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Story, Tactics, and Art. A modern re-imagining of the classic 16-bit RPG.
Story, Tactics, and Art. A modern re-imagining of the classic 16-bit RPG.
2,918 backers pledged $81,458 to help bring this project to life.

Update - 03/16/14


Whew, it’s almost been two months... 

But we’ve been grinding away in our cave, and a lot’s been getting done! Here’s the recap (video at the bottom):


Environments are continuing to come together. Here’s some recent stuff:

Kalen will be hosting a Livestream around the end of the month or early April. Come hang out with us and watch him paint up some in-game assets like the ones above. Who knows, maybe he'll even take a few requests! Details to come, stay tuned. 


Aakaash’s latest work, which you'll hear in some of the game's smaller battles: 


Code-wise, my focus has been on combat UI and AI.

The UI still needs some tweaks, but the functionality’s coming together pretty nicely.

The AI’s been trickier to get right. Since one or a few bad moves in the game can be fatal, the AI can’t get away with attacking blindly on sight. At this point, it manages to do a pretty good job of predicting future outcomes and avoiding very poor to suicidal moves, and instead of charging blindly, it tries to wait for openings to strike. That said, teaching it to play well while leaving opportunities for players to gain an advantage will take some time to get right. 

Anyhow, here’s a video! 

Things are still rough overall, and there’s a ton of placeholder assets everywhere. I’ll be focusing on characters and animation once we’ve finished nailing down more of the core gameplay elements. Things should start looking much more interesting once that's done and I can start implementing class abilities.

Lastly, I'll be at GDC next week with Kalen. If any of you will be there as well, let me know. I’d love to hear from you!


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    1. Ryan Bell on March 19, 2014

      I absolutely love this. It has such an incredible Game of Thrones feel to it which is a really good direction to go in. Keep up the amazing work John and thanks for the behind the scenes look at how all the magic happens.

    2. Matt Lohkamp on March 18, 2014

      this is lookin' really good.

    3. John Rhee Creator on March 17, 2014

      Thanks guys. Sindharta, the art overhaul and Unity port have moved things back a bit. We're aiming for mid-2014 now.

    4. Missing avatar

      Sindharta on March 17, 2014

      Awesome ! I like how the progress so far.
      I'm just a little bit curious about the overall schedule. The initial estimate was to release the game in early 2014. Any update on this ? Is it pushed back to mid-2014, for example ?

    5. Robert Faulkner on March 17, 2014

      Excited to see it all coming along! Thanks for the update.

    6. Mark Shaun Rushow on March 16, 2014

      Impressive and I love the aesthetic. Things are shaping up quite nicely indeed.

    7. John Rhee Creator on March 16, 2014

      Thanks all!

      @Dave - We're still thinking through ways to scale difficulty. If possible I'd prefer to avoid relying on a setting and implement optional "challenge" objectives instead, but this may change once we start user testing.

      @BidA - The story's been more or less complete for a while now, but we'll be making adjustments as we implement it into the game and get a better feel for how the pacing feels.

    8. BidA on March 16, 2014

      Amazing work! Thanks for the update!

      Quick question, is progress made on the story front? Best games I have played have amazing,touching, and memorable plots and character development.

      Can't wait to play the game, but do spend as much time as you want. Meanwhile I will keep myself busy with other things.

    9. JusticeBolt on March 16, 2014

      Wow! Can't wait to play this game!

    10. Dave, Shadowrunner on March 16, 2014

      Looks great... I don't believe it has been addressed yet, but are there any plans for difficulty settings or is it going to be one-size fits all kind of thing? (And if there are what will you change). For my part I am fine with a pretty challenging game as long as a well thought out strategy can triumph without dumb luck :)

    11. Roq on March 16, 2014

      Looks and sounds great!

    12. Stephen P. Suelzle on March 16, 2014

      Thanks for the update! Everything looks beautiful as usual. I really like the style of it. The gameplay video was great too. Its obvious you guys are putting a lot of effort into the game. I also really appreciate that the UI is clean, and easy to see. That makes it so much better to use in the heat of battle. Finally, the music is just getting more and more awesome with lots of depth and emotion. I am so looking forward to playing Liege!

    13. Missing avatar

      halcyontron on March 16, 2014

      Thanks for sharing another great update :) Big Fan of Shining Force and Fire Emblem, so really looking forward to Liege. Good luck at GDC. Can't wait to play this on the Wii U. Go indy games!

    14. Missing avatar

      Shadi Saber on March 16, 2014

      Looking real good! :D Art is fantastic, UI looks kinda different from what I'm used to, but as you said, it'll need some tweeks, especially considering the console/handheld builds of the game. Keep up the great work! :D

    15. Helena on March 16, 2014

      Lovely visuals in the new screenshots and video. I'm pleased to see that some of the really bright colours have been toned down a bit. ;-) I look forward to seeing more about combat in later updates.