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Story, Tactics, and Art. A modern re-imagining of the classic 16-bit RPG.
Story, Tactics, and Art. A modern re-imagining of the classic 16-bit RPG.
2,918 backers pledged $81,458 to help bring this project to life.

Update - 11/22/13


Hi everyone! Busy month, lots going on. Here’s the run-down:


We’ve been Greenlit for Steam! Thank you to all of you who voted for us and helped spread the word! Anyone interested in PC/Mac/Linux copies will be eligible for Steam keys, just be sure to indicate your preference when we send out your surveys.


Since our last update, I moved out to the west coast to be closer to Kalen and Aakaash. Working side by side with Kalen has already made a huge difference as we continue to refine the art direction and set up our asset pipeline to fit our technical constraints. Check our our sweet digs! 



With the game's new style decided, Kalen's been working on putting together some amazing environment assets. Here are some samples: 

The assets are created in a modular format to minimize our memory footprint, and we've been spending a lot of time refining our process for constructing levels. Here are a few shots from our editor to give you a sense of how it all works: 

Characters & Animation 

In addition to environments, we've been working on revamping our character models. Here are a few of our new animations running in our updated engine with tricks like real-time lighting, 360 degree movement and animation blending applied: 


Aakaash has been creating some awesome music to go along with our new art. For this update, we wanted to share some of the more atmospheric, ambient pieces he's been working on: 


FInally, on the code side, pre-production continues. Here's a screen of what my workspace is looking like to demonstrate some of what I've been focused on: 


1) Building customized editing tools in Unity to streamline our workflow 

2) Early performance profiling with our new architecture

3) Re-writing core functionality (movement/animation, the tactics engine) 

I'll try to do a walkthrough later on to walk through these in more detail. For now, here’s a little teaser video of in-game footage that shows how our art, sound, and code are all coming together: 

 project video thumbnail
Replay with sound
Play with

(YouTube link)


To close out, I just wanted to share a few cool projects from friends who’ve supported us in various ways since our start. Check them out!

Stellar Wars - Recently launched RTS/Shooter mash-up for iOS

Battle Worlds: Kronos - Recently launched sci-fi turn based strategy game

Lobodestroyo - 3D Action Platformer Game (funding, < 3 weeks left)

Graywalkers - Post-Apocalyptic Turn-Based RPG (funding, < 1 week left)

Cheers, and until next time! 


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    1. Missing avatar

      Sindharta on

      Cool !
      Any picture of the Unity workspace and the guide+base+overlay+etc layers with larger resolutions ?

    2. Missing avatar

      Steel on

      That is one epic update. Damn that video looks good. Keep up the good work.

    3. John Rhee Creator on

      So far we've been using Unity's default AA which supports up to 8x multisampling. We'll also be testing their post processing FS options (FXAA, FXAA II, FXAA III, NFAA, SSAA, etc) but that's a lower priority for now.

    4. Edward T. on

      Forgot to ask, have you considered what kind of AA will be implemented in the console versions?

    5. Edward T. on

      Wow, if that performance is indicative of the final product, it looks like all home console versions are going to be able to enjoy that 1080p@60fps experience =)

    6. John Rhee Creator on

      Thanks everyone!

      @schnide - Don't worry, we're still tweaking our movement/animation scripts, will get that sorted out.

      @Angela - Thanks, glad you're on board!

      @Edward - Yep that's the FPS counter. We're doing all of our assets in very high res and downscaling to run in game so we should be covered on current gen targets down to mobile.

    7. Andrew Simpson on

      This looks amazing, how did I not go for the three chapter deal??? Oh well, I'll be sure to get the rest as they are released. So excited to play this son my Wii U!!!

    8. Duncan A. Doherty

      The game is looking, and sounding, beautiful gents. Bravo! Keep up the good work :).

    9. Missing avatar

      Charlie Mietzner on

      So cool! What a great update.

    10. Missing avatar

      jrhee1983 on

      Looks great John, glad things are going well out in SF

    11. Missing avatar

      Andrew Lichtenberg on

      Great update! Looks like things are going really well.

    12. Missing avatar

      Nik Lipor on

      That is a noticeable huge upgrade to the animation, the game is looking great and I am very happy that I donated toward it. I can't wait until Liege releases, keep up the great work!

    13. schnide on

      Is there still more to be done with character movement? It looks a little like the character is skating on a flat surface and not quite connecting with the ground..

      HOWEVER's beautiful, and I'm really proud to have contributed to this project. Bring on the PS4 version!

    14. Angela Cheng on

      Greenlit. :D

      And man, that video is beautiful. I'm the person who complained about the new art style last update, but I think you've won me back over. I don't think it's fair to only comment when I don't like things, so I'm just here to say that everything looks amazing. The music and bird sounds are perfect. Thanks for the update!

    15. Edward T. on

      I'm also curious to know if you guys have ever considered future-proofing Liege (to some degree) through designing the assets with high-end resolutions (4K, 8K, or even 16K) in mind.

    16. Edward T. on

      Nice! Absolute bewitching in motion!
      By the way, I'm just curious but is that the frame rate indicator in the lower left corner of the video's screen?

    17. Helena on

      Great video! The new animations are a big improvement, and the music, as always, sounds beautiful. I can't wait to get my hands on a playable build.

    18. Sir Jordi

      Icredible character animation!
      I'm totally amazed!

      go go go!

    19. Pogopuschel on

      Awesome update! Everything looks and sounds great :-)

    20. Blackstaff on

      Now that's what you can call an update :)

      Love this project. This is shaping like something out of this world.

    21. Stephen P. Suelzle on

      I really love everything I am seeing and hearing so far! Thanks for the update!

    22. Missing avatar

      halcyontron on

      What a stellar update. Well articulated and summarized. A peek into the process, along with photos, animation, music, and video teased. Congratulations. You win the Internet today.

    23. Liv Games on

      Good to hear from you John. The Fellowship is falling apart without you!

    24. John Rhee Creator on

      Thanks Talon- link fixed as well!

    25. Talon Edgewater [Xulima[Bloom]Deathfire] on

      Oh, and your Graywalkers link is broken (extra space after the URL).

    26. Talon Edgewater [Xulima[Bloom]Deathfire] on

      I love love love how absolutely everything is turning out. Not only is the game absolutely gorgeous, the music definitely doesn't take a back row seat to the visuals. They're equally beautiful. I like how you pay as much attention and care to the SFX as you do with the BG music. I usually have to turn up SFX volume louder than BG music, because I LOVE SFX in games and they tend to get drowned out by the BG music. I love how you guys didn't do that.

      Keep up the fantastic work guys! I am definitely happy I decided to pledge up to the art book tier.