The time has arrived.
Link to Steam Store: http://steamcommunity.com/app/422810
We'll be quite busy as the project transitions to its newer, more public life. However, we know we have more to do to bring the campaign to a successful close.
Steam Keys + DLC
We're working to release backer keys as soon as possible by email. We'll release the base game keys first, then distribute DLC keys for backer perks at the appropriate levels.
Unfortunately, we have not found a platform home yet for non-Steam copies, but we'll be focusing on this to get them out as soon as humanly possible. While we strongly prefer a solution that provides automatic updates to backers, we'll resort to hosting the game ourselves if we can't find a viable solution in short order.
Digital manual / comic / wallpaper / map / OST
We're still working on finalizing these, we'll let you know as soon as they're ready. We will distribute these through the backer preview portal, where we also intend to store your Steam key as a reminder. This way all of your digital products are in one place.
Physical CD / Physical OST
We will produce these discs as soon as the "gold master build" is stable on Steam, and will send another announcement when they ship.
When we are through the launch gauntlet we will start clean ups and distributing information for modding, most likely via the Backer Forums before the general public.
We hope you love River City Ransom: Underground, we made it for you!
Just a quick update from us. First, thank you for playing the beta and for the great feedback in the forums. It's really helping us tune the final product. You'll see another drop soon with lots of your fixes addressed.
Second, we wanted to let you know that the current beta build is now active for PC, Mac, and Linux on Steam, so if you received a beta key but wanted to play on Mac or Linux, now you can.
And finally, just to clarify, PC, Mac, and Linux versions of the game will all be available on Day 1 on Steam. The game is designed for cross-platform play, though we are a small team, so we'd love for Mac and Linux players to give it a try and report back any issues you find.
Thanks and happy playing,
In September 2013, following months of preparation and planning, we – a small group of passionate developers – posted a Kickstarter project to make a video game:
A love letter to Technōs Japan, whose fighting games filled our childhood afternoons. A new chapter in the quirky, fun, and endearing world of River City Ransom.
Launched on the first day Canadian Kickstarter projects were possible, we had no idea if ours would resonate. It did. Over 5,000 of you pledged your support, and together our journey began.
It wasn't easy. We wanted to do it right, to give you everything that we wanted to see in a fighting game: online multiplayer, co-op, arena death match, jaw-dropping fighting moves, hours of gameplay, Easter eggs, laughs, seemingly endless variety, and fun with friends.
To get there we have had to work far longer than any of us expected. We had to rebuild our engine. We often failed in our communication with you. But no matter how hard it got, our desire to see this game exist, and your excitement to play it, kept us going. Many of you told us to take our time, and get it right. We hope we have done exactly that.
And now, it is our absolute pleasure to present to you, our launch trailer:
Thank you to our beta backers, who have been helping us by their feedback. We are rapidly closing in on the final product, balancing the game (current setting: Nintendo Hard Was Easy), smoothing the edges, and making it more fun to play with fellow humans.
River City Ransom: Underground now has a release date, and it's February 27th, 2017.
We are launching the River City Ransom: Underground private beta later tonight on Steam.
How to get your Steam key
Backers who are eligible for the beta will soon see a button on their preview site to obtain their Steam key. Just click the button, reveal the key, and use it to unlock River City Ransom: Underground on Steam.
A follow-up email will go out shortly with the details, as soon as the beta is live. This email will also include your beta preview key as a reminder. If you have any trouble receiving this email or accessing the site, please email us at: firstname.lastname@example.org.
In the beta, we've added CPU players and team selection to arena combat, a world map to help you find where you're going, much improved AI, and lots of polish and bug fixes. Now that the game is on Steam, we can easily send everyone updates based on feedback on discovered issues.
Like in previous previews, we're giving you Act 1 of the game to play through, with a sample of moves from most of the playable heroes. In the full game, you'll be able to unlock more moves as you progress. If you're unsure about which moves are available, you can press Start in the game to bring up the pause menu, and then choose Move List to see your hero's unlocked moves.
We're still in active development with a big announcement on the near horizon, so we'll do our best to keep in touch with you as you're making your way through the beta.
Note 1: While we ask you not to stream this initial build, you will be able to stream this beta in the near future, after we've had a chance to skinny dip in the boiling ocean of your sweet, sweet bugs (read: we would love a chance to polish up anything our small team couldn't find, now that so many of you will be playing, especially on different kinds of hardware).
Note 2: Please keep in mind that while we will be launching on PC, Mac, and Linux, the beta is currently limited to PCs while the ports are in progress. When that changes, we'll let you know!
Getting in touch
For backers reaching out on the forums, Andrew Merritt (aka Gorshum) is helping with technical issues and gameplay related questions, while Sarah will hold the fort, as always.
Introducing Andrew Merritt, QA Lead
We mentioned Andrew in an update last year when he generously volunteered to help us with the first preview, and since then he has been working tirelessly behind the scenes to help the team identify and correct so many issues, from bugs to balancing, that we're happy to introduce him to you now as a member of Team RCRU.
We hope you have fun playing the beta! If you haven't caught up on social media, be sure to check out the new fighter spotlights, and other fun things on our official playlist.