No, they do not feel any different because physically the switch is the same as any other mechanical switch. The sensors are not attached to the switches and no modifications are made to the switches, so there is no impact to the “feel” of the switch. You can choose if you want the analog functions to be active or not.
WIndows will see the keypad as an Xbox 360 controller/gamepad. If the game has controller support, then you can use 4 keyboard keys to control movement just like the left stick of an Xbox 360 controller. Speed is controlled by how far down the key is pressed. Direction is controlled by pressing two keys at the same time. Developers don’t need to specifically program for our keyboard, they just need to program for the Xbox 360 controller (which most do already)
ControlPad supports creating macros completely without software (using hot keys to record), or you can record and edit macros using software. The macros are stored to the device so they can be used on any computer once they have been programmed.
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