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An officially licensed, North American follow-up to one of the most beloved RPG beat'em ups of all time.
An officially licensed, North American follow-up to one of the most beloved RPG beat'em ups of all time.
5,179 backers pledged $217,643 to help bring this project to life.

Warning bell + a "nu" challenger on Kickstarter



This is a friendly reminder that we're going to start "locking down" orders on BackerKit after this Friday, February 28th. This means anyone who has purchased add-ons will be charged, and your choices for shirt and poster styles will be recorded and ordered. If you haven't filled out your survey questions, now is a great time to do so.

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English version by Bannon Rudis, Japanese version by Nina Matsumoto (aka spacecoyote)


English version by Gonzalo Ordóñez Arias (aka GENZOMAN)

 Japanese version by Nina Matsumoto (aka spacecoyote)

Treachery in Beatdown City

It's rare to a see a classic beat'em up game go into production these days, and even more rare to see a genuine attempt at innovating the genre. That's exactly what Shawn and the Nuchallenger team are trying to do with their Kickstarter project, Treachery in Beatdown City. They are blending turn-based action RPGs with beat'em ups. We think this project is brave, and cool. It's obvious to see reading through Shawn's posts that the genesis of the game is very personal to him and his team.

Tune in below for 30m of gameplay, from the first level alone, representing over a year of prototyping and behind the scenes development. Check out the Kickstarter and back them if you want to see this game get made, like we do.

Al, Derrick Hayden, and 12 more people like this update.