Weekend Update: One Stretch Goal Unlocked, Another Revealed! Optional Buy Crowz and Zombies Article!
We've reached 1,100k and the Crowz cards have been unlocked for all Patient 0 and Infected level pledges!
Craving some extra winged menace for your games? Well, here's the Murder of Crowz optional buy, containing 15 Crowz miniatures, and spawn cards.
And here's another stretch goal!
Now, some reading material for the weekend. What's a Zombicide without some scary zombies to fight off? Well, Season 3 and its expansions have some nasty surprises in store for your brave survivors:
Skinner Zombies and Crawlers
It's now been a while since the outset of the Zombie apocalypse, and it's not only the Survivors who have a hard time finding food. Zombies are hungrier than ever, and it shows. Skinner zombies may look like a bag of bones but their mutated bodies are more resilient than ever.
Skinner Zombies come in three varieties: Walkers, Runners and Fatties. They operate like their Standard counterparts in most respects, also sharing the same targeting priority position. But you must be very careful when dispatching them as there's a chance a killed Skinner will continue chasing you as the freaky half-zombies known as Crawlers.
Whenever you kill Skinner Zombies, you must check whether your attack also rolled any "1" results. For each "1" rolled on the attack, you substitute 1 killed Skinner Zombie with a Crawler. You can never generate more Crawlers than the number of Skinners killed in the attack.
All zombies are pretty much the same once you tear them in half, so Crawlers come in only one variety, whether it replaced a Walker, a Runner, or a Fatty. They have 1 action per activation, give 1 XP to a Survivor who kills them, and occupy that last position in the targeting priority list (together with Zombie Dogz).
The fact that Skinners can be replaced by Crawlers if you're unlucky presents some unique challenges. Even if you have a powerful weapon with a high chance to hit, there's always the risk that once you're done swinging it around you'll still be surrounded by a group of crawling monstrosities! Weapons that roll fewer dice may actually be preferable when dealing with Skinners, as you have less chance of killing them while also rolling "1"s. In fact, single die weapons are your safest bet, since they have no chance of generating a Crawler! So will you take them on with a finesse weapon that might end up not doing anything? Or will you risk the mess a more powerful weapon can create?
The mutations this Abomination suffered are truly astounding. A lean and monstrous body able to shrug off almost any attacks, and freakishly elongated arms that are able to grab and drag any prey that doesn't keep a safe distance.
Like normal Abominations, the A-Bomb has 1 action per activation and gives 5 XP to the Survivor who manages to kill it. Unlike other Abominations, however, a weapon dealing 3 or more damage is not enough to kill the A-Bomb, only a Molotov cocktail or similar weapon that automatically kills all miniatures in the targeted zone are able to destroy this nightmare!
Survivors will be wise to stay away from the A-Bomb. At the end of each of its activations, the A-Bomb grabs all survivors standing in all zones adjacent to him and drags them into his zone. Its huge arms are even able to grab survivors through barricades, fences or out of cars!
Deceptively similar to normal walkers, Seekers are actually rabid maniacs that feed off of each other's aggression. The more Seekers join the zombie hoards, the more madly the Seekers charge towards their prey.
Seekers come in only one variety, operating like Standard Walkers in most respects: 1 action per activation, 1 XP gained when killed, and same place in the targeting priority list. The big difference is that for every Seeker Zombie Card drawn, all Seekers on the board get an extra activation! So basically every card that spawns new Seekers also counts as an "Extra Activation" card for all Seekers already on the board.
As you can imagine, this makes Seekers very unpredictable. They could shuffle along for a while as slowly as your ordinary walker, only to suddenly gain a series of extra activations in a row and really put a damper on your day. Kill these guys on sight, or put a lot of distance between you and them. You don't want to risk having a Seeker around you.
As Survivors got used to their daily Zombiciding, they started coming up with challenges to "add a little whimsy" to their frequent battles with the undead hordes. They noticed that some zombies had a fair bit more "personality" than others, and started calling them VIPs (Very Infected People), proposing the challenge of killing "sets" of these special zombies.
VIP Walkers are regarded as Standard Walkers for all game purposes (except splitting). However, when a Survivor kills one, he places its miniature on his dashboard as a trophy. Once a Survivor has collected a set of 5 VIPs, each with a different sculpt, he may discard them in exchange of any available Pimpweapon card of his choice (cards that would usually only be found in a Pimpmobile). If a VIP must be spawned and there are no VIPs left, normal Walkers are spawned instead; although Survivors can discard VIP trophies at any moment in order to replenish the reserves.
It was inevitable that crows would get infected, scavenging all those zombie bodies. It was also inevitable that it would be very bad news. Crowz may be easy to kill, but these flying vermin can move awfully fast and, worst of all, they can ignore any obstacles, either flying over them or squeezing through broken windows, holes in the roof or gaps on crumbling walls!
Zombie Crowz share the same place in the targeting priority list as Toxic Walkers. They only take 1 Wound to kill and grant 1 XP. Crowz have only one action per activation, but they can move up to 3 Zones per move action. But the worst part is, when they move, they ignore all obstacles. Barricades, holes, closed doors, even walls can't stand in their way! Once they set their target Zone, they fly straight towards it, without splitting or changing direction, and ignoring anything in their way. These winged devils will be pecking at you in no time, so you better be always prepared for them!
So, are you ready to grab your favorite weapon and take on the new zombie menace?