Today marks the three year anniversary of receiving the funding from Kickstarter and when development began in earnest.
If you haven't been keeping up with us on Facebook and Twitter, the backer forums or our Steam Greenlight page, rest assured we are moving ever closer to the finish line.
Here are the final areas of development, and our status in each.
While we will support as many languages as possible, we have committed to a Day One release in English and Japanese. The Japanese translation is completed and integrated into the game, and while we will continue to fine tune it and make small additions based on feedback, we are ready to go there.
Our steam integration is progressing well. We have all achievements and cloud saves operational, while integration of Steam matchmaking with our existing LAN and Internet play has been designed and is waiting on implementation. We are distributing internal developer builds directly in Steam now, so we can polish the experience as much as possible before launch. We are not sure yet if we can run the final beta backer preview through Steam, but as soon as we find out we'll let you know.
We continue to polish, balance, fix bugs, and work to ensure the game's AI can proficiently do all of the (approximately 500 unique) moves and actions that human players can do. We added CPU players into Arena mode so you can play against the computer, and we added team selection so you can play deathmatch, 2v2, and so on. Our primary goal now is getting to a final backer preview level of quality and getting that into your hands. Once that is out the door, we will fix as many bugs that beta backers find as we can, before issuing a "stream-friendly" version for beta backers at the same time as we set a release date.
So, to summarize, we are are in the final phase of development, we have potentially three releases incoming ("RC1", for beta backers, "RC2" for beta backers that they can stream ahead of the full release, hopefully on Steam, and launch).
We'll be working to get the Steam Store Page up in the near future and will let you know when we do.
P.S. If you are interested in technical details and haven't checked out Andrew's developer videos, they are linked below. The next sequence of videos will be discussing our AI systems.