Falstaff Unlocked! If this town is a maze, guess who rules it?
It was a gruesome battle, but another stretch goal rests impaled on a spear! All backers now get the exclusive survivor Lord Falstaff!
And we're still racing towards the beautiful and deadly Genevieve:
But I know what you're all really anxious to find out is what we have in store for you at the 1 million mark, right? Well, we didn't expect to be revealing this so soon, but that doesn't make it any less special (in fact, it makes it all the more impressive):
If we reach the amazing mark of $1,000,000 all backers will get to add the Abominotaur juggernaut to their games! This berserking beast comes with an amazing miniature, spawn cards, and broken wall tokens.
So, how will the Abominotaur work? For starters, it's an Abomination, with all that that entails. It can only be killed by a Damage 3 weapon (or Dragon Fire), it grants 5 experience points when killed, its attacks ignore armor, and it has 1 action per activation.
But then comes the really nasty part. First, each of its powerful gore attacks deal 2 Wounds to its helpless target. Second, it can break through walls and closed doors! At the start of the activation step of the Zombies' Phase, set the Abominotaur's target Zone before moving it, ignoring closed doors and walls (but not Vault doors and ramparts). If an Abominotaur has to go through a closed door or wall, first put a “broken wall” token to link its starting and destination Zones, and remove any closed door token that might be in the way. The broken wall is considered as an open door, and thus can generate a Zombie spawn in a previously closed building. Actors can now cross the Zones. After that, proceed with moving all the other Zombies (as the Zombies’ route can be redefined by the wall’s destruction).
As you can see, the Abominotaur is one nasty piece of work, relentlessly chasing you, and opening the way for all its zombie friends to get to you as well!
But isn't that how we like our Zombicide?
Raise thy Swords!