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Lead your tribe to victory over a chronicle of battles against savage opponents. Amazingly detailed and brutal miniatures await you.
Lead your tribe to victory over a chronicle of battles against savage opponents. Amazingly detailed and brutal miniatures await you.
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10,227 backers pledged $1,469,489 to help bring this project to life.

Design and Development Diary, pt2

Posted by CMON (Creator)

Reign of Blood and Dust

As you may realize, HATE can be played as a One Shot battle or as a Chronicle. HATE brings solid rules for One Shot, however if you want to have the full HATE experience, you should gather your most hateful friends and start a Chronicle.

Some of the coolest elements of the game have been developed with the Chronicle in mind. Those are:

World Map: The Chronicle brings a Map with the world of HATE, where tribes will spread through a ravaged world in order to conquer more territories. Each territory will give them passive abilities or income, and of course, victory points. Those territories are won as the prize for winning a battle.

Village: Building your Village is also another element best explored on the Chronicle. You can build your strategy by creating a totally different Village from your opponents, changing your bonus and gameplay. For example, if you want to make sure your guys will be well fed, you may increase your Oven so you can cook more enemies and increase your Resource income. Or you may decide you want to have more options during the battle, rather than better feeding your tribe, so you may increase your Forge instead. Those are all strategic decisions. The more Resources you gather, the more your Village will increase.

Upgrades: Characters are motivated only by Hate! The more Hate you get, the better. Your figures gain access to new Upgrades (Generic or Tribe-Specific) as you win Hate during battles. Every time you KO an opponent you gain 1 Hate, and for every 3 Hate you grab 1 new Upgrade during the intermission. This will build very different characters during the Chronicle, hugely increasing your strategic options.

Upgrades can be won in 3 ways. By fulfilling side-mission requirements, by milestones (Tribe-Specific) or by a draft for the Generic Upgrades after every battle.

Scars: After a battle it is time to check what happened to each one of the KO'd figures. A roll of 3 dice decides the destiny of each injured warrior. Some of those rolls may be nothing. However, some of those rolls may give your figure a really bad scar, or even kill one of your characters. Those Scars work exactly like Upgrades (transparent cards), except they give the figure negative effects and they are mandatory.

Mercenaries: Some specific scenarios give players a new Mercenary that may be added to their Tribe, by fulfilling a specific mission. Usually Mercenaries are stronger than your normal characters and have their own unique skills. Every player may bring at the most 2 normal mercenaries to a battle, if the requisites are fulfilled.

Summing all those elements, the Chronicle allows each player to tell a story for their own tribe. Watching your tribe expanding through the map, creating unique characters, building a unique village and, of course, remembering "Gartag" who accidentally fell off a hill and became food after landing with his belly on a really sharp root.

Since the Chronicle is the main focus, Scenarios have been designed to be relatively simple. Every battle will take 40 to 60 minutes at maximum, and combat mechanics are very straightforward, gradually accumulating complexity as the Chronicle advances.

At the end of all Clashes, players will check their total amount of Hate and Resource. The one they have less, they will add to the amount of points gathered from conquered territories and that's their victory points total through the whole campaign. The one with most victory points is the winner and the sovereign of what's left of the earth.

As you may notice, players are obligated to balance Hate and Resource through the whole campaign, this way their decision is "Which path will I take towards my main strategy?" more than "Am I going to focus more on Hate or Resource?".

Unleash your HATE!

Kevin, The_FatMan, and 71 more people like this update.


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    1. Missing avatar

      Justin Savioli

      @Ashton that cracks me up - look through the 19,402 (and counting) comments and the 46 (and counting) updates to find your answer.

    2. Missing avatar

      Emerson Lopes Faria on

      Will there be a points system to spend to choose to build villages, upgrade characters and choose mercenaries if I play one-shot battle, not using the Chronicles?

    3. Simian scion on

      ...remembering Gartag :(

    4. Gabriel Herrin on

      This sounds fucking fun. I can't wait to unleash my HATE

    5. Ashton Sung on

      All important information has been given, it's been available.

      The sheets are a big stack of sheets. They aren't dry/wet erase, they're one-and-done.

      Read the updates, check the comments. Find the answers to your questions. It's all out there, don't act like its being kept secret.

    6. Buzzerker

      @Justin I agree, but in Thiago we trust! I'm sure CMON will get the gameplay just fine

    7. Missing avatar

      Justin Savioli

      Does anyone else feel like there are just a lot of missing details in this campaign and the components and game play? I just feel like we should already know if there are reusable pads or sheets or whatever and how everything works. It seems a little in flux but I thought this was a fully formed game.

    8. Missing avatar

      Andy Newman

      Grither, great suggestion. I am going to do that as well to my Massive Darkness thanks to you! Dude, you are like a Sensei for us idiots who can't remember there is this stuff called LAMINATION. I am such a dweeb.

    9. Missing avatar

      Lane Brown on

      I may be a bit naiv, but I expected the stuff to be laminated :P
      Anything else make the stuff worth a lot less after just touching it...

    10. SPECTRE_01 on

      Neoprene game board please!

    11. Buzzerker

      @Grither I was thinking about doing the same. Or maybe just photocopying a bunch more and using them instead

    12. Missing avatar

      Grither on

      @Buzzerker, I plan on laminating a bunch of the Village sheets and a couple of the Chronicle sheets and using alcohol map markers. Reusable and protected from greasy fingers... Works great with Massive Darkness Class Sheets.

    13. Buzzerker

      Also, Kodesh's question intrigues me. A very relevant question!

    14. Buzzerker

      Are the Campaign Map and Chronicle Sheet reusable or we just get a bunch of them?

    15. CMON 36-time creator on

      @Adam Peacock: The Campaign Map is on the back of the Chronicle Sheet, which is where you tally your Hate and Resource.

      @Jason Detert: Yes, the chronicle works fine for 2 players. There is a catch-up mechanic which is a Secret Mission for the player behind. A chance for the unlucky player to get back into the chronicle.

    16. Missing avatar

      Kodesh on

      Have there been any thoughts on expanding the start of the chronicle rules from round robin fights to strategically choosing opponents during the chronicle? Fighting your neighbours and so forth.

    17. Jason Detert

      I am only going to be playing with my wife. Will the Chronicle work well if it's just the two of us playing? Does it have sort of catch up mechanic or will the rich keep getting richer with only two players?

    18. Wolfen Samurai on

      Based on the components I'm going to assume its a Pad lol

      "1 Village Sheet Pad
      1 Chronicle Sheet Pad"

    19. Wolfen Samurai on

      From the game-play video it seemed like the two were separate

    20. Missing avatar

      Simas on

      I believe the World Map is on the other side of the sheet-Pad where the Village is.

    21. Wolfen Samurai on

      Is the World Map re-usable or is it a sheet-Pad of World Maps like the village?