Introducing the Alienship Rescue
Commencing Countdown, ELITE Soldiers!
When a titanic Proxie vessel arrived on Earth, its bulkheads yawned open and vomited a host of new things to torment the defenders of Project: ELITE. It unleashed voracious swarms of Janusian wasps the soldiers call ‘Fliers’ to pick the flesh from human bones, along with a quartet of alien bosses. Worst yet, ever since its arrival, the Proxies have started to kidnap ELITE members, imprisoning them on the alienship. There’s no telling what horrors they face and we can’t afford to allow Proxies any more experimentation. Squad, welcome to the Rescue Mission!
The Alienship Rescue expansion not only brings new Bosses and a new Swarm but also introduces a whole new Modular Board system, a brand new Mission that sets players to rescue ELITE members, and a 5-Mission Campaign that will challenge the steeliest of nerves!
The Alienship Rescue Expansion comes with:
- 4 Boss figures
- 15 Swarm figures
- 4 Boss cards
- 1 Swarm Stat card
- 10 Swarm Spawn cards
- 7 double-sided Game Tiles
- 15 tokens
- 1 Rulebook
Backers who get the Alienship Rescue expansion during this Kickstarter campaign will also get the Kickstarter Exclusive Heroine Sarah Morgan, including her figure and dashboard!
As a Med-Tech, Sarah brings to her teammates a much appreciated ability to treat their wounds in the field. After Locking some dice, Sarah can remove Damage from herself or from allies within range 2 of her.
The Alienship Rescue expansion brings a design partnership between Konstantinos Kokkinis and Sotirios Tsantilas from Artipia Games and the CMON team, who came together to create some exciting new elements! “A lot of fans have been asking us to add a campaign mode to the game, which has been added in this expansion,” explained Tsantilas. “With Alienship Rescue we, Earthlings, finally get to invade the Crashed Alienship and take the fight to new Proxie Aliens. This means brand-new, claustrophobic environments and a completely new Mission.”
Brought about by the Proxie vessel, Fliers are a new type of Swarm that can be used either when playing with the Core box or with the Alienship Rescue Expansion. As a flying species, Fliers can’t be targeted by adjacent ELITEs, move 1 space during their Activation, and don’t push figures. Rather, they fly over occupied Spaces and have a nasty tendency to swarm the base if not handled quickly!
Cyclop is a truly massive menace for ELITEs around him. He has a whopping 8 Health, and during his activation he rolls to attack adjacent ELITEs, dealing damage and pushing them back on Hits.
The Faun and Worm duo brings their agile movement to the field and are able to hit all ELITEs within range 2, draining their life and recovering Health for each damage dealt.
Having Sargo in battle is a dangerous affair: he shoots ELITEs within range 3 dealing automatic damage, and moving afterwards a number of Spaces equal to the damage he’s dealt.
While Dreadspit is infamous for spewing his Acid tokens across the battlefield as he moves, Belchers are actually expert at firing them at range! They may be killed more quickly than most Bosses, but they move quickly and can make the area around the ELITEs become filled with caustic acid.
When playing with the Alienship Rescue expansion players have the option to construct the map board with the included modular tiles instead of the maps of the core box. The modular tiles feature the inside of a massive alienship that the Project: ELITE team members can infiltrate. The gameplay experience takes on a whole new twist with intense close-quarters combat and electronic doors! The expansion comes with 3 types of game tiles, and each mission indicates how they’re set up.
- 1x Main Tile: a double-sided 4x4 tile that’s used as the Starting Area and has 3 connection points;
- 3x Room Tiles: double-sided 3x5 tiles that represent the main compartments of the alienship and where Objective tokens are usually placed;
- 3x Corridor Tiles: double-sided 2x5 tiles that connect rooms in the ship and house the DNA-scanning doors Doors are randomly assigned to door slots in the beginning of the Mission. They have Locking dice slots that indicate which Action dice must be placed on them in order to open them. Once opened, they remain so until the end of the Round, when they automatically close again and any Action dice on them are returned to owning player. Additionally, 2 door types require instead that players deal damage to them before they’re opened!
The Alienship Rescue expansion brings a new Mission, Rescue, that can be played either with the modular Game Tiles introduced by the expansion itself or with the map boards of the core box. As the ELITE members place dice and fill the Rescue tokens, the hostages are found, represented by having the Hostage tokens added to the board. Hostage tokens can be moved by players who spend 2 Move results and they must reach the main tile in order for the Mission to succeed. Hostages they can’t attack, are targeted by Aliens normally, and can only suffer 2 Damage before they’re killed, which ends the Mission in defeat!
Finally, the Alienship Rescue expansion brings a 5-Mission Campaign that form the larger story of the Rescue Mission, where 2 to 4 hostages have been taken and have to be Rescued before it’s too late! The campaign takes place on both maps of the core box as well as inside the modular alienship Tiles:
Time’s up, squad. Stand by for the next mission update!