Commands & Colors: Tricorne - The American Revolution is Richard Borg's newest game using his highly successful Commands & Colors (C&C) game system.
The game system is easy to grasp and uses Command cards to drive movement, creating a “fog of war”, while the Battle dice resolve combat quickly and efficiently.
Commands & Colors Tricorne - The American Revolution introduces many new game concepts, which add historical depth and provide even the most veteran Commands & Colors player many new play experiences and challenges.
The scale of the game fluctuates allowing players to effectively portray some of the larger American Revolution battles, as well as the smaller sized skirmish actions. In some scenarios an infantry unit may represent an entire brigade while in others a unit may only represent a few companies of soldiers.
The linear tactics of the period that you will need to master to gain victory, conform remarkably well to the advantages and limitations inherent to the various American Revolution Armies of the day and the battlefield terrain features on which they fought. To further emphasize the differences in battlefield doctrine between the British and Continental forces, each army has its own unique deck of Combat cards.
Players that are familiar with other Commands & Colors games will soon note that unit combat losses in a Tricorne game are typically not as great as other games covered in the Commands & Colors series. This is a direct result of the linear tactic fighting style of the armies that fought during the American Revolution. Unit morale is the main thematic focus in a Tricorne battle as it was historically. Knowing that an entire unit that has only taken minimal losses when forced to retreat, may actually break and rout from the battlefield, will definitely keep players on the edge of their command chairs during an entire battle.
The 12 battles showcased in the scenario section of this booklet feature a stylized battlefield map that emphasize the important terrain features and highlight the historical deployment of forces in scale with the game system. These scenarios are a smattering of some of the better-known engagements of the American Revolution.
- 1 Hard Mounted Battlefield Game Board
- 300+ Wooden Blocks for British, Continental and German units
- 1 Deck of 60 Command Cards - Poker size and quality
- 1 Deck of 48 Combat Cards (24 British and 24 Continental) - Poker size and quality
- 5 Block Sticker Sheets
- 5 Terrain Punchboards with 75 Double-Sided Terrain Tiles and 30 Victory Banners - all on heavy punchboard stock
- 8 Printed Battle Dice
- 2 Player Aid Cards - Full Color
- 1 Full-Color Rule and Scenario Booklet
- Bunker Hill -17 June 1775
- Long Island (Grant's Attack) - 27 August 1776
- Long Island (British Flank March) - 27 August 1776
- Freeman's Farm - 19 September 1777
- Bemis Heights - 7 October 1777
- Bemis Heights (British Redoubts) - 7 October 1777
- Monmouth - 28 June 1778
- Camden - 16 August 1780
- Cowpens - 17 January 1781
- Guilford Courthouse - 15 March 1781
- Hobkirk's Hill - 25 April 1781
- Eutaw Springs - 8 September 1781
STRETCH GOAL #1 - $21,500 - UNLOCKED - May 3rd - Thanks to all...!
2 Extra Scenarios for all backers:
- "White Plains - October 28, 1776"
- "Stono Ferry - June 20, 1779".
Richard Borg is working these up right now.
Risks and challenges
Compass has been producing historical games for twelve years and we have honed our skills on more than 45 different game projects. Some elements of the C&C Tricorne package are new to us (namely Mounted Map, Blocks and Stickers), however, we have been working with an experienced manufacturer for months to ensure the game will meet your every expectation.Learn about accountability on Kickstarter
- (60 days)