Attack of the Thornetroopers!
Starcadians, report in!
We have a special - not to mention somewhat alarming – announcement today: a brand-new set of enemies have been sighted, and while thankfully their shots seem to be missing more often than not, they look rather dashing in their sleek matching uniforms.
Not long ago in a quadrant far away, Supreme Commander Thorne put in motion a plan that has been kept in the utmost secrecy. Special orders were issued and the recruitment and training of a dedicated elite force started in earnest. This army of dedicated soldiers now stand ready at Thorne’s disposal, much to the dismay of Starcadians all across the galaxy!
For $25, the Kickstarter Exclusive Thornetroopers Enemy Set Optional Buy brings a slew of new enemies that can be added to any Starcadia Quest Scenario, expanding the possibilities of available enemies for backers, and bringing their *ahem* charming personality to your game sessions.
The Thornetroopers Enemy Set comes with:
- 4 Thornetroopers
- 2 Thorne Commandos
- 1 Lieutenant Plasma
- 1 Uber Transport
- 1 Lord Dusk
- 5 Monster cards
So, shall we inspect our troops?
Thornetroopers are always wearing their state-of-the-art armor and rifle, and they sure pack a lot! Their basic Ranged Attacks rolls a whopping 7 dice! And that alone would be incredible… if only their aim was a little better, after all, Thornetroopers only manage to score a Hit when they roll a Crit!
Issuing loud orders have become second nature to Thorne Commandos, which makes any other Monsters in their tile actually roll extra dice on all rolls! Whether that boost comes from being inspired or angry is subject to debate!
Lieutenant Plasma is not only known for being a severe and dedicated leader: her sharpshooting skills are the stuff of legend, and her long distance shots really count! Whenever her target is at least a few Spaces away, she gets extra dice on all her rolls!
Moving around a space station inside a huge armored transport does have its benefits. Not only is the Internet reception that much better up there, but the transport itself packs a lot of defense, reliable firepower, but most of all, it’s able to Shove enemies out of the way when it enters any Space!
With an ever-present fury and a raspy voice, Lord Dusk knows that people get anxious whenever he’s around, and secretly, he savors it. His latest technique makes him particularly proud, as he’s able to instill in others an uncontrollable cough - how’s that for revenge? - that makes any Saves that are scored against his attack actually deal Wounds the defender! Quick, someone bring him some water!
For Starcadia… and Beyond!