I thought there would be Satyrs...
It seems to the final charge has come early for HATE, we're barreling through Stretch Goals now!
The next Stretch Goal will bring a whole new race of warriors to help the Moon Tribe!
If we reach $1,050k all backers will get 2 new Warriors for the Tribe of Bul'Gar including their figures and cards!
Design and Development Diary
Helping you Control your Savagery!
Ok! Let's get deeper into one of the most unique aspects of this game: Savagery Tokens and their administration.
Savagery is the main and most important resource in the game. You will need it to activate your figures, use your Forge (which improves your actions and mitigates your bad luck) and to activate your stronger cards that are game changers.
Players start with 5 Savagery and may gather more of it by rolling dice, pillaging huts or grabbing allied or opponent bodies!
But why did we decide to go with Savagery? Why use a resource that must be administrated when you have tons of other activation mechanics in the market that have always worked? Well, we wanted to create tribes with a very distinguished gameplay. If you want to win, you can't always count on your luck. You must play according to your tribe characteristics and make smart and optimal decisions.
And that's where Savagery fits like a glove. You can control the flow of your gameplay by deciding how much Savagery you spend and where you spend it. You may want to spend all your Savagery on the first turn if you are playing a strong late game tribe like the Um'Cordu. Or you may want to explore the first round better if you are playing a strong early game tribe.
Not only your tribe gameplay affects that decision. If your Mission depends on a good exploration of all 4 rounds, you can make your opponent overflow with Savagery by attacking his best defenders in order to make him accumulate Savagery, and he will probably do his best to use all of this Savagery as fast as he can.
Besides that, your decisions always matter. Using a really strong card that cost Savagery may lead to you not being able to activate your Prince! So, choose wisely or count on your luck!
Letting your opponent spend all Savagery in a Round and hold back on yours may be a wise decision, since you will get 2 turns in a row at the end of the Round, with all information of your opponent's strategy laid bare. Of course, your early game will be sacrificed for that, so again, your decisions matter!
The way you want to spend your Savagery will reflect on the upgrades you choose for your figures and how you want to develop your village. You will find either upgrades that gives your figures new actions by spending Savagery, or upgrades that make activation, feats of savagery, and cards cheaper, changing a lot your gameplay.
Countering your opponent gameplay is very important, and HATE offers you lots of strategies through your resource administration.
In this way we brought into HATE a different element from any other game in the same style, and it improved the strategy element without incurring a really complex rules set. In fact, it gave us room to simplify other aspects of HATE. But don't worry, you will be rolling a lot of dice as well!
Unleash your HATE!