About this project
Massive Darkness is a dungeon crawling board game for 1 to 6 players. With no game master and streamlined rules, players take their heroes on a series of quests to defeat the forces of Darkness. On their way they'll face many challenges, including a large variety of enemies that range from mobs of evil dwarves to gargantuan demons and spiders. To be victorious, heroes will need to acquire new skills throughout the campaign, find the the best loot to equip themselves, and learn how to use the cover of darkness to their advantage!
Here's everything that's been unlocked for all backers:
And everything you can add to your pledge:
Follow these links to learn more about Elementals / Ratlings / Reptisaurians, Troglodytes / Warrior Priests vs The Spearmaiden Cyclops / Bloodmoon Assassins vs The Hellephant / Black Plague Crossover Set / Marble Dice Set / Frost Dice Set / Plastic Token Pack / Doors & Bridges / Chests & Pillars / Tiles Set.
The Darkness that had been vanquished long ago is rallying all manner of wicked creatures to its cause. The legendary Lightbringers who once stood against it are no more, and so it is up to a handful of untested heroes to gather their courage and venture into the dungeons to uncover the Darkness' plans, and stop them before it can spread throughout the land!
Whether venturing into the darkness on your own, or as a group of up to 6 companions, each of the heroes brings something different to the game. They each possess a couple of special skills that may guide their strategy in the campaign. Exploring the dungeon and killing enemies will also grant them amazing loot in the form of weapons, armor, and magic items, giving them lots of different gameplay options as they advance on each quest.
Heroes are not limited to their natural starting skills, though. At the start of a campaign, players decide what class they want their hero to belong to, represented by a Class Sheet. Your hero's class will present you with a multitude of skill options to acquire throughout the campaign. The XP gained from defeating enemies can be used in the middle of a quest to purchase new skills, opening up new gameplay options for your hero, or it can be spent to immediately execute your class' powerful Signature move. By the end of the campaign, your hero should be able to accomplish amazing feats with all the skills they've amassed!
However, acquired skills can only be used once players reach their indicated level in the current quest. That means Massive Darkness offers an exciting skill progression not only throughout the overarching campaign, but also self-contained in each game session.
Massive Darkness pits a host of varied enemies against the heroes. As you delve deep into the dark, you'll encounter challenges in varied numbers, varied sizes, and varied strength and abilities. Enemies may spawn in several different ways: They may be lurking inside a room the heroes explore, they may pounce on the heroes as a surprise ambush, they may be patrolling the corridors ahead, or they may be called as reinforcements by an Agent.
All enemies' behavior is controlled by simple game rules. On the Enemies' Phase, they all move to try and attack the hero with the most XP. Depending on whether their main attack is Melee, Ranged or Magic, they each move in a different way, and then attack the most experienced hero they are able to.
There are several types of enemies lurking in the darkness. The most common are Mobs: Led by a Boss, several Minions move together to try and overwhelm the heroes (their numbers varying according to the number of players). Players will need to mow down all Minions before they're able to defeat the Boss itself. There are also Agents, these lone enemies are a respectable threat by themselves, but they will also call for reinforcements round after round unless they're eliminated.
And then there are the Roaming Monsters! These gargantuan foes may spawn in levels far ahead of what the heroes currently are, and will require teamwork to be brought down (or it's no shame to try and hide from them).
Bosses, Agents, and Roaming Monsters, all come carrying a random piece of treasure, one level higher than themselves. That means generally the best loot in the game won't be found inside a dusty chest, but in the hands of your foes. But don't think your enemies just carry this treasure for your benefit. If a weapon matches the kind of attack that enemy is able to perform, they will get all of the weapon's bonuses on their attacks! That means the same kind of enemy can present a host of different challenges depending on the treasures they are equipped with.
All combat in Massive Darkness is resolved with a single dice roll. There are two levels of Attack dice and two levels of Defense dice. Players add the attacker's dice and defender's dice together (taking into account any extras from equipment or skills) and make a single roll, quickly determining the outcome of the combat. Both the attacker and defender may possess special enchantments that will be triggered if their dice roll special symbols.
The tiles that make up the dungeons present zones illuminated by torches, and other zones that are shrouded in darkness. This offers some strategic possibilities the heroes will be wise to take advantage of. When not seen by any enemy, a hero may spend an action to enter Shadow Mode. While in Shadow Mode, heroes cannot be seen or attacked, as long as they are in a dark zone. Enemies will ignore them unless they happen to bump right into them. The hidden hero can plan in order to attack from a dark zone, causing the oblivious target to lose some defense. Players can also try to control where the enemies move to, since heroes in Shadow Mode are ignored when determining the enemies' primary target.
The Massive Darkness core box comes with:
- 75 highly detailed figures, including:
- 6 Hero figures
- 63 Enemy figures
- 6 large Roaming Monster figures
- 6 plastic Hero dashboards
- 6 color plastic bases
- 12 color plastic pegs
- 12 custom dice
- 9 double-sided game tiles
- 280 cards
- 6 Class Sheet pads
- 111 tokens
Lightbringer Pledge - $120
The Lightbringer Pledge gives you a Massive Darkness core box, the Kickstarter Exclusive Roaming Monster Cyclops Cliffbreaker, and all applicable Stretch Goals we manage to unlock!
The Cliffbreaker Cyclops is a towering behemoth that should cause any sane hero to run for cover. Not even the strongest magic armor can withstand the massive boulders thrown by this giant. Heroes simply don't get to roll any Defense dice against its devastating attacks!
Note that anything marked with this:
is an exclusive item for Kickstarter backers, with remaining stock available through conventions and special promotions only.
All of the miniatures in this campaign will be in plastic, and come pre-assembled and unpainted.
CMON gathered its bravest party of adventurers and they ventured into the darkness to record a gameplay video for you. First off we have a brief rules overview video:
Next, check out the gameplay video, featuring a straightforward early quest:
Find out more about the Elementals box HERE.
Find out more about the Enemy Box: Reptisaurians HERE.
Find out more about the Enemy Box: Ratlings HERE.
Find out more about the Warrior Priests vs The Spearmaiden Cyclops box HERE.
Find out more about the Bloodmoon Assassins vs The Hellephant box HERE.
Find out more about the Black Plague Crossover Set HERE.
Find out more about the Frost Dice Set HERE.
Find out more about the Marble Dice Set HERE.
Find out more about the Plastic Token Pack HERE.
Find out more about the 3D Pack: Doors & Bridges HERE.
Find out more about the 3D Pack: Chests & Pillars HERE.
Find out more about the Enemy Box: Troglodytes HERE.
Find out more about the Tiles Set HERE.
If you're interested in purchasing any of these optional buys, please just click the "Manage Your Pledge" button on the Massive Darkness Kickstarter page and in the pledge manager add the amount of the items you'd like to get. We'll sort out what your extra money is going towards after the campaign has closed and we've sent out our Pledge Manager.
Please Take Note!
Based on past experience, we will be charging shipping after the Kickstarter concludes based on the actual costs incurred to ship. We will collect this via our pledge manager after the campaign ends. This is so we can be fair to all our backers as shipping is rarely one size fits all, and also give you more stretch goodies and possibly a choice of carrier options.
We will ship your rewards at our cost to our international hubs. Depending on where in the world you are, we will either ship to you from our hub in Germany (EU backers), China (Asia Pacific backers), Canada (Canadian backers), Australia (Australia and New Zealand backers) or Atlanta (USA and the rest of the world). Following is a list of rough estimates for shipping a standard game package (4kg volumetric weight). Keep in mind these are just estimates, and costs may rise based on weight increases from unlocked stretch goals and any optional buys you choose.
- USA: $10-$15 to most states. $30 to Alaska, Hawaii, and Puerto Rico.
- CANADA: $10-$20 to most cities.
- LATIN AMERICA: $50-$60 to most countries.
- ASIA: $10 to China and Hong Kong. $30 to most other countries (we can't predict an estimate cost to Malaysia).
- OCEANIA: $13-$25 to Australia. $30 to New Zealand.
- AFRICA: $70 to most countries.
- EUROPE: $10 to Germany. $15-$30 to most other countries.
- $35 to Norway, Finland, Estland, Lettland, and Latvia.
- $40 to Bosnia/Herzegovina, Croatia, and Serbia.
- $55 to Bulgaria, Lithuania, and Romania.
- $60 to Iceland, Russia, and Israel.
- $70 to Greece, Turkey, and Ukraine.
Be aware that all pledges that are confirmed after the pledge manager deadline will be shipped from the US hub at a later date. For non-US backers that will likely incur increased shipping costs. We also cannot ship to PO Boxes domestically or internationally. Due to the size of each package there is too great a risk of the package being bounced back to us.
Please note that while we do our best to get you your rewards in a timely manner, you may not necessarily receive your rewards before the product makes it into distribution in your own country or before it's made available in conventions and special promotion opportunities. We hope that the special price and exclusive items you will get during the Kickstarter will make up for any such possible lag. However, if this is something that is not acceptable to you, please do not back this project, and instead wait for the retail release. Thank you for your understanding.
The table below gives you a general idea of the full schedule of what to expect once the campaign ends. Keep in mind these are just estimates, and the timeline may vary due to circumstances.
Risks and challenges
This is our 24th Kickstarter, and there are some vagaries in terms of timing when it comes to anything produced in China, such as:
The estimated delivery date is April 2017, but keep in mind this is only an estimate. Also, due to the logistics of international shipping, backers in different regions of the world may receive their rewards sooner than others.
We've done our best to minimize this as much as possible, and we are always happy to refund pledges if for some totally unforeseen reason the game can't be delivered at all. Since the game is 90% complete, we don't believe this is in the least bit likely. We've successfully delivered Zombicide, Sedition Wars, Guilds of Cadwallon, Zombicide Season 2, Relic Knights, Rivet Wars, Kaosball, Dogs of War, Arcadia Quest, Wrath of Kings, XenoShyft, our Base System, Zombicide Season 3, The World of Smog: On Her Majesty's Service, Rum & Bones, Blood Rage and B-Sieged. The 2nd wave of Zombicide: Black Plague is almost finished with delivery.
We have five ongoing projects currently: The Others which is about to ship to the distribution hubs, Arcadia Quest: Inferno, XenoShyft: Dreadmire, Masmorra: Dungeons of Arcadia, and Rum & Bones: Second Tide, which are in production.
Please refer to our individual project pages if you'd like to check the progress there. Each project is entirely independent from each other, has completely different development teams, and has no effect on the production flow or development of Massive Darkness.
We can refund you within 14 days of the campaign’s end, fees included. After that, we have a policy of no questions asked, though that’s minus Kickstarter and payment processing fees (which we can’t get back from them after 14 days). However, if we’ve begun packaging your pledge for shipment (usually 4 to 6 weeks before the actual shipping date), no refunds are possible. If a component cannot be delivered AT ALL, we refund that completely, including fees.
All refunds after the 14 days close of the campaign may be processed via Paypal or reversed via Stripe to your credit card at our discretion. Refunds within 14 days are reversed via Stripe to your credit card.
This project is being funded in USD and any refunds processed will be in USD for the exact amount received in USD, excluding any applicable fees depending on the time of the refund being processed.
TERMS AND CONDITIONS
By pledging to this project, you acknowledge that the final look, materials and content of the rewards (and the project) are subject to change and may differ substantially from what is presented while the Kickstarter project was active.
If you do not log in and confirm your pledge within 8 weeks of our notification via email to confirm your pledge, you agree that we have fulfilled our obligations to you in full for payment or donations received. However, we may, at our discretion, refund or ship your pledge if you contact us and confirm your pledge after the 8 week window has elapsed.
If you confirm your pledge within 8 weeks of our notification via email, you agree that our responsibility to you is to ship your order as entered into our pledge manager system, that title and risk passes to you upon delivery to a common carrier for such shipment, and you are responsible for import duties or any other duties that may be payable to the relevant tax authorities, providing correct address information and ensuring this address is deliverable by normal methods. We regret we are unable to ship to PO Boxes.
If you do not accept these terms, please do not pledge on this project but instead wait for the general release.Learn about accountability on Kickstarter
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