Melon the Cat is a rock and roll psychedelic journey through the twisted mind of Colton Phillips. Melon is a cat on the lamb in Super Solid Land, running from his past to the future and back. Why? He's here for one reason and one reason only:
TO KILL THE MARSHMELLOW BOY
Why! Why! The people cry, of Super Solid Land. Why is he bopping on all of our heads throughout this lovely land? He's evil! He's cruel! He cares not of our ilk, our Goompas, Greeps and Grill. He's even got achievements for the people that he's killed.
You play as Melon the Cat, a mysterious adventurer who travels through portals - each one bringing him to unique situations, seemingly unrelated. Melon (and your friends) has the ability to clone himself at the press of a button to give him an edge, but he can go it alone if he so chooses. Working together brings an air of chaos, but allows clever and quick environmental puzzle solutions.
Throughout the game you uncover clues through dialog with friendly and asshole characters in the multiverse. Many of these characters are out to get you, trick you, eat you, or steal your wallet. Every enemy character will have a unique style of messing you up! Dialog is semi-random, in a really neat way. EVERY gameplay session will feel unique. It may take you years to unlock every dialog utterance and combination. Imagine a game of Mario where the Goombas complain about the trees and wonder if the sandwiches are real or if they are hallucinating.
Melon the Cat boasts a TINY size (7 MB). Considering Super Meat Boy is around 300 MB, we're going to have a nice sized game on our hands with lots of cool characters and LOTS of Rock and Roll and Heavy Metal fast paced action!
Video: Using Shader effects to produce visionary distortions.
Melon the Cat will feature a treasure-trove of trippy Rock/Metal tunes that will help paint the scene. In addition to my compositions the game will contain the entire album Armaggedon by Canadian Classic Rock band Prism. Check them out~
The game will be very difficult, but less so with extra players. Every player gives you a huge advantage for any given level, but only if you play it smart. If you don't have the skills, you'll never beat the Boy.
In Mario you collect coins. In Sonic you collect rings. In both games, these help give you extra lives. Melon the cat on the other hand doesn't have lives. He only has ONE life, so take care okay?
You'll be given opportunities to provide relative safety to your team via risk-reward mechanisms. Example: Collecting enough top hats before level 12 gives you a chance to trade for an item which helps skip a particularly difficult area. However, collecting the hats risks your life. That's just off the top of my head. A less clever, but salient idea is a pickup providing temporary invulnerability.
That said I fully intend on having a few surprising collectables and interesting game objects to help mix up the fun and puzzles. I want to surprise you with my warped perspective on what kind of things you should be doing in a game for fun. A game with one life provides tension, so I want to lighten the mood with comedy. The game will be beatable in one sitting, as is Super Mario Bros or Sonic the Hedgehog.
In addition to a cool game about a time travelling cat, what I think is REALLY COOL about my project is this:
Every single piece (Except for Armageddon by Prism) is published under a Creative Commons or otherwise known as Public Domain license. In fact, because Game Maker Studios is now FREE, anyone in the world with a PC can build the game RIGHT NOW.
After the game is released players will be able to EASILY MOD this game and customize their own experience. A Mario game you can mod from day one? How cool is that? Game developers can use every single piece of the game for their own commercial products!
NOPE! I've literally composed hundreds of pieces of art/animation and sound for the game and am versatile with Game Maker Studio (YEARS of experience points). I just need a little money to implement the story, characters, and levels. All the important systems are in place RIGHT NOW.
Don't listen to that lying bat. Listen to me! That WASN'T the last level of the game, and this Kickstarter still has a chance! Open your heart and your wallet if you want a game that doesn't just have a great story, but a great story that talks back!Let's make a great game!
"Logic will get you from A to B. Imagination will take you everywhere." - Albert the Gravity Guy
Thank you so much for your time. Colton Phillips
Risks and challenges
-None. No seriously. None. The risk is - you don't like the game I make. Honestly. The systems are all in place. I can only imagine small and subtle problems from here on out. The vast majority of work will be content addition. Play the demo yourself! Plug in 1-4 XBox controllers. You'll see it's highly functional. What you WON'T see is the ease of use I get with Game Maker Studio - In particular the tiling engine is providing me with a very nice way to design levels. Very fast. There are no real technical challenges, only creative ones.
Okay, this is a small note but - I have permission to use the album Armageddon by Prism for the game. There is some unseen chance this may fall through and all Prism music will have to be replaced. This would be pretty annoying indeed.
I need the $5k for the development time of implementing the game's story which is more or less a linear Mario game with talking enemies and non playable characters, and a few bosses (especially in the end game area). I cannot accurately estimate this development timeline entirely. Wish I could. I'll budget $100 a month towards weed and acne cream. Is that reasonable? Too little? Too much?
You shouldn't trust my budgetary requirements to be accurate. In actuality they are based on untrained instinct. If you are interested in having this campaign be financially profitable you'll probably want to pay me $10000 to be safe.
The game! When the game is complete, and I mean COMPLETE, you'll get your copy of the game. To make the deal even sweeter, I'll promise to NEVER sell Melon the Cat for more than $5 CAD in the future, and as soon as the project is complete I will open source the game. That means HUNDREDS of scripts, characters, art and sounds will enter the public domain. The only assets that will NOT be published under a creative commons license through Github are those which belong to Prism. You'll be part of a movement that helped bring greatness into the world.
All previous tiers and... You will get the opportunity to help me out: See, I don't often think about bosses in the context of game design. As a supporter, you'll be given the opportunity to use as little or as much effort to sketch out a concept for a REAL BOSS! I only promise to use ONE of the designs I am given from the crowd. But I WANT to implement ALL OF THEM.
All previous tiers and... Your company, name, message, or product will serve as a non intrusive silent advertisement at the beginning of the game which lasts 4 seconds. Each gameplay instance will randomly select one of the possible game sponsors and display it to the user before the game starts. Restarting the game may also showcase this ad.
Your ad must NOT contain hate speech and the like. Ads relating to the gaming industry are much preferred (Think about who will be playing the game and see your ad. Think about the lifespan of the game. Will your ad be relavent in 5 years? 10 years?)
All previous tiers and... Do rich people even exist? What are they like? I mean like, REALLY rich... Man. What if I was rich... man... Anyway, if you pay me 1000 dollars I'll make sure your company name shows up at the start of the game. Everytime you play Melon the Cat you are going to see "Your product presents..." before the action starts!