About this project
Here's everything unlocked so far for all backers:
And here's everything you can add to your pledge:
Follow these links to learn more about the Adventurers Set, Monsters Dice Set, Luke the Lucky, Promo Dice Set, Arcadia Crossover Kit, Colored Action Dice Pack, Treasure Chest Pack and Plastic Token Pack.
Masmorra is the dungeon underneath the great city of Arcadia, which was used as a testing ground for prospective Guild Heroes. But since the warlock Malaphyas took it over, filling it with his monstrous minions, it's become a real challenge, beckoning the Heroes to brave its treacherous corridors in search of fame and fortune!
Masmorra: Dungeons of Arcadia is set in the Arcadia Quest universe, but is in fact a completely new and different game. In it, 2 to 5 players each control a single Hero, competing against all other Heroes. They must explore the rooms of the dungeon, defeating monsters, evading traps, and collecting gold in order to be the first to reach the highest experience level.
Update: The recently-unlocked Solo/Cooperative Mode allows the game to be played by 1 to 5 players, all banding together to make their way down to the last level and defeat Malaphyas before his dark ritual is complete!
As the Heroes go exploring, the dungeon is revealed room by room, creating a different layout each time you play. Whenever a Hero moves into an unexplored section, they draw a new dungeon tile, adding a new feature to the dungeon. Dungeon tiles contain all sorts of suprises, such as monster spawns, gold stashes, deadly traps, healing fountains, dangerous chasms, teleportation gates, and even huge rooms filled with both terrifying foes and mesmerizing treasure! When stairs are found, the Heroes can go even deeper into the dungeon, accessing a different set of even more challenging and rewarding dungeon tiles.
Most of the monsters you will encounter in Masmorra are presented as special dice. Many of the dungeon tiles you explore will cause one of these dice to be rolled and placed on the tile, representing a random monster spawn. There are two types of dice: one with normal monsters and another with more dangerous foes that will only appear in the second level of the dungeon. These beautiful dice have full-color illustrations of the monsters tempo-printed onto the dice surface. This process creates incredibly durable dice that will not fade with the normal wear and tear of constant gaming! Each face of the dice shows a different monster, with its attack, defense, and XP value.
At the start of each Hero's turn, they roll 6 Action Dice that will guide their actions that turn. After one optional reroll, the Hero needs to employ the results obtained to the best of their abilities to brave the dungeon. Melee is used to attack monsters; Ranged may knock them out before they can even fight back; Defense can block their attacks; Steps help you move quickly through the corridors; Elixir can heal you; and you can use Magic to change any other result to what you really need. The results can often be employed in many other ways, though, such as special attacks against the undead, disarming traps, opening treasure chests, etc. It's all about finding the best way to make the Action Dice work to your advantage!
Each of the Heroes braving the Masmorra has their own unique starting ability, which they can use to perform special feats, or change Action Dice results in their own way. But more than that, each Hero has four other unique abilities they are able to unlock whenever they level up. Each time a Hero gains enough XP, he chooses which of their ability cards to upgrade in order to unlock a new ability. That means the same Hero can evolve in different ways each game, offering different options to the player. Unlocked abilities present several different ways in which Action Dice results and gold coins can be used to trigger all sorts of special effects!
While Heroes don't directly fight each other inside the Masmorra (the Guild Code is oddly strict about that), they still have many tricks up their sleeves to hurt their opponents. At the end of their turn, each player gets to control the Monsters a little bit, possibly throwing them on top of the other Heroes (just be careful you're not just helping them kill more foes more quickly). But most of all, the Treasure cards Heroes are able to gather can either be used to help themselves, or to hinder others in a myriad of colorful ways. There is no player elimination in Masmorra, but getting killed can set you back quite a bit with some XP and Treasure loss.
Masmorra: Dungeons of Arcadia comes with:
- 5 Hero miniatures
- 5 color bases
- 5 Hero dashboards
- 12 Monster dice
- 7 Action dice
- 67 Dungeon tiles
- 45 cards
- 45 Tokens
- 10 player aid sheets
- 1 experience track sheet
- 1 rulebook
The Masmorra core box also comes with 5 cards that allow you to use its Heroes in Arcadia Quest as well!
HERE you can download a work in progress version of the rulebook. Please note that this file is not final and is still subject to changes.
Dungeoneer Pledge - $65
The Dungeoneer Pledge gives you a Masmorra: Dungeons of Arcadia core box, the Kickstarter Exclusive Hero Quan, and all applicable Stretch Goals we manage to unlock!
Quan is a very experienced warrior monk, using his inner energy to aid him in his journey. With a surprise attack always at the ready, his natural ability allows him to turn any die into a Sword. As he gains experience, he'll be able to unlock lethal abilities like turning a Step into 2 Swords, or a Sword into 2 Bows!
Note that anything marked with this:
is an exclusive item for Kickstarter backers, with remaining stock available through conventions and special promotions only.
The CMON crew got together to put their Heroes through the ultimate test: the dark corridors of the Masmorra! Check out how well each of them fared.
First, we have a brief video giving an introduction to the overall rules of the game:
And then, we have the full gameplay video:
Find out more about the Adventures Set HERE.
Find out more about the Monsters Dice Set HERE.
Find out more about Luke the Lucky HERE.
Find out more about the Promo Dice Set HERE.
Find out more about the Arcadia Crossover Kit HERE.
Find out more about the Colored Action Dice Pack HERE.
Find out more about the Treasure Chest Pack HERE.
Find out more about the Plastic Token Pack HERE.
Please Take Note
Based on past experience, we will be charging shipping after the Kickstarter concludes based on the actual costs incurred to ship. We will collect this via our pledge manager after the campaign ends. This is so we can be fair to all our backers as shipping is rarely one size fits all, and also give you more stretch goodies and possibly a choice of carrier options.
We will ship your rewards at our cost to our international hubs. Depending on where in the world you are, we will either ship to you from our hub in Germany (EU backers), China (Asia Pacific backers), Canada (Canadian backers), Australia (Australia and New Zealand backers) or Atlanta (USA and the rest of the world). Following is a list of rough estimates for shipping a standard game package (4kg volumetric weight). Keep in mind these are just estimates, and costs may rise based on weight increases from unlocked stretch goals and any optional buys you choose.
- USA: $10-$15 to most states. $30 to Alaska, Hawaii, and Puerto Rico.
- CANADA: $10-$20 to most cities.
- LATIN AMERICA: $50-$60 to most countries.
- ASIA: $10 to China and Hong Kong. $30 to most other countries (we can't predict an estimate cost to Malaysia).
- OCEANIA: $13-$25 to Australia. $30 to New Zealand.
- AFRICA: $70 to most countries.
- EUROPE: $10 to Germany.
- $15-$30 to most other countries.
- $35 to Norway, Finland, Estland, Lettland, and Latvia.
- $40 to Bosnia/Herzegovina, Croatia, and Serbia.
- $55 to Bulgaria, Lithuania, and Romania.
- $60 to Iceland, Russia, and Israel.
- $70 to Greece, Turkey, and Ukraine.
Be aware that all pledges that are confirmed after the pledge manager deadline will be shipped from the US hub at a later date. For non-US backers that will likely incur increased shipping costs. We also cannot ship to PO Boxes domestically or internationally. Due to the size of each package there is too great a risk of the package being bounced back to us.
Please note that while we do our best to get you your rewards in a timely manner, you may not necessarily receive your rewards before the product makes it into distribution in your own country or before it's made available in conventions and special promotion opportunities. We hope that the special price and exclusive items you will get during the Kickstarter will make up for any such possible lag. However, if this is something that is not acceptable to you, please do not back this project, and instead wait for the retail release. Thank you for your understanding.
The table below gives you a general idea of the full schedule of what to expect once the campaign ends. Keep in mind these are just estimates, and the timeline may vary due to circumstances.
Risks and challenges
This is our 22nd Kickstarter, and there are some vagaries in terms of timing when it comes to anything produced in China, such as:
The estimated delivery date is October 2016, but keep in mind this is only an estimate. Also, due to the logistics of international shipping, backers in different regions of the world may receive their rewards sooner than others.
We've done our best to minimize this as much as possible, and we are always happy to refund pledges if for some totally unforeseen reason the game can't be delivered at all. Since the game is 90% complete, we don't believe this is in the least bit likely. We've successfully delivered Zombicide, Sedition Wars, Guilds of Cadwallon, Zombicide Season 2, Relic Knights, Rivet Wars, Kaosball, Dogs of War, Arcadia Quest, Wrath of Kings, XenoShyft, our Base System, Zombicide Season 3, The World of Smog: On Her Majesty's Service, Rum & Bones, and Blood Rage. We're currently in the final stages of delivering B-Sieged, and Zombicide: Black Plague will deliver its 2nd wave in the coming months.
We have three ongoing projects currently: The Others and Arcadia Quest: Inferno, which are in mid-production, and XenoShyft: Dreadmire which is starting production.
Please refer to our individual project pages if you'd like to check the progress there. Each project is entirely independent from each other, has completely different development teams, and has no effect on the production flow or development of Masmorra: Dungeons of Arcadia.
We can refund you within 60 days of the campaign’s end, fees included. After that, we have a policy of no questions asked, though that’s minus Kickstarter and payment processing fees (which we can’t get back from them after 60 days). However, if we’ve begun packaging your pledge for shipment (usually 4 to 6 weeks before the actual shipping date), no refunds are possible. If a component cannot be delivered AT ALL, we refund that completely, including fees.
All refunds after the 60 days close of the campaign are processed via Paypal only. Refunds within 60 days are reversed via Stripe to your credit card.
This project is being funded in USD and any refunds processed will be in USD for the exact amount received in USD, excluding any applicable fees depending on the time of the refund being processed.
TERMS AND CONDITIONS
By pledging to this project, you acknowledge that the final look, materials and content of the rewards (and the project) are subject to change and may differ substantially from what is presented while the Kickstarter project was active.
If you do not log in and confirm your pledge within 8 weeks of our notification via email to confirm your pledge, you agree that we have fulfilled our obligations to you in full for payment or donations received. However, we may, at our discretion, refund or ship your pledge if you contact us and confirm your pledge after the 8 week window has elapsed.
If you confirm your pledge within 8 weeks of our notification via email, you agree that our responsibility to you is to ship your order as entered into our pledge manager system, that title and risk passes to you upon delivery to a common carrier for such shipment, and you are responsible for import duties or any other duties that may be payable to the relevant tax authorities, providing correct address information and ensuring this address is deliverable by normal methods. We regret we are unable to ship to PO Boxes.
If you do not accept these terms, please do not pledge on this project but instead wait for the general release.Learn about accountability on Kickstarter
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