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An officially licensed, North American follow-up to one of the most beloved RPG beat'em ups of all time.
An officially licensed, North American follow-up to one of the most beloved RPG beat'em ups of all time.
An officially licensed, North American follow-up to one of the most beloved RPG beat'em ups of all time.
5,179 backers pledged CA$ 217,643 to help bring this project to life.

The DIY Update: open source, and behind the scenes

River City HQ is buzzing with all the constructive feedback and comments we've received so far. The development team and our nearly 2000 backers have reached a significant milestone of $80K raised in our first ten days. Thank you for getting behind us to make this game a reality.

Earlier today, Dustin Crenna, our Audio Director and Sound Design Guru, published a blog post on how he'll create the sound effects for River City Ransom: Underground. He demonstrates that you can do the same thing using free, or mostly free tools. Enjoy! We'll create more videos to let you in on our creative process soon.

While we continue to work on new ways to give more and show more during this campaign, we want to share some news for those interested in going beyond the game. The great thing about Kickstarter is that it has the capacity to provide useful tools to its backers; it benefits people who want to play the game, and the developers themselves, who go on to sell the game when it's complete.

But we can do better than that. There are popular communities online like MUGEN and Beats of Rage / OpenBOR that have rallied around free, and in some cases open source, fighting game engine software. As part our commitment to backers, and because we have open source software in our DNA, we will open source the engine we create to make River City Ransom: Underground. This will ensure that modders have a clear blueprint they can follow to build their own beat'em up games. 

The "fine print": We can't create drag and drop tools, or offer a polished and complete development experience (we believe in making games, not engines) though you will be able to use already available tools for level design. We also can't open source the graphics, sound, music, story scripts, or other elements of the game that make it ours, but we can give you the source code we used for the engine and gameplay. We hope this contribution will enhance the already thriving MonoGame and modding communities.

So, if you are part of a modding community or fans of fighting game engines, be sure to spread the word about our plans!


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    1. Conatus Creative Creator on September 19, 2013

      @Volo interpretation* :P

    2. Conatus Creative Creator on September 19, 2013

      @Volo At this time, our scripting is in C#. Using an interpreted language like Lua is nice for runtime flexibility but the majority of mobile and other embedded style platforms don't allow runtime interpration. We're thinking long term for other platforms, and we find C# is a great script language for us that is easily injected into the rest of our pipeline.

    3. Volo on September 19, 2013

      @Conatus Creative, Will any part of the game's engine contain or be scripted in LUA?

    4. Matt Depew on September 19, 2013

      OH SHIT! Someone else that uses REAPER! :D NICE!

    5. Missing avatar

      Dan Lam on September 19, 2013

      OMG, I was so freaked out you were going to hammer the NES.

    6. Conatus Creative Creator on September 18, 2013

      @Volo Our engine code sits on top of the MonoGame/XNA framework, which is C#. You'd have to use one of those frameworks to run our code, but XNA is a free download from Microsoft, and MonoGame is its open source successor.

    7. Volo on September 18, 2013

      @Conatus Creative, What programing language is the source code written in?

    8. Volo on September 18, 2013

      @Conatus Creative , What gaming engine are you guys using now to create the game? Is it a custom in-house gaming engine? If I understand this correctly. I could use any gaming engine and all I have to do (with a few adjustments) is write the source code in?

    9. Kevin Roman on September 18, 2013

      Nice. Hope more modders back this as thanks

    10. JChoi
      on September 18, 2013

      Is crying allowed?

    11. JetStrange on September 18, 2013

      ooooo good move :)

    12. Missing avatar

      Charly Hughes on September 18, 2013

      This is a dream come true. Maybe we will get a Original RCR/downtown nekketsu remake from it! Love it!
      Also question, you said you were going to localize it in japan, will you be making it into a Kunio game and if so will you release that plot line into an english version thus allowing us two story lines? I smell stretch goal!

    13. metaphist on September 18, 2013

      Making the engine open source? That's hella legit.