The Secrets of Black Ops!
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Major Sharp is getting ready for battle and will be joining our ranks soon enough.
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Now let's take a moment to explore a little more in depth all the content included in the Black Ops expansion box, which is part of the Soldier Pledge.
Don't be fooled by the muscles, mohawk, and huge gun, Kyle is a soldier with very keen senses. He's able to see further inside the cramped rooms of the base, and even darkness doesn't seem to phase him. Of course, the muscles and big gun do come in handy (only the mohawk is probably just for show), as Kyle can be devastating with ranged weapons, and may be able to withstand Workers' attacks and other sources of damage.
The leader of Black Squad, Jean can direct his squad mates, giving them extra actions to perform their duty. He's a very active soldier, moving quickly and charging into the action. He's equally capable whether firing his Blackbird SMG or punching the enemy with a Shock Glove!
Maria is always on hear guard, ready to take on the invader. She gets a free attack whenever Xenos spawn within her Line of Sight. Specializing in either Ranged or Melee combat, she can be the perfect soldier to hold down the line.
Andrei is brash and impetuous. He will taunt the Xenos, drawing them to him (and away from those in danger), then proceed to either cut them to pieces or shove them aside. If things get trickier, he may also just perform a hit & run maneuver, slashing at the enemy and retreating to safety.
Fiona is extremely light on her feet, using her incredible speed, agility, and modified power armor to literally leap over any obstacles on her way, leaving them in the dust. Or turning them into dust with some well-placed shots, whatever the case may be.
Solomon's medical aptitude actually helps make him a fearsome soldier. He can wield a melee weapon with clinical precision, slicing and dicing with disturbing intensity. Of course, he can also act as a more traditional medic, helping his fellow squad members recover from previous attacks.
XN35 "Crawley" Bot
Unlike the Peacekeeper Bot, the Crawley Bot is unable to perform Melee attacks (a lack of arms will do that). It makes up for that with raw firepower! Its fire is more accurate, and deals more damage than the Peacekeeper's, being able to bring down a Tank with a single shot.
Meteor Sentry Gun
The Meteor Sentry Gun is considerably different from the Falchion Sentry Gun. This baby is in reality a rail gun, firing a boulder of a projectile at insane speeds, dealing devastating damage. It aims at a target up to 3 zones away and fires at it. No roll is needed. It simply destroys 1 target in each intervening zone, following the targeting priority order.
As you've learned from the Xeno Invaders update, while Abominations generally move at a steady pace, they may surprise you with bursts of speed due to extra activations caused by Abomination spawn cards, or running out of any kind of miniature. So the fact that the Juggernaut Abomination is even harder to kill is a big problem. The rare Flamethrower Canisters should preferably be used to keep the Mold under control, instead of wasting Hellfire on Abominations. Using Concentrated Fire tends to be a more cost-effective (if risky) way of bringing down these behemoths. Only thing is, that trick won't work with the Juggernaut. Only an effect eliminating all actors in the Zone (like Hellfire) will bring it down. Only alternative is to lure it to a Pod Zone and blow him to smithereens!
Used to build 10 new Mission, the 3 new double-sided tiles included in Black Ops feature a part of the base that's heavily infected by Mold. Each tile features 2 or 3 rooms that have become Pod Zones, starting the game already covered by Mold. This means the game begins in an already much more dire situation, since Mold Spawns in the Equipment and Xeno deck are able to spawn more Xenos, less rooms can be searched by Civilians, and the Spoiler Abomination is that much closer to overrunning the base. On the plus side, the glowing blue Xenium Pods found in these zones are highly explosive. Any shot can ignite the Pods, engulfing the zone in Hellfire! A clever group of Survivors can use that to great effect, offsetting the initial extra difficulty.
Black Ops brings its own arsenal into the game. Instead of starting the game with the normal starting equipment, the soldiers of Black Squad are each given a Blackbird SMG and a Shock Glove. Perhaps with that they may stand a chance of lasting more than a couple of rounds.
There are also other powerful weapons they may find throughout their mission, including powerful melee and ranged weapons, and even a couple machine guns with an attached flamethrower (very useful for clearing all that extra Mold).
Do you have what it takes to join the Black Ops?
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