Update - 12/31/15
Happy Holidays everyone!
It's been another bumpy stretch, with lots of progress along the way. Sorry for the wall of text; I'll be getting pretty deep into the details of... Read more
Update - 09/28/15
Hi everyone, it's been another long stretch... here goes.
Taking simultaneous execution a bit further
Towards the start of the year I introduced simultaneous execution to the combat system. I've... Read more
Update - 06/28/14 - v0.2.0
Hi all, quick update: The latest alpha build containing the revamped vertical cut with the new combat system and lots of other changes has been uploaded to Steam and the direct... Read more
Update - 06/07/14
Hey everyone! Man, it's been a while. Here comes another long one...
Let's start at the beginning!
GDC and PAX East
Way back in early March, things were pretty hectic... Read more
Update - 02/19/15
Once again it’s been a little while since the last update’s gone out, and once again I’ll try to make up for it with a nice, big breakdown of... Read more
Update - 12/07/14 - v0.1.0
Hey everyone- quick update to let you know that keys have been sent out individually for the first alpha release! Please check your inboxes and post feedback, suggestions and bugs at... Read more
Update - 11/30/14
Hi everyone! It’s been a while, sorry to keep you all waiting. Here’s the recap:
The first playable slice of Liege is finally ready to share!
I’ve uploaded our... Read more
Update - 09/14/14
We’re still crunching away towards our first alpha release, but I wanted to keep you all posted in the meantime on what’s taking so long!
Character Management &... Read more
Update - 07/10/14
Since we're moving further into development, I'll be switching from our usual art/sound/dev breakdown and starting instead with:
For this update I wanted to give you all... Read more
Update - 05/16/14
Hi! It’s been a while, and a lot’s happened since our last update.
To start, here’s a quick video of the latest:
Here’s the full run-down:
The... Read more
Update - 03/16/14
Whew, it’s almost been two months...
But we’ve been grinding away in our cave, and a lot’s been getting done! Here’s the recap (video at the bottom):
Environments are continuing... Read more
Update - 01/18/13
Hello everyone, hope your new years are off to a great start! It’s been a while since our last update, and we’ve been hard at work on lots of tough areas... Read more
Update - 11/22/13
Hi everyone! Busy month, lots going on. Here’s the run-down:
We’ve been Greenlit for Steam! Thank you to all of you who voted for us and helped spread the... Read more
Update - 10/12/13
We're a bit overdue since a lot's been going on, but we've been working hard to get things ready to share with you. To start, I wanted to let... Read more
Update - 08/29/13
Hi everyone, it's been a little while! As mentioned before, the success of our Kickstarter campaign has significantly changed the scope and direction of our project, and we've been busy... Read more
We finished our campaign with over 2,900 supporters and over five times our initial funding target, which was set to cover my minimum living expenses to continue pursuing this full... Read more
24 Hours to Go!
We've had an amazing last few days and the momentum is still going strong. Since the last update, we've blown past our remaining two stretch goals!
The Burning... Read more
WiiU Release Confirmed! How It's Made: Characters
We blew well past our WiiU target yesterday, just one day after we confirmed Playstation 4, Vita, and Linux! Thank you all for making this happen, and welcome... Read more
PS4, Vita, and Linux Confirmed!
Playstation 4, Vita, and Linux
Last night, we passed our targets for PS4, Vita and Linux and then some! PS1 games like FF Tactics, FFVII, and Suikodenare... Read more
Liege Approved for Nintendo WiiU!
Bringing Liegeto the WiiU is only fitting, given its roots in classic RPGs from the SNES era! I'd been planning for this update for a little while based on... Read more
Stretch Goal Updates & Paypal
Stretch Goal Updates
Hi all! After looking over our numbers some more, I've decided to lower our stretch goal targets a bit to ensure we get Playstation and Linux locked... Read more
Introducing the Sound Team!
Over the weekend, the number of people working on Liegehas jumped from one to three! I can't tell you how excited I am to introduce the sound team... Read more
Bigger Battles Unlocked!
This means we'll be adding sequences where, in addition to controlling your main party, you'll also be commanding larger groups against enemy armies. Until now when these battles took place... Read more
Ship, Ports & The Sea Unlocked! Reward Matrix & Add-ons
Ship, Ports & The Sea Unlocked!
After yesterday's Sony announcement, we blew past our second stretch goal for Ships, Ports, & the Sea! As shown in the world map,... Read more
Playstation 4/Vita Ports Approved!
PS4/Vita Ports Approved
Good news, everyone! We just got Sony's approval to bring the game to their platforms! With a bit more funding, Liege will be coming to Playstation 4... Read more
For this update, I'd like to give a quick intro to where the game takes place. Liege is a kingdom that's divided into three regions, and these provinces... Read more
AMA success & Sony/Nintendo updates
Thanks everyone for all the support in the AMA session! I had a blast answering your questions; we had over 270 comments in the thread with over 700... Read more
Reddit AMA starting now! Q&As
Hey everyone, just a quick update today:
As mentioned earlier, I'm kicking off my Reddit AMA starting now! Come on over and ask any questions you have! And remember... Read more
Mounts unlocked! Creative Tiers, Reddit AMA Details
We've hit our first stretch goal- mounts are unlocked! Now you'll be able to ride through the kingdom in style on your trusty steed.
Up next: Ships, Ports,... Read more
The Cast: Part II
Hi all! Just a quick update with Part II of the intro to the playable cast, as promised!
We're just a few pledges away from our first stretch goal: mounts!... Read more
The Cast: Part I
Hi everyone! For this update I wanted to give a deeper introduction to the playable cast, along with the full list of key figures in the game. Below I've shared... Read more
Stretch Goals Announced, a New Reward Tier, etc.
Happy Fourth of July everyone! For those of you in the States, hope you're all getting some well deserved rest :)
Stretch Goals Announced
The support you've all shown for... Read more
Day Six,125%! Stretch goal update, Greenlight
Hi everyone! Six days in, we're still going strong. We just hit the 125% mark! Thank you again for all the support- let's keep pushing to get the word out,... Read more
Target goal met! Thank You!
In well under a week, with 27 days still left to go, we've already met our target goal. Thank you to all of you!
So what's next? With the target... Read more
Gameplay Intro: Part I
Hi! Over the weekend, we've reached over 350 backers, and 85% of our target goal! We're already almost there- thank you all again!!!
For this update, I wanted to give... Read more
The first 24 hours
Hi everyone! Just wanted to do a quick Day 1 check-in. In less than 24 hours, we've already reached over 100 backers and 30% of our target goal! We're off... Read more