Deluxe Stretch Goal and Overview & Solo Overview
Welcome to all of our new backers! Thank you for joining us.
Yesterday was another huge day for the project!
We unlocked our 12th stretch goal! The Vorpal Spiker
Stretch Goal on deck:
New DELUXE ONLY Stretch Goal:
To unlock this DELUXE ONLY stretch goal, Tiny Epic Mechs needs to reach 1,500 fans on BGG.
You can click HERE to visit the BGG page of Tiny Epic Mechs.
Deluxe Content Overview
2 New Pilots - Increasing the variability of play.
Spotlight Mini Expansion - When you do something that makes the crowd go wild, you’ll get a camera on you. If you keep the camera on you then you’ll gain extra perks and possibly bonus points!
More specifically, a camera can be earned during the 1st, 3rd, and 5th rounds. They cannot be earned in scoring rounds. If you win a combat (you are not the one who is KO’d or retreats) during these rounds then you get a camera on you. Take a camera token and place it on your player board. Each player may have a max of one camera.
When you have a camera, you gain an extra resource when collecting. You lose a camera if you retreat or are KO’d in a combat.
You also lose the camera if you take damage from a mine. A turret does not cause you to lose the camera.
If you keep the camera to the end of a scoring round, then you score a bonus three points. Place the camera back into the supply after it’s scored. If you want to gain more points, you’ll have to earn the camera again.
If you cause a player with a camera to retreat, you gain an extra VP because of the audience attention.
Loot Crates - these are 4 cardboard tokens that get placed randomly and face-down in the arena in the 4 zones orthogonally surrounding the Mighty Mech zone. They get placed first at the start of round 2. When a player enters a zone with one, they flip it over and gain its benefit.
Then it gets discarded. At the start of round 4 and round 6, any tokens not in the arena get added back in.
Solo Play Overview
In solo player, you will face off against two robot Power Armored pilots. You must battle them both in order to achieve victory!
You'll set the game up using the 3 player setup.
At the start of each round, you will program your turns as normal (you do not have to hide your cards if you don’t want to). For the robot pilots, simply shuffle the deck of actions cards that they will use and set them next to their resource mat.
After you are done programming, the round will go as follows:
1) You active your card
2) Flip the top card from the left robot and resolve it
3) Flip the top card from the right robot and resolve it
Then, repeat this four times. At the end of every round, collect the robots action cards and shuffle them for the next round.
Movement works a little different for the robots as well. It's not always what the card shows, it's based on what action they are taking and that will be detailed in the rulebook.
If a robot enters a zone with an empty Mighty Mech, then it automatically enters it regardless of its health.
The robot will score just as if they were human players, gaining points for combat, area control, and weapons. After the sixth round, the pilot with the highest score is the winner. For you to win, you must beat both of your opponents!
I hope you enjoyed this update. Please continue to share this project on social media and let's keep unlocking stretch goals!
See you in the comments.