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Story, Tactics, and Art. A modern re-imagining of the classic 16-bit RPG.
Story, Tactics, and Art. A modern re-imagining of the classic 16-bit RPG.
2,918 backers pledged $81,458 to help bring this project to life.

Update - 08/29/13

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Hi everyone, it's been a little while! As mentioned before, the success of our Kickstarter campaign has significantly changed the scope and direction of our project, and we've been busy laying the groundwork to support our new goals. Here's a quick recap from the last few weeks: 


After a long search, we've finally found our artist, Kalen Chock! Kalen's a conceptual designer whose previous clients include Industrial Light and Magic, Autodesk, Ember Lab, and many others. Here are a few of his samples: 

We were fortunate to have lots talented artists reach out and express interest in this project, but when I came across Kalen's work, it immediately stood out as a perfect fit. The first thing I noticed were the vibrant colors, dramatic lighting, and unique, painterly feel, and I personally can't wait to see him bring these elements into the world of Liege

We've been speaking at length about the game's new art style and are hoping to have some in-game samples ready for our next update. In the meantime, check out more of his work here, and his Livestream here


With our initial meetings on the sound direction out of the way, work on the score has already begun. Here's an early sample! 

So you're all aware, Aakaash has taken full ownership of the game's score and sound, and John Robert has moved off the project. Both are incredibly talented composers but with very different styles, and the decision was made early to ensure consistency in our soundtrack from end to end. We wish John all the best and can't wait to hear what he'll be working on next! 


Midway through our campaign, I decided to port our game engine to Unity to support our new target platforms, streamline our production pipeline, and enhance the game's overall look and feel. Unity is an amazing platform, but it's fundamentally different from our previous set of tools. At this point I'm past the steepest part of the learning curve, and I've been plugging away at reimplementing basics like player controls, event handling, and character animation. The port work will be continuing over the next few months, but with Kalen now handling art and basic due diligence out of the way, this process should start moving much quicker. 

Going forward, I'll be posting more frequent updates on the devlog (as well as our Facebook and Twitter) and sending monthly summaries here on Kickstarter to avoid spamming your emails. If you're interested in the very latest, feel free to follow along with any of the links above. 

Thanks again, and until next time! 

Matthew Roberts likes this update.


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    1. Vocarin on

      If the art design and music thus far are indicative of what the whole game will be like, then I'm looking very forward to it. And that's a colossal understatement - you made a perfect choice with Aakaash Rao in this case.

    2. Missing avatar

      Tim on

      I am suddenly stupidly happy I backed at a level that includes the soundtrack. The track on this update sounded beautiful, and the art is freaking gorgeous. Really looking forward to this.

    3. deonast on

      Great Music and great art, I'm one happy backer. Great to see some of the talent involved in this project.

    4. Missing avatar

      Kyle McCleary on

      Not going to lie, I donated to this on a whim. I didn't really read through the information too much, it just looked like I might be cool.

      I am sooooooo glad that I did donate though. Listened to that music clip and through some of the artwork and I cannot wait to see this come to completion.

    5. Missing avatar

      Steel on

      Nice art. Hope the unity stuff doesn't get in the way too much, good soundtrack too. Looking forward to this, good luck.

    6. Andy Linea of Sin - DOoD on

      This is really cool, Jonh!I suppose this has been a really big project and not easy to handle. Wish all the bests!

    7. Edward T. on

      Got home and found out about this update. It would seem that things are moving along pretty good, eh? Say, is the Liege close to being Greenlit yet (I'm just curious since Soul Saga just recently got Greenlit.)

    8. Angela Cheng on

      Kalen Chock is a very impressive artist! However, I hope the nostalgic JRPG design spirit of John's art is preserved as well.

      A little sad to see a talented composer go, but hopefully the game's soundtrack should be more unified and therefore stronger as a whole.

    9. Talon Edgewater [Xulima[Bloom]Deathfire] on

      I'm very glad I chose to increase my pledge twice throughout the course of the campaign.

    10. Liv Games on

      Project looking incredible

    11. Doyle Clemence on

      Very awesome stuff. Great artwork and music. Keep up the great work.

    12. Missing avatar

      deleted on

      The author of this comment has been deleted.

    13. Missing avatar

      halcyontron on

      Thanks for the news! Can't wait for your next update.

    14. Helena on

      That art... WOW. This game is going to look amazing. (And sound amazing, judging by the music track.)

    15. Jesse Dylan Watson on

      Gosh, the art is gorgeous, and I'm really enjoying the music.

    16. Matt Lohkamp on

      art looks solid, music sounds solid. keep us in the loop, and good luck with the continuing slog through unity.

    17. John Paul Alog on

      Thanks for the update. Also it's 3 months today for the PS4 to come out.

    18. Jeffrey McLaurin on

      I'd love to test on this game.