Heroes of Land, Air & Sea - New Stretch Goals w/ More Minis (Canceled)
A big box 4X game by Scott Almes for 2-6* players that plays in 2 hours, features highly detailed miniatures and numerous constructs!
Next Stretch Goal!
Featured Reward Tiers:
Heroes of Land, Air & Sea is a 4X style board game (eXplore, eXpand, eXploit, eXterminate) for 2-6* players that plays in 2 hours, and features 80 highly detailed miniatures, including an option for pre-painted hero figures, and over 30 constructs! *To play with 5 or 6 players you would need at least 1 added Faction Pack. The core game plays 2-4 players.
Heroes of Land, Air & Sea breaks the mold of regular 4X games in that it is easy to learn, simple to play, and games only last 2 hours. It is a Scott Almes design after all, designer of the Tiny Epic series.
It's this simple: each player performs two actions per round. You can take a Capital Action, which could be followed by other players by using a peon. Or, you may take a Conquest action, which can be rallied and allow you to double down on your own actions. After each player has taken their two actions, players will collect resources based on the regions they control and then start a new round. This continues until a player triggers one of the four end game conditions: Expand, Exploit, Explore, or Exterminate!
In Heroes of Land, Air & Sea, Scott has us warring across a giant game board (39 in. x 26 in.), sailing the great blue sea in boats that hold your minis and soaring through the clouds with minis on the backs of dragons, gryphons, and in airships!
Heroes of Land, Air & Sea is the classic tale of orcs vs humans and the warring factions of a fantasy realm. It is a game of territory control, resource management, mastering your faction and exploiting your opponent's weaknesses. In Heroes of Land, Air & Sea you'll have 3 heroes, each with special abilities that will become more powerful as the game goes on. You'll have 5 warriors, which will defend your capital city and conquer regions across the land. You will also have 12 peons, who are used to collect resources, build buildings, as well as take extra actions. Peons are a limited resource, so you must deploy them wisely in order to ensure victory.
Will you rely on the Human's resourcefulness? The Orc's strength? The ingenuity of the Dwarves?
or the magic of the Elves?
In Heroes of Land, Air & Sea, every decision is a meaningful decision and players will need to be clever to claim victory. One way to surprise your opponent is through well timed use of SPELLS! The effects of which range from resource gain and buffs to your army to interrupts and counter spells.
But the focus is always on the 4 X's: eXplore, eXpand, eXploit, and eXterminate! Each of them represent an end game trigger.
Heroes of Land, Air & Sea features a gigantic 39 inch by 26 inch beautifully illustrated 6-fold game board!
During play, the land and water regions will feature exploration tokens that offer surprises to the players brave enough to enter.
Once the final exploration token is revealed, the end of the game is triggered.
In Heroes of Land, Air & Sea you will need to expand your kingdom, your army and your reach. Building certain structures in your Capital will allow you to recruit Heroes!
And, Heroes become better as you level up your Capital City.
Recruit all of your peons and warriors and you'll trigger the end of the game!
This wouldn't be much of a 4X without the most important X, exploitation! Simply collecting resources and turtling in your castle won't get you very far in Heroes of Land, Air & Sea. Players will need to understand the strengths and weaknesses of their faction and that of their opponents to assure victory. Part of that is knowing when and where to build your towers to secure area control. Build 3 towers and you'll trigger the end of the game!
Heroes of Land, Air & Sea features a luckless combat system that requires timing and wits. To resolve a war, players compare the strength value of their armies, as modified by their selection of a single Tactic Card, highest strength wins. Each player has an identical deck of 7 Tactic Cards and, in each war, must secretly choose one of the 7 to play in conjunction with their army.
This gives players perfect information on the potential maneuvers of their opponent. But, how you will exploit this during play is up to you to discover!
Destroy an opponent's Capital City and you'll trigger the end of the game!
Victory points can be earned during play for winning wars and casting spells and at the end of the game for certain units trained, regions controlled, buildings built, towers built (based on their distance from your Capital City), and the level of your Capital City. Whoever have the highest victory points at the end of the game, wins!
- 1 Giant Game Board (39x26in., six-fold)
- 80 Miniatures (20 unique designs), OR 80 Standees (based on tier)
- 32 Constructs (8 per faction)
- 4 Capital City Boards (1 per faction)
- 21 Wood Resource Tokens (for up to 6 players*)
- 8 Action Tokens (2 per faction)
- 4 Score Tokens (1 per faction)
- 1 First Player Token
- 90 Exploration Tokens
- 12 Hero Cards (3 per faction)
- 6 Decks of 7 Tactic Cards (for up to 6 players*)
- 48 Spell Cards
- 6 Plastic Stands (for aerial constructs)
- 1 Rulebook
*The Core Box comes with 4 factions to support 4 players; but is does include 2 additional Tactic Decks and 6 additional Wood Resource Tokens to potentially support up to 6 players if additional factions are available. This project offers 2 Faction Packs (Order & Chaos) containing 4 additional factions. At least 1 pack would be needed to play 6 players.
The war rages on with the addition of 4 unique factions divided between two faction packs: Order & Chaos!
The factions expansion Order introduces the stalwart Lionkin...
and the ravenous Undead...
while the factions expansion Chaos introduces the tribal Lizardfolk...
and the sprawling Goblins!
Faction Pack Content
Each Faction Pack Contains:
- 40 Miniatures (10 unique designs), OR 40 Standees (based on tier)
- 16 Constructs (8 per faction)
- 2 Capital City Boards (1 per faction)
- 4 Action Tokens (2 per faction)
- 2 Score Tokens (1 per faction)
- 6 Hero Cards (3 per faction)
In addition to the videos we arranged below, you can download the prototype rules beneath them or from BoardGameGeek.com.
Click HERE to download the prototype rules!
Find out more about Heroes of Land, Air & Sea and join the discussion on BGG. Below are reviews of the game (in prototype form). Please follow the links and see what is being said of the game.
Your rewards will be shipped at our cost to our international hubs. Based on where you are located, we will either ship to you from our hub in Germany (EU backers), China (Asia Pacific backers), Canada (Canadian backers), Australia (Australia and New Zealand backers) or New Hampshire (USA and the rest of the world).
Backers who do not complete their pledge manager by the deadline, which will be made clear via an email notification, may need to have their rewards shipped from the US. This may incur additional shipping charges to international backers that would need to be paid for at that time.
Due to the size of the rewards and risk of bounce back, we cannot ship to PO Boxes domestically or internationally.
Shipping Rates are as described below and are built into the pledge levels.
Core Game / +1 Faction Pack / +2 Faction Packs
- United States, Canada, Germany, China: $15 / $18 / $20
- European Union, United Kingdom, Australia: $20 / $23 / $25
- Hong Kong, Singapore, Taiwan: $25 / $28 / $30
- New Zealand: $30 / $33 / $35
- Latin America, Rest of World: $55 / $58 / $60
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Gamelyn Games, LLC. is a passion driven game publishing company based out of Arizona. Our customers are our #1 focus! You can always count on friendly and prompt service and communication.
Please do not hesitate to reach out to us.
or send us a message through Kickstarter directly.
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- Game Design: Scott Almes
- Game Development: Michael Coe
- Illustrations: Adam P. McIver & Ian Rosenthaler
- Sculpts: Chad Hoverter
- Graphics: Benjamin Shulman
Thank you very much for your support!
Founder & Publisher
© 2017 Gamelyn Games, all rights reserved
Risks and challenges
The publication of a board game is a highly involved process. It can be prone to many mistakes and delays, even for experienced publishers.
We're proud to say that we are prepared for the task at hand and have many years of experience in successfully producing board games and fulfilling Kickstarter projects.
Here are the steps we take to prepare and reduce the likelihood of mistakes and delays:
1. We have done significant pre-production. This includes having all the illustrations for the game complete and the graphic art over 75% complete. The production quote is in hand and ready to be initiated.
2. We are working with our long time partners Panda Game Manufacturing. Who we've worked with on over 10 separate projects and have a great relationship with. We are familiar with their production requirements, timelines, payment schedules, communication methods and Chinese freight arrangements and costs for when it comes time for shipping.
3. We are working with Ship Naked for project fulfillment. Having worked with them for over 5 years, we are confident that they can handle any amount of work we send their way. They have fulfilled all our projects and have proven to be communicative, punctual and respectful when dealing with our customers.
Above all, I am 100% dedicated to backer communication. I will be transparent with our process and involve our backers as much as possible. I will be present daily during the project to answer any questions and I read every comment. I will provide regular updates and supply photos of the progress.
Thank you for your trust in us! Let's bring Heroes of Land, Air & Sea to game tables all around the world!
We offer a full refund, including fees, up to 14 days after the project ends. After 14 days and until your game has been packed, we offer a no questions asked refund minus the Kickstarter and payment processing fees (which we cannot recover). Once your game has been packed for shipment, we do not offer a refund. If we fail to fulfill your game you are entitled to a full refund, including fees.
All refunds after 14 days may be process via PayPal or the payment reversed through Stripe to your credit card at our discretion. Refunds within 14 days are issued through payment reversal via Stripe to your credit card.
This project is funded in USD. All refunds will be issued in USD in the exact amount of USD received, minus applicable Kickstarter and payment processing fees depending on the time of your refund request.
TERMS AND CONDITIONS
By pledging to this project, you accept that the final look of the game, its components, materials, and rules, may differ substantially from what was presented while the Kickstarter was active.
If you do not log in and confirm your pledge within 8 weeks of our email notification requesting your pledge confirmation, via our pledge manager service, you agree that we have fulfilled our obligation to you in full for your pledge or donation. We may however, at our discretion, still refund or ship your reward if you contact us after the 8 week period.
If you confirm your pledge within 8 weeks of our email notification requesting your pledge confirmation, via our pledge manager service, you agree that our responsibility is to ship your order as entered and confirmed in our pledge manager system, that title and risk passes to you upon delivery of your order to a common carrier for such shipment, and you are responsible for import duties or any other duties that may be required to receive your order. We are unable to ship to PO Boxes.
If you do not accept these terms, please do not pledge on this project, wait for the public release of the game instead.Learn about accountability on Kickstarter
- (29 days)