Design and Development Diary, pt2
Reign of Blood and Dust
As you may realize, HATE can be played as a One Shot battle or as a Chronicle. HATE brings solid rules for One Shot, however if you want to have the full HATE experience, you should gather your most hateful friends and start a Chronicle.
Some of the coolest elements of the game have been developed with the Chronicle in mind. Those are:
World Map: The Chronicle brings a Map with the world of HATE, where tribes will spread through a ravaged world in order to conquer more territories. Each territory will give them passive abilities or income, and of course, victory points. Those territories are won as the prize for winning a battle.
Village: Building your Village is also another element best explored on the Chronicle. You can build your strategy by creating a totally different Village from your opponents, changing your bonus and gameplay. For example, if you want to make sure your guys will be well fed, you may increase your Oven so you can cook more enemies and increase your Resource income. Or you may decide you want to have more options during the battle, rather than better feeding your tribe, so you may increase your Forge instead. Those are all strategic decisions. The more Resources you gather, the more your Village will increase.
Upgrades: Characters are motivated only by Hate! The more Hate you get, the better. Your figures gain access to new Upgrades (Generic or Tribe-Specific) as you win Hate during battles. Every time you KO an opponent you gain 1 Hate, and for every 3 Hate you grab 1 new Upgrade during the intermission. This will build very different characters during the Chronicle, hugely increasing your strategic options.
Upgrades can be won in 3 ways. By fulfilling side-mission requirements, by milestones (Tribe-Specific) or by a draft for the Generic Upgrades after every battle.
Scars: After a battle it is time to check what happened to each one of the KO'd figures. A roll of 3 dice decides the destiny of each injured warrior. Some of those rolls may be nothing. However, some of those rolls may give your figure a really bad scar, or even kill one of your characters. Those Scars work exactly like Upgrades (transparent cards), except they give the figure negative effects and they are mandatory.
Mercenaries: Some specific scenarios give players a new Mercenary that may be added to their Tribe, by fulfilling a specific mission. Usually Mercenaries are stronger than your normal characters and have their own unique skills. Every player may bring at the most 2 normal mercenaries to a battle, if the requisites are fulfilled.
Summing all those elements, the Chronicle allows each player to tell a story for their own tribe. Watching your tribe expanding through the map, creating unique characters, building a unique village and, of course, remembering "Gartag" who accidentally fell off a hill and became food after landing with his belly on a really sharp root.
Since the Chronicle is the main focus, Scenarios have been designed to be relatively simple. Every battle will take 40 to 60 minutes at maximum, and combat mechanics are very straightforward, gradually accumulating complexity as the Chronicle advances.
At the end of all Clashes, players will check their total amount of Hate and Resource. The one they have less, they will add to the amount of points gathered from conquered territories and that's their victory points total through the whole campaign. The one with most victory points is the winner and the sovereign of what's left of the earth.
As you may notice, players are obligated to balance Hate and Resource through the whole campaign, this way their decision is "Which path will I take towards my main strategy?" more than "Am I going to focus more on Hate or Resource?".
Unleash your HATE!