We are launching the River City Ransom: Underground private beta later tonight on Steam.
How to get your Steam key
Backers who are eligible for the beta will soon see a button on their preview site to obtain their Steam key. Just click the button, reveal the key, and use it to unlock River City Ransom: Underground on Steam.
A follow-up email will go out shortly with the details, as soon as the beta is live. This email will also include your beta preview key as a reminder. If you have any trouble receiving this email or accessing the site, please email us at: firstname.lastname@example.org.
In the beta, we've added CPU players and team selection to arena combat, a world map to help you find where you're going, much improved AI, and lots of polish and bug fixes. Now that the game is on Steam, we can easily send everyone updates based on feedback on discovered issues.
Like in previous previews, we're giving you Act 1 of the game to play through, with a sample of moves from most of the playable heroes. In the full game, you'll be able to unlock more moves as you progress. If you're unsure about which moves are available, you can press Start in the game to bring up the pause menu, and then choose Move List to see your hero's unlocked moves.
We're still in active development with a big announcement on the near horizon, so we'll do our best to keep in touch with you as you're making your way through the beta.
Note 1: While we ask you not to stream this initial build, you will be able to stream this beta in the near future, after we've had a chance to skinny dip in the boiling ocean of your sweet, sweet bugs (read: we would love a chance to polish up anything our small team couldn't find, now that so many of you will be playing, especially on different kinds of hardware).
Note 2: Please keep in mind that while we will be launching on PC, Mac, and Linux, the beta is currently limited to PCs while the ports are in progress. When that changes, we'll let you know!
Getting in touch
For backers reaching out on the forums, Andrew Merritt (aka Gorshum) is helping with technical issues and gameplay related questions, while Sarah will hold the fort, as always.
Introducing Andrew Merritt, QA Lead
We mentioned Andrew in an update last year when he generously volunteered to help us with the first preview, and since then he has been working tirelessly behind the scenes to help the team identify and correct so many issues, from bugs to balancing, that we're happy to introduce him to you now as a member of Team RCRU.
We hope you have fun playing the beta! If you haven't caught up on social media, be sure to check out the new fighter spotlights, and other fun things on our official playlist.