Funded! This project was successfully funded on October 9, 2013.

Update #5

Stretch Goal #1: PS4™ and PlayStation®Vita

Our game plan was to stick to Windows and only entertain stretch goals if we reached our initial funding target. Many of you have expressed that a stretch goal for more platforms was your number one priority. In many cases, this was a major factor in your decision to get behind us.

Announcing a stretch goal is making a commitment to backers to fulfill a promise, and we took our time to make sure the goal we set was neither arbitrarily high, nor low enough to jeopardize our commitments.

After lengthy discussions with our licensors, industry colleagues, and each other, we are able to define our first stretch goal. If we can reach $280K during this campaign, we can begin to develop a port of River City Ransom: Underground for PS4™ and the PlayStation®Vita (via PlayStation® Mobile). We can’t commit to a release date at this time, though we will strive for the earliest release possible, and keep everyone informed on our progress.

What about other platforms?

Negotiating additional platform options takes time, but please know that we are not ruling out any specific future consoles or platforms. If we reach this first stretch goal, we will look at other options. Regardless, we will always have other platforms in mind in the future. We chose PS4™ and PlayStation®Vita because of Sony’s obvious commitment to indie game development, and because we felt a console is the natural place for a platforming beat'em up RPG. We imagine our fans will love the possibility of playing this game with their friends on these devices.

We're closing in on 30% funded! Stay tuned for more from us, and have an awesome weekend.

Comments

    1. Missing_small

      Creator thirdside on September 20, 2013

      This is awesome. I'd love to have this on my Vita. Any idea yet wether this will be a "Cross-play" and/or "Cross-buy" title?

    2. Missing_small

      Creator John Edwards on September 15, 2013

      That's what I needed to know. Just wish you would have posted your hangup with the Xbox1 in your initial post so we know its more on their end than yours. Thanks for the reply.

    3. Conatus-square.small

      Creator Conatus Creative on September 15, 2013

      @John We're doing our best. We can't determine what it would take to get on XBOX1 because we haven't heard back from Microsoft or our licensor yet on any facts that would let us make an accurate estimate about getting to XBOX1. Regardless of stretch goals, we'll be pushing to get this on as many platforms as possible. Originally we wanted to hold off on stretch goals until after initial funding, but we received so many messages asking us for a platform stretch goal that we went with the one we had concrete info for. Regardless of stretch goals, if the game does well on Windows we will be reinvesting in ports to other consoles, but it will have to happen organically since we are a small team. Sorry if you feel alienated and we'll understand if you decide to pull your pledge.

      @Neo We won't ignore you, we'll just have to wait until we are in a position to figure out what it will take and plan accordingly.

    4. Missing_small

      Creator John Edwards on September 14, 2013

      Wait.... Only PS4 and vita? Way to alienate your Xbox1 base. I'm really tempted to pull my backing and give it to Mighty #9 now.

    5. Missing_small

      Creator Neo on September 14, 2013

      Where is Linux support? Please don't ignore us.

    6. Conatus-square.small

      Creator Conatus Creative on September 14, 2013

      @Javier That number reflects Kickstarter fees, credit card transaction fees, additional licensing fees and royalties for a new platform, and extra testing and development time. That number nets the team zero resources not immediately devoted to the port, which means the core team would be putting in the development time for that port for free. We couldn't get it any lower. Sorry to disappoint.

      Thanks for the support, we know it's high, we know we haven't had the trajectory of games like Hyper Light Drifter or Mighty No. 9, but we also know we're a niche game for a very specific group of people we love: you! We'll do our best to have more to show you before the campaign closes.

    7. Missing_small

      Creator Sathit Nawahirunkul on September 14, 2013

      Need more video for more gameplay. I think if you have it, you will get more pledge ^_^
      Thank you for create the new version of this game.

    8. Fb_profile_picture.small

      Creator Alan Aj Johnson on September 14, 2013

      That's def a high stretch goal but we got 25 days to spread the word! We've all been screaming for console version and they're right that Sony is really really supportive of the indie movement that's been happening. Plenty other games have done this in days so let's spread the word and make this happen. 25 days and counting !

    9. Fb_profile_picture.small

      Creator Javier Begazo on September 13, 2013

      You should show more gameplay and more people would consider dropping in on the Kickstarter. Just look at this kickstarter: http://www.kickstarter.com/projects/1661802484/hyper-light-drifter

    10. Fb_profile_picture.small

      Creator Javier Begazo on September 13, 2013

      $280K seems absurdly high to make a PS4 port.

    11. Fb_profile_picture.small

      Creator Benjamin Black on September 13, 2013

      That would be soo sweet if this comes out on the PSVITA!! I've been dying to play a GOOD beat em' on that system...

    12. Missing_small

      Creator Stephanie Gauntlett on September 13, 2013

      I'd prefer a Wii U or 3DS version myself, but more platforms is always good in general!

    13. Missing_small

      Creator Igor Szuter on September 13, 2013

      So if it reaches 280k can I get the PSVita version instead of PC.

    14. Missing_small

      Creator sofresh412 on September 13, 2013

      Xbox One version would a nice addition.

    15. River_city_ransom.small

      Creator Devon Murphy on September 13, 2013

      Guys, seeing River City Ransom revived brought a smile to my face. Thank you for making this dream come!

    16. Missing_small

      Creator Mr. Wolfe on September 13, 2013

      Well then, a bigger pledge is in order!

    17. Missing_small

      Creator Matt Leaver (deleted) on September 13, 2013

      That is hugely awesome news! Can't wait and looks like I'll be upping my pledge. :-)

    18. Fb_profile_picture.small

      Creator Sam J on September 13, 2013

      Why not making it for mac/linux instead?
      If you go the ps4/vita route. I hope the PSVITA TV would be released here and you would support it. That would be pretty nice :)

    19. Missing_small

      Creator Adriano Giovane on September 13, 2013

      This game would be PERFECT on my Vita.

    20. Thundercats-logo-thundercats-34314_1152_864.small

      Creator Nick Evans on September 13, 2013

      I'm thinking the Wii U would be the ultimate choice. Since the original did start on the NES. Not to mention Nintendo is actively pushing for more indie support by making it as easy as possible for you guys to develop.

    21. Missing_small

      Creator Alex Boudreau on September 13, 2013

      Good new! :)

    22. Missing_small

      Creator James Power on September 13, 2013

      Personally I'd like to see it on Android and/or the WiiU!

    23. Conatus-square.small

      Creator Conatus Creative on September 13, 2013

      @Jeff We don't have enough information to answer that question at the moment, but we'll find out.

    24. Missing_small

      Creator Aaron James on September 13, 2013

      Great news! :) I'd love to play this on my vita and future ps4!

    25. Missing_small

      Creator Christian Pittman on September 13, 2013

      I noticed that this Kickstarter isn't getting any coverage from the big game websites. I emailed IGN but no response. I'm not sure how you really submit news to those sites, but this is something I'd imagine Gamespot and PC Gamer would be interested in also.

    26. Chrisatwork.small

      Creator Chris Chamberlain on September 13, 2013

      Hope we see either an Xbox 360 or Xbox One version. I'd triple my pledge for my favorite consoles.

    27. Ks_profile_pic.small

      Creator Jesse Dylan Watson on September 13, 2013

      Yay! Vita would be my platform of choice, so I'm excited. PSN and Steam is my ultimate hope. :) Of course, the more platforms, the better.

    28. Fb_profile_picture.small

      Creator Jeff Roffey on September 13, 2013

      This is great! So if we funded at the 2 copy level we can get 1 windows copy and one PSN copy?

      Can't wait to play it.

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