An officially licensed, North American follow-up to one of the most beloved RPG beat'em ups of all time. Read more
This project was successfully funded on October 9, 2013.
Warning bell + a "nu" challenger on Kickstarter
This is a friendly reminder that we're going to start "locking down" orders on BackerKit after this Friday, February 28th. This means anyone who has purchased add-ons will be charged, and your choices for shirt and poster styles will be recorded and ordered. If you haven't filled out your survey questions, now is a great time to do so.
You will likely also receive a system-generated reminder message from BackerKit, just to nudge you towards filling out any remaining survey questions. We apologize in advance if you get a message when you've already completed any outstanding tasks. We can't wait to start getting your rewards made and sent to you, so please help us make this a smooth and effortless process.
In case you missed some updates, here are the available choices again.
English version by Bannon Rudis, Japanese version by Nina Matsumoto (aka spacecoyote)
English version by Gonzalo Ordóñez Arias (aka GENZOMAN)
Japanese version by Nina Matsumoto (aka spacecoyote)
Treachery in Beatdown City
It's rare to a see a classic beat'em up game go into production these days, and even more rare to see a genuine attempt at innovating the genre. That's exactly what Shawn and the Nuchallenger team are trying to do with their Kickstarter project, Treachery in Beatdown City. They are blending turn-based action RPGs with beat'em ups. We think this project is brave, and cool. It's obvious to see reading through Shawn's posts that the genesis of the game is very personal to him and his team.
Tune in below for 30m of gameplay, from the first level alone, representing over a year of prototyping and behind the scenes development. Check out the Kickstarter and back them if you want to see this game get made, like we do.