This project will only be funded if it reaches its goal by .
Zombicide: Green Horde
Zombicide: Green Horde
The medieval fantasy Zombicide saga continues with a horde of undead orcs, new environment features, resources and challenges!
The medieval fantasy Zombicide saga continues with a horde of undead orcs, new environment features, resources and challenges! Read more
This project will only be funded if it reaches its goal by .
About this project
Zombicide: Green Horde is a cooperative board game for 1 to 6 players that is both a standalone game, and fully compatible with Zombicide: Black Plague and its expansions! Players control a party of medieval fantasy survivors as they fight to rid the land of an invasion of zombie orcs controlled by the game itself. Survivors find weapons, learn spells, battle zombies, and gain experience. The more experienced they get, the more powerful they become, but the more zombies rise to face them!
Here's everything that's been added to the basic Horde pledge:
And here's everything you can add if you want:
Click the links to find out more about Friends and Foes, No Rest for the Wicked, Paul Bonner box, Adrian Smith box, 3D Plastic Obstacles, 3D Plastic Hedges, Fatty Bursters, and the Classic Optional Buys: Deadeye Walkers, 3D Doors, and Plastic Token Pack.
Zombicide: Green Horde expands upon the fantasy universe introduced by Zombicide: Black Plague. A new group of Survivors of different species will bring their unique expertise to the fight against the undead armies threatening to crush the kingdom.
As they explore the ravaged villages, Survivors gather all manner of equipment to aid them in their quest. From swords, hammers, bows, and armor, to magic scrolls and flasks of dragon bile! All of that equipment is neatly displayed in each Survivor's plastic dashboard, with appropriate slots for each type of card, as well as trackers for wounds, skills, and experience.
Some of the equipment in Green Horde have a special synergy with other equipment. For example, carrying a Norse Sword is certainly not bad at all. However, it will become a lot more effective, rolling 2 extra dice, if you also manage to equip a Norse Shield on your other hand!
The Survivors will need to be well prepared to deal with the new menace they'll face: Orc Zombies! When the black plague hit the orc tribes, it spread like wildfire, creating a swarm of undead brutes. Orc zombies are stronger than their human counterparts, being able to tear apart the most resilient of Survivors. An attack from an Orc Walker deals 2 wounds, while the attack of an Orc Fatty or Abomination deals a whopping 3 wounds! The little Goblin Runners only deal 1 Wound per attack, but they are fast and numerous, so don't judge them by their size. And finally, while the Orc Necromancer is not very deadly in itself, you'll want to eliminate it quickly, as its powers bring even more Orc Zombies onto the board.
As lethal as the Orc Zombies are, probably the scariest thing about them is their ability to launch surprise attacks by unleashing an overwhelming horde against the Survivors. Every time an Orc Zombie spawn card is drawn, one extra zombie of the indicated type is added to a "Horde area" outside the board. As the game progresses, players will watch with dread as the looming threat of the horde grows in number, just out of sight. When an "Enter the Horde!" card is drawn, all miniatures in the Horde area are placed in the spawning Zone. The situation just got a lot more dire!
To give them a fighting chance against the green horde, the Survivors have gotten their hands on a mighty trebuchet! This ingenious catapult can hurl all manner of payloads across great distances, striking powerful blows against the undead invaders. This siege engine is extremely difficult to operate, requiring 3 actions to either push it to the next zone, or to fire it against the enemy. However, the Trebuchet can fire at any zone in the game (and even against the looming Horde), with no regard to distance or line of sight. Survivors can also choose among 3 types of ammunition to use, from a scattershot that can decimate a swarm of Walkers, to a boulder that can kill an Abomination if aimed right!
Zombicide: Green Horde expands the action into the outskirts of the kingdom, where the villages blend with picturesque crops and hedges. The crops have withered in the abandoned villages, and some streets are flooded with the irrigation water, but these features create new challenges and opportunities for Survivors. Waterhole zones slow down the Survivors (and douse Dragon Fire), but some of their edges are steep ledges that Zombies are unable to climb out of, forcing them to make a detour while you run for safety. Hedges block line of sight, but not movement, allowing Survivors to play a dangerous game of hide and seek with the Zombies (however, you never know what might be waiting on the other side of a hedge).
Zombicide: Green Horde comes with:
- 9 double-sided game tiles
- 72 miniatures
- 6 survivor plastic dashboards, color bases, and ID Cards
- 48 plastic trackers
- 6 dice
- 133 cards
- 68 tokens
- 1 Rulebook
Please be aware that this is a Work In Progress Rulebook. It is not final. Rules may still be tweaked and changed, layout and graphics may still be altered. So, if you see anything in here that isn't the same later, understand that during the Kickstarter the project is still in development and all aspects are subject to improvements.
We invited Rodney Smith, from Watch It Played, to try out Zombicide: Green Horde, and give you all a brief overview of its rules as he plays through a bit of the game.
For $120, the Horde Level pledge gets you: Zombicide: Green Horde core box (SRP $100) + the Kickstarter Exclusive Feral Dragon pack (ERP $30) + All Applicable Stretch Goals.
Note that anything marked with this:
is an Exclusive item for Kickstarter backers, with remaining stock available at conventions and special promotions only.
Dragon Bile had to come from somewhere, right? The Feral Dragon is a Kickstarter Exclusive expansion that all backers will receive. It adds a massive foe which will shake your game experience to its foundation! Spawned similarly to an Abomination, the Feral Dragon enters the game by stomping the central Zone of its tile, reducing any building there to a pile of rubble, and scattering or killing any being unfortunate enough to be there.
Towering above everything else, the Feral Dragon sees all, showering the nearby Zone with the most Survivors with its deadly dragon breath, or flying to the next adjacent tile to further smash the village and chase its prey. Bringing down the Feral Dragon will certainly not be easy. Each time it lands it features a vulnerability to only a specific weapon type, and damaging it only makes it fly away, waiting to dive into the village again when a new Spawn card is drawn. Only once all of its 8 Vulnerability cards have been used, the Feral Dragon is finally eliminated for good from the game (its Spawn cards now bringing some respite to Survivors).
To help Survivors in their quest to bring down the Feral Dragon, this pack comes with a new Siege Engine: a Ballista, including its awesome miniature. Lighter than the Trebuchet, the Ballista can be moved or fired by spending only 2 actions. The Ballista's piercing bolt is able to target several Zones in a straight line, wiping out loads of enemies.
Find out more about the Friends and Foes expansion HERE.
Find out more about the No Rest for the Wicked expansion HERE.
Find out more about the Paul Bonner Special Guest Box HERE.
Learn more about the Adrian Smith Special Guest Box HERE.
Learn more about the 3D Plastic Obstacles HERE.
Learn more about the 3D Plastic Hedges HERE.
Find out more about the Fatty Bursters HERE.
CLASSIC OPTIONAL BUYS:
If you're interested in purchasing any of these optional buys, please just click the "Manage Your Pledge" button on the Zombicide: Green Horde Kickstarter page and in the pledge manager add the amount of the items you'd like to get. We'll sort out what your extra money is going towards after the campaign has closed and we've sent out our Pledge Manager.
Please Take Note!
Based on past experience, we will be charging shipping after the Kickstarter concludes based on the actual costs incurred to ship. We will collect this via our pledge manager after the campaign ends. This is so we can be fair to all our backers as shipping is rarely one size fits all, and also give you more stretch goodies and possibly a choice of carrier options.
We will ship your rewards at our cost to our international hubs. Depending on where in the world you are, we will either ship to you from our hub in the UK (EU backers), China (Asia Pacific backers), Canada (Canadian backers), Australia (Australia and New Zealand backers) or Atlanta (USA and the rest of the world). Following is a list of rough estimates for shipping a standard game package (4kg volumetric weight). Keep in mind these are just estimates, and costs may rise based on weight increases from unlocked stretch goals and any optional buys you choose.
- USA: $10-$20 to most states. $50 to Alaska, Hawaii, and Puerto Rico
- CANADA: $15-$30 to most cities.
- LATIN AMERICA: $60-$70 to most countries.
- ASIA: $10 to China and Hong Kong. $30 to most other countries (we can't predict an estimate cost to Malaysia).
- OCEANIA: $20-$45 to Australia. $40 to New Zealand.
- AFRICA: $80 to most countries.
- EUROPE: $20-$30 to most countries.
- $35 to Norway, Finland, Estonia, and Latvia.
- $40 to Bosnia/Herzegowina, Croatia, and Iceland.
- $60-$70 to Israel, Liechtenstein, and Serbia.
Unfortunately, different import laws and customs from some specific countries have made it impossible for CMON to ship games to them.
*WE DO NOT SHIP TO:* Russia, Ukraine, Kazakhstan and Afghanistan.
Be aware that all pledges that are confirmed after the pledge manager deadline will be shipped from the US hub at a later date. For non-US backers that will likely incur increased shipping costs. We also cannot ship to PO Boxes domestically or internationally. Due to the size of each package there is too great a risk of the package being bounced back to us.
Please note that while we do our best to get you your rewards in a timely manner, you may not necessarily receive your rewards before the product makes it into distribution in your own country or before it's made available in conventions and special promotion opportunities. We hope that the special price and exclusive items you will get during the Kickstarter will make up for any such possible lag. However, if this is something that is not acceptable to you, please do not back this project, and instead wait for the retail release. Thank you for your understanding.
The table below gives you a general idea of the full schedule of what to expect once the campaign ends. Keep in mind these are just estimates, and the timeline may vary due to circumstances.
To learn about Retail Pledges click HERE.
Risks and challenges
This is our 27th Kickstarter, and there are some vagaries in terms of timing when it comes to anything produced in China, such as:
The estimated delivery date is June 2018, but keep in mind this is only an estimate. Also, due to the logistics of international shipping, backers in different regions of the world may receive their rewards sooner than others.
We've done our best to minimize this as much as possible, and we are always happy to refund pledges if for some totally unforeseen reason the game can't be delivered at all. Since the game is 90% complete, we don't believe this is in the least bit likely. We've successfully delivered Zombicide, Sedition Wars, Guilds of Cadwallon, Zombicide Season 2, Relic Knights, Rivet Wars, Kaosball, Dogs of War, Arcadia Quest, Wrath of Kings, XenoShyft, our Base System, Zombicide Season 3, The World of Smog: On Her Majesty's Service, Rum & Bones, Blood Rage, B-Sieged, Zombicide: Black Plague, The Others, XenoShyft: Dreadmire and Masmorra: Dungeons of Arcadia. Arcadia Quest: Inferno, and Rum & Bones: Second Tide.
We have three ongoing projects currently: Massive Darkness, which is about to begin the shipping process, and The World of Smog: Rise of Moloch and Rising Sun which are in production.
Please refer to our individual project pages if you'd like to check the progress there. Each project is entirely independent from each other, has completely different development teams, and has no effect on the production flow or development of Zombicide: Green Horde.
We can refund you within 14 days of the campaign’s end, fees included. After that, we have a policy of no questions asked, though that’s minus Kickstarter and payment processing fees (which we can’t get back from them after 14 days). However, if we’ve begun packaging your pledge for shipment (usually 4 to 6 weeks before the actual shipping date), no refunds are possible. If a component cannot be delivered AT ALL, we refund that completely, including fees.
All refunds after the 14 days close of the campaign may be processed via Paypal or reversed via Stripe to your credit card at our discretion. Refunds within 14 days are reversed via Stripe to your credit card.
This project is being funded in USD and any refunds processed will be in USD for the exact amount received in USD, excluding any applicable fees depending on the time of the refund being processed.
TERMS AND CONDITIONS
By pledging to this project, you acknowledge that the final look, materials and content of the rewards (and the project) are subject to change and may differ substantially from what is presented while the Kickstarter project was active.
If you do not log in and confirm your pledge within 8 weeks of our notification via email to confirm your pledge, you agree that we have fulfilled our obligations to you in full for payment or donations received. However, we may, at our discretion, refund or ship your pledge if you contact us and confirm your pledge after the 8 week window has elapsed. Unconfirmed pledges make it difficult for us to plan production and logistics, and in the past have led to project delays. For this project we do not intend to allow this to happen, which may mean if you confirm your pledge too late, exclusive items may not be produced in sufficient quantity for your pledge.
If you confirm your pledge within 8 weeks of our notification via email, you agree that our responsibility to you is to ship your order as entered into our pledge manager system, that title and risk passes to you upon delivery to a common carrier for such shipment, and you are responsible for import duties or any other duties that may be payable to the relevant tax authorities, providing correct address information and ensuring this address is deliverable by normal methods. We regret we are unable to ship to PO Boxes.
If you do not accept these terms, please do not pledge on this project but instead wait for the general release.Learn about accountability on Kickstarter