He whose footsteps drum in doom!
It's the last day of the HATE campaign! And a monstrous Mercenary has just joined our ranks:
And what's next? Well, nothing. At least this is where our initial plans for stretch goals stopped. However, with this exciting finale to the campaign, we have heard your requests and worked around the clock to bring you something that's been requested again and again.
In a world where only the strong survive, it's no small wonder this pitiful little three-legged mutant survived. What his real name might have been, even he is not sure. Regardless, he's called by many names: Filth, Bootscrape, Speck Spit and Dropping, Bucket-Bearer, Scour-Drains, Stool, and, more commonly, just Worm.
But prophecy and hope have given this sad creature other names: Sweet-Betrothed, Key-Turner, Herald of the End Time, The Horned, Chain-Cleaver, Moon-Offering, and He Whose Footfalls Drum In Doom!
If we reach $1,350k all backers will get Worm, including his figure and Mercenary card! This Stretch Goal will also come with a new Scenario dashboard to bring Worm into the game.
The initial scope of the game didn't really have room for Worm, the hero of the HATE graphic novels. The game focuses on the battles between the tribes (something Worm wants nothing to do with) set right before the HATE novels. However, seeing you clamor for this little guy, we realized we couldn't leave him out of this game (plus he holds a special place in Adrian Smith's heart). And so we decided to find a way to add him to the game! Our amazing sculptor, Remy Tremblay, worked around the clock to bring you this figure:
Worm is an extremely unusual sort of Mercenary in the game. He is not a warrior, by any stretch of the imagination, so no self-respecting tribe would swap one of their fighters for this maggot. However, he has his uses, which may yield much more than one would expect.
This Stretch Goal comes with a brand new Outer Ring scenario where players can try to capture Worm to add him to their tribe. Once captured, however, Worm doesn't actually count as one of your Mercenaries, and not even as one of the 11 figures you can bring into battle. He's an extra, twelfth figure, that joins your tribe on the battlegrounds. If Worm is KO'd and captured, he then becomes part of this new tribe (you wouldn't want to cook or torture this miserable thing, anyway).
Activating Worm does not cost you any Savagery (though it still counts as one of the two figures you may activate each turn), but then again, Worm has no Attack dice at all (we told you he was no warrior). He may be used in a support capacity, collecting Resources from Trees, dragging a body, or maybe trying to pillage an unguarded Hut.
However, don't think this little guy is completely harmless! In his frail hand he carries (rather clumsily) a legendary Moon sword with the power to calcify anybody it touches! At the end of each of his activations, Worm must roll 2 dice to see if by sheer chance he actually managed to do something with such a mighty weapon. If he rolls 2 Wilds he automatically KOs every adjacent enemy! However, if he rolls 2 Savagery he KOs the closest ally.
Finally, those purchasing the Mother Prophecy Optional Buy might be aware that there's a pretty close connection between Worm and the Moon Champion, and we wanted to reflect that in the game. Normally, the tribe that wants to field the Moon Champion has to sacrifice one of their Youngbloods. Well, if such a tribe manages to be in possession of Worm, they may sacrifice him instead, which then makes the Moon Champion much more powerful!
Unleash your HATE!