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Lead your tribe to victory over a chronicle of battles against savage opponents. Amazingly detailed and brutal miniatures await you.
Lead your tribe to victory over a chronicle of battles against savage opponents. Amazingly detailed and brutal miniatures await you.
Lead your tribe to victory over a chronicle of battles against savage opponents. Amazingly detailed and brutal miniatures await you.
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10,227 backers pledged $1,469,489 to help bring this project to life.

I thought there would be Satyrs...

64 likes

Hail Savages!

It seems to the final charge has come early for HATE, we're barreling through Stretch Goals now! 

 

 

The next Stretch Goal will bring a whole new race of warriors to help the Moon Tribe!

If we reach $1,050k all backers will get 2 new Warriors for the Tribe of Bul'Gar including their figures and cards!

Bul'Gar Warrior resin figure.
Bul'Gar Warrior resin figure.

 

Art by Adrian Smith.
Art by Adrian Smith.

 

Bul'Gar Warrior painted by Angel Giraldez (figures come unpainted).
Bul'Gar Warrior painted by Angel Giraldez (figures come unpainted).

 

Design and Development Diary

Helping you Control your Savagery!

Ok! Let's get deeper into one of the most unique aspects of this game: Savagery Tokens and their administration.

Savagery is the main and most important resource in the game. You will need it to activate your figures, use your Forge (which improves your actions and mitigates your bad luck) and to activate your stronger cards that are game changers.

Players start with 5 Savagery and may gather more of it by rolling dice, pillaging huts or grabbing allied or opponent bodies!

But why did we decide to go with Savagery? Why use a resource that must be administrated when you have tons of other activation mechanics in the market that have always worked? Well, we wanted to create tribes with a very distinguished gameplay. If you want to win, you can't always count on your luck. You must play according to your tribe characteristics and make smart and optimal decisions.

And that's where Savagery fits like a glove. You can control the flow of your gameplay by deciding how much Savagery you spend and where you spend it. You may want to spend all your Savagery on the first turn if you are playing a strong late game tribe like the Um'Cordu. Or you may want to explore the first round better if you are playing a strong early game tribe.

Not only your tribe gameplay affects that decision. If your Mission depends on a good exploration of all 4 rounds, you can make your opponent overflow with Savagery by attacking his best defenders in order to make him accumulate Savagery, and he will probably do his best to use all of this Savagery as fast as he can.

Besides that, your decisions always matter. Using a really strong card that cost Savagery may lead to you not being able to activate your Prince! So, choose wisely or count on your luck!

Letting your opponent spend all Savagery in a Round and hold back on yours may be a wise decision, since you will get 2 turns in a row at the end of the Round, with all information of your opponent's strategy laid bare. Of course, your early game will be sacrificed for that, so again, your decisions matter!

The way you want to spend your Savagery will reflect on the upgrades you choose for your figures and how you want to develop your village. You will find either upgrades that gives your figures new actions by spending Savagery, or upgrades that make activation, feats of savagery, and cards cheaper, changing a lot your gameplay.

Countering your opponent gameplay is very important, and HATE offers you lots of strategies through your resource administration.

In this way we brought into HATE a different element from any other game in the same style, and it improved the strategy element without incurring a really complex rules set. In fact, it gave us room to simplify other aspects of HATE. But don't worry, you will be rolling a lot of dice as well!

Unleash your HATE!

CaGeRit, Andrew Weber, and 62 more people like this update.

Comments

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    1. Missing avatar

      Vincent on February 4

      Because this game is a kickstarter ’ s exclusivity, that mean the core box won’t be sold in a shop. So, why not creating a core box that will inclued all the stretch goals. The SG are KS exclusivities, like all the Kickstarter ’s campagn. Having a box the unable to store everything might be convenient.

    2. Missing avatar

      Keltickope on February 4

      @grither I apologize I overreacted, mainly because I dislike perceived complaining lol

    3. Missing avatar

      Grither on February 4

      I really wonder if this is the way ahead for CMON with many of the upgrades being built in as SG instead of being add-on? ZBP, Massmora, Inferno etc.. different from Rising Sun. But ZGH was after Rising Sun and it was the former... Hmmm...

    4. Missing avatar

      Grither on February 4

      I think this KS will do very well and has done so thus far. I think the fact you can get ~2 complete games with upgraded components is pretty outstanding. and you don't need to get an add-on at all. However who desn't want 3D terrain for a miniatures game, much better eye candy, more stuff to paint. Just need a foam playing mat like Rising Sun... Maybe a SG?

    5. Missing avatar

      Grither on February 4

      @Keltickope. You jump to conclusions too fast, not a complaint a question, the SG in the beginning of this campaign were 35k apiece. I appreciate flexing to demand. I have a pretty good grip on the realities of producing a game. That being said this niche game is doing very well even given the entry price and apparently turning off some people due the nature of the game(not sure I believe that). I honestly think this is doing as well as CMON expected it would. Further, what else is a comments section for but to ask questions? I have asked questions and Thiago answered it, not to my exact liking but hey, a thought for the designers.

    6. Missing avatar

      Keltickope on February 4

      @Sascha&Grither&Others, 50k is not that steep and on the flip side the shorter stretch goals from earlier in the campaign were very generous. Perhaps too generous and now they need to throttle the goals in a bit to make sure they dont over extend themselves. The KS was a deal opening day. And continues to climb in value. Your complaining about the rate of the climb when you honestly have no clue of everything it takes to organize and carry out a KS campaign of this size comes off as childish. If you cant take the HATE you're free to get out of the kitchen

    7. Missing avatar

      TONY YATES on February 4

      I backed but 50K is a bit much I think ?, and If I can ask where is "Worm" ?

    8. Gabriel Herrin on February 4

      You guys have obviously never done this before. The last 2 days landslide in funding. We’ll get everything. Chill out. CMON knows what there doing. If they don’t plan right they’ll have to struggle to find SG, or just not have anything.

    9. Sascha Lillpopp on February 4

      That SG inconsistent is very annoying and leaves the bad feeling of trying to squeeze some extra money out of backers by making sure some of the SG won´t get reached and backers will complete the Tribe with extra cist afterward.

    10. Missing avatar

      Grither on February 4

      50k? What is with the steep curve? That being said, what are the plans for not reaching the SG's that would have unlocked the remainder of the clan? Will it just be extra models? or would there be an opportunity to complete the tribe?

    11. Hell-Nico on February 4

      GOD DAMN IT where are the SATYRS!

      Ho, wait, here they are.

      Sweet.

    12. Rueco on February 4

      Thrash Metal and HATE!

    13. Mellekai
      Superbacker
      on February 4

      We reached this high goal. That is a great way to celebrate this.

    14. Missing avatar

      Keltickope on February 4

      Yesssss!! Take that nay sayers!