This time last month we sent out Preview 1 for eligible backers and now we're ready for another release. Here's everything we've been able to accomplish thanks to your feedback and patience:
We added a training room for single player
A lot of backers were expecting a PvE experience for the first previews and while we're still working towards releasing the proper story experience in preview, we have added a practice room based on player feedback. Now you can start an arena match with a single player, which will take you to a practice room with training dummies so you can learn how to play the game before playing with others.
We've made special moves and combos easier to pull off
The strongest feedback we got was that a lot of the Street-Fighter inspired fighting combos were hard to pull off. We've increased the Z axis tolerance of all attacks, added a slight increase to the timing window for special attacks, and also re-mapped all special attacks to a simpler button system. We think you'll be happy with the results.
We've added a few easter eggs
As part of a larger plan we have added a few new arena features we will let you discover for yourself. More is on the way!
Much improved de-synchronization protection and tooling
Together we quickly found some unfortunate de-synchronization bugs in the first preview. These bugs occur when the network state differs between players in the game. We believe we've fixed the most visible one, and we've greatly improved the engine's detection capabilities so that finding more de-synchronization issues will take less time. We know how frustrating these can be so we're working hard to address all of them.
Fixes for countless gameplay bugs
You found a lot of issues, some hilarious, some embarassing, and we've done our best to address as many as possible. A very special thanks to Andrew Merritt for being a true bug whisperer, finding some very creative ways to break the game.
Game downloads are now much smaller
Since we wanted to get previews out faster, one major step was reducing bandwidth, so we've reduced the preview binaries down to ~15MB from nearly 170MB, mostly due to audio compression. We've also stripped out a lot of unnecessary data to speed up boot times.
Crashes are more graceful
Now you will be able to send us crash reports and diagnostics directly from inside the game, and we do a better job of recovering from a crash, especially when running in full screen mode.
We've got a dedicated support site
Please visit http://support.rivercityransom.com to file bugs (in the email widget in the bottom right-hand corner) and peruse the FAQ questions which we will add to over time when answering common questions.
What you need to do
You will download the previews the using the same process as you did for Preview, and your keys will still work. Worth mentioning, however, is that previews are not cross-compatible, so you will have to play the same preview number with other backers when playing multiplayer. We plan to release previews at a faster clip, so we will think about ways to improve the versioning experience once we have multiple previews in play.
Thanks for tuning in and we'll see you again soon!