Rising Sun brings not only their own individual set of ten beautifully detailed miniatures for their Daimyo, Shinto and Bushi units, but also a unique ability that sets them apart from the others and affects all players' strategies.

Koi (Flow, Like Water) - Ever adaptable, the Koi clan is able to use hired Ronin as coins and vice versa, giving them great flexibility and making their decisions very unpredictable.

Koi Daimyo, Shinto and Bushi.
Koi Daimyo, Shinto and Bushi.

Dragonfly (Wings, Wind and Spirit) - Flying on gossamer wings, the Dragonfly clan is able to move anywhere on the map without restriction. You never know where they'll strike next.

Dragonfly Daimyo, Shinto and Bushi.
Dragonfly Daimyo, Shinto and Bushi.

Bonsai (Humility, Earth and Root) - Ever growing and evergreen, the Bonsai clan needs to spend no coins when buying resources. Strongholds sprout from the ground and Upgrades to the clan blossom naturally.

Bonsai Daimyo, Shinto and Bushi.
Bonsai Daimyo, Shinto and Bushi.

Lotus (Patience is key) - The Lotus clan dictates the flow of politics by turning the Political Mandates they play into anything they wish. A powerful ally to have at your side, and a terrible foe to betray.

Lotus Daimyo, Shinto and Bushi.
Lotus Daimyo, Shinto and Bushi.

Turtle (Hard as the mind; delicate as steel) - The Turtle clan builds their Strongholds on top of the shells of giant legendary turtles. These indestructible fortresses can move around the map and even join in the fights for the provinces.

Turtle Daimyo, Shinto and Bushi.
Turtle Daimyo, Shinto and Bushi.

Played over the course of a year, each Season in Rising Sun is divided into a Political phase, where players prepare their clans and set their plans in motion, and a War Phase, where dominance over each of the contested provinces is decided.

The Political Mandates.
The Political Mandates.

During the Political phase, players choose among a restricted selection for a Political Mandate to play. These determine the actions all players may perform. They can Recruit new units on their Strongholds, Marshal their forces across the map, Train to upgrade their clan with Season cards, Harvest to reap the rewards of the provinces they dominate, or even Betray their ally to bring opposing forces to their side.

When players perform a Train Political Mandate, they are able to spend their coins to upgrade their clans with Season cards that bring all manner of new abilities. From Virtues that give you bonuses according to your actions, to Enhancements that improve your clan, to powerful Monsters that may join your clan, bringing with them amazing strength or other more devious benefits.

Komainu, Yurei and Oni of Spite.
Komainu, Yurei and Oni of Spite.

 

Oni of Skulls and Oni of Souls.
Oni of Skulls and Oni of Souls.

 

Oni of Hate and Oni of Blood.
Oni of Hate and Oni of Blood.

 

River Dragon (all monsters are to scale with this human figure).
River Dragon (all monsters are to scale with this human figure).

The miniatures shown are resins. All miniatures in Rising Sun will be pre-assembled plastic.

Alliances are formed. Alliances are broken.
Alliances are formed. Alliances are broken.

At the start of each Season, players engage in a tea ceremony to negotiate new Alliances. Having the right ally and playing for mutual benefit (for a time) is often key to victory. Allies don't kill each other during war, and they also grant each other a unique bonus whenever they play a Political Mandate. Recruit extra units, build Strongholds when you Marshal, save coins when you Train, and reap a bountiful Harvest. However, the enticing Betrayal option always casts a shadow of doubt over Alliances.

Do not be too quick to Betray your ally, though, for such an action brings dishonor to your clan. Honor is a tangible force in Rising Sun. Clans are always competing on a ladder for who is more or less honorable than the other. Having more Honor than your opponent gives you the upper hand on any ties in the game, from a dispute when worshipping a Kami, to deadly war on the provinces. But occasionally being dishonorable might also be a valid strategy, for upgrades such as the nightmarish Oni often favor those at the bottom of the Honor scale.

The Kami await the worshippers.
The Kami await the worshippers.

When players Recruit their forces, they may choose to send their Shinto warriors to climb the mountains and go worship the mighty Kami. Three times per Season, each of these gods will grant their blessing upon the clan who worships them the most. The competition for the grace of the Kami can become fierce and change the course of the game. Each Kami grants a different benefit, from increased Honor, to extra Bushi, Ronin or coins. Only four of the seven Kami are used in each game, creating different dynamics each time you play.

Each Season ends with the War phase. In each of the contested provinces, the warring players secretly bid their coins on the different War Advantages. Only the winner in each of the different options is allowed to execute them, allowing for dramatic shifts in the outcome of each battle, or cunning players coming out ahead even in defeat. Bluff your way through impossible odds and trick your opponents into needlessly wasting their coins. Sometimes losing a battle may win you the war.

When Winter comes, all politics and fighting are over. Players gain extra points for winning battles in as many different provinces as possible, and also for certain upgrades they may have gathered. As the snow falls, the new Emperor will ascend! 

Game Components:

  • 58 Highly Detailed Miniatures, including 10 warriors for each clan and 8 huge monsters.
  • 40 Counter Bases
  • 137 Tokens
  • 5 Clan Screens
  • 5 Political Sheets
  • 53 Cards
  • 6-fold Gameboard
  • 1 Rulebook

 

For $100 the Daimyo Pledge gets you a Rising Sun core game as well as the Kickstarter Exclusive Phoenix monster, and any stretch goals we manage to unlock!

The Phoenix comes with its amazing miniature and Season card. 

The Phoenix has otherworldly powers of resurrection. Whenever it is killed, it automatically reappears in the same province and raises the honor of its clan.

Note that anything marked with this:

is an Exclusive item for Kickstarter backers, with remaining stock available at conventions and special promotions only. 

 

The honorable CMON crew gathered to play a session of Rising Sun. Check out the video with the gameplay for the Spring Season below:

You can also check the Full Gameplay, encompassing all Seasons, below:

 

 

Find out more about the Dynasty Invasion HERE.

Find out more about the Playmat Board HERE

Find out more about the Metal Coins HERE.

If you're interested in purchasing any of these optional buys, please just click the "Manage Your Pledge" button on the Rising Sun Kickstarter page and in the pledge manager add the amount of the items you'd like to get. We'll sort out what your extra money is going towards after the campaign has closed and we've sent out our Pledge Manager.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

  

 

 

 

 

 

 

  

 

 

 

 

 

 

 

Please Take Note!

Based on past experience, we will be charging shipping after the Kickstarter concludes based on the actual costs incurred to ship. We will collect this via our pledge manager after the campaign ends. This is so we can be fair to all our backers as shipping is rarely one size fits all, and also give you more stretch goodies and possibly a choice of carrier options.

We will ship your rewards at our cost to our international hubs. Depending on where in the world you are, we will either ship to you from our hub in the UK (EU backers), China (Asia Pacific backers), Canada (Canadian backers), Australia (Australia and New Zealand backers) or Atlanta (USA and the rest of the world). Following is a list of rough estimates for shipping a standard game package (4kg volumetric weight). Keep in mind these are just estimates, and costs may rise based on weight increases from unlocked stretch goals and any optional buys you choose.

  • USA: $10-$15 to most states. $30 to Alaska, Hawaii, and Puerto Rico.
  • CANADA: $10-$20 to most cities.
  • LATIN AMERICA: $50-$60 to most countries.
  • ASIA: $10 to China and Hong Kong. $30 to most other countries (we can't predict an estimate cost to Malaysia).
  • OCEANIA: $13-$25 to Australia. $30 to New Zealand.
  • AFRICA: $80 to most countries.
  • EUROPE: $15-$30 to most countries.
  •   $35 to Norway, Finland, Estland, Lettland, and Latvia.
  •   $40 to Bosnia/Herzegovina, Croatia, and Serbia.
  •   $55 to Bulgaria, Lithuania, and Romania.
  •   $60 to Iceland and Israel.
  •   $70 to Greece and Turkey.

Unfortunately, different import laws and customs from some specific countries have made it impossible for CMON to ship games to them.

*WE DO NOT SHIP TO:* Russia, Ukraine, Kazakhstan and Afghanistan.

Be aware that all pledges that are confirmed after the pledge manager deadline will be shipped from the US hub at a later date. For non-US backers that will likely incur increased shipping costs. We also cannot ship to PO Boxes domestically or internationally. Due to the size of each package there is too great a risk of the package being bounced back to us.

Please note that while we do our best to get you your rewards in a timely manner, you may not necessarily receive your rewards before the product makes it into distribution in your own country or before it's made available in conventions and special promotion opportunities. We hope that the special price and exclusive items you will get during the Kickstarter will make up for any such possible lag. However, if this is something that is not acceptable to you, please do not back this project, and instead wait for the retail release. Thank you for your understanding.

The table below gives you a general idea of the full schedule of what to expect once the campaign ends. Keep in mind these are just estimates, and the timeline may vary due to circumstances.

 

To learn about Retail Pledges click HERE.

Risks and challenges

This is our 26th Kickstarter, and there are some vagaries in terms of timing when it comes to anything produced in China, such as:
Production delays
Shipping delays
Customs delays

The estimated delivery date is April 2018, but keep in mind this is only an estimate. Also, due to the logistics of international shipping, backers in different regions of the world may receive their rewards sooner than others.

We've done our best to minimize this as much as possible, and we are always happy to refund pledges if for some totally unforeseen reason the game can't be delivered at all. Since the game is 90% complete, we don't believe this is in the least bit likely. We've successfully delivered Zombicide, Sedition Wars, Guilds of Cadwallon, Zombicide Season 2, Relic Knights, Rivet Wars, Kaosball, Dogs of War, Arcadia Quest, Wrath of Kings, XenoShyft, our Base System, Zombicide Season 3, The World of Smog: On Her Majesty's Service, Rum & Bones, Blood Rage, B-Sieged, Zombicide: Black Plague, The Others, XenoShyft: Dreadmire and Masmorra: Dungeons of Arcadia. We have almost completed the delivery of Arcadia Quest: Inferno, and are halfway through with delivering Rum & Bones: Second Tide.

We have two ongoing projects currently: Massive Darkness, which is in production, and The World of Smog: Rise of Moloch, which is being prepared for production.

Please refer to our individual project pages if you'd like to check the progress there. Each project is entirely independent from each other, has completely different development teams, and has no effect on the production flow or development of Rising Sun.

REFUND POLICY

We can refund you within 14 days of the campaign’s end, fees included. After that, we have a policy of no questions asked, though that’s minus Kickstarter and payment processing fees (which we can’t get back from them after 14 days). However, if we’ve begun packaging your pledge for shipment (usually 4 to 6 weeks before the actual shipping date), no refunds are possible. If a component cannot be delivered AT ALL, we refund that completely, including fees.

All refunds after the 14 days close of the campaign may be processed via Paypal or reversed via Stripe to your credit card at our discretion. Refunds within 14 days are reversed via Stripe to your credit card.

This project is being funded in USD and any refunds processed will be in USD for the exact amount received in USD, excluding any applicable fees depending on the time of the refund being processed.

TERMS AND CONDITIONS

By pledging to this project, you acknowledge that the final look, materials and content of the rewards (and the project) are subject to change and may differ substantially from what is presented while the Kickstarter project was active.

If you do not log in and confirm your pledge within 8 weeks of our notification via email to confirm your pledge, you agree that we have fulfilled our obligations to you in full for payment or donations received. However, we may, at our discretion, refund or ship your pledge if you contact us and confirm your pledge after the 8 week window has elapsed. Unconfirmed pledges make it difficult for us to plan production and logistics, and in the past have led to project delays. For this project we do not intend to allow this to happen, which may mean if you confirm your pledge too late, exclusive items may not be produced in sufficient quantity for your pledge.

If you confirm your pledge within 8 weeks of our notification via email, you agree that our responsibility to you is to ship your order as entered into our pledge manager system, that title and risk passes to you upon delivery to a common carrier for such shipment, and you are responsible for import duties or any other duties that may be payable to the relevant tax authorities, providing correct address information and ensuring this address is deliverable by normal methods. We regret we are unable to ship to PO Boxes.

If you do not accept these terms, please do not pledge on this project but instead wait for the general release.

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    Includes:
    • Rising Sun Core Box
    • Phoenix Exclusive Monster
    • All unlocked Stretch Goals
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