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Lead your tribe to victory over a chronicle of battles against savage opponents. Amazingly detailed and brutal miniatures await you.
Lead your tribe to victory over a chronicle of battles against savage opponents. Amazingly detailed and brutal miniatures await you.
Lead your tribe to victory over a chronicle of battles against savage opponents. Amazingly detailed and brutal miniatures await you.
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10,227 backers pledged $1,469,489 to help bring this project to life.

Pay to kill, die to lose. Hunted, hunter which are you?

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Hail Savages!

Let's take a moment to delve into a very cool aspect of HATE that brings a lot of variety to the game:

Perhaps calling them Mercenaries is not the most accurate term. In the world of HATE money doesn't hold much sway. Survival is all that matters. The Mercenaries you will encounter during your Chronicle are generally loner figures who are not part of any tribe. Some just want to be left alone, some are terrors upon the land, and others may be looking for a tribe to be part of. Either way, they are all formidable assets that can really give an edge to the tribe that conscripts them to their midst.

In HATE, Mercenaries are not hired, they are added to your tribe by brute force! Certain Scenarios will feature a Mercenary who may be won by one of the battling tribes. Players randomly draw a Mercenary to be part of this scenario and place its figure on the board according to the Scenario Setup. The Scenario will list how the Mercenary will behave and what needs to be done in order to win him over to your side. 

For example, in the Forsaken Woods the Mercenary stalks around the trees. It activates twice during each Replenish phase, and also whenever a player rolls 2 Wilds when attacking or defending. Whenever it activates it moves towards the closest figure (or the one who rolled 2 Wilds) and attacks them. If the Mercenary is attacked and is not KO'd, it retaliates against the attacker. If you KO the Mercenary, you gain 3 Hate. But in order to add it to your tribe, you need to be carrying its body at the end of the battle. This is just one example of how a Mercenary is handled in a Scenario. Others may behave in different ways, and affect the missions differently. According to the AI included in each Scenario, players activate the neutral Merc to perform specific tasks, rolling its attack and defense against their opponent.

While a tribe may be able to win several different Mercenaries during a Chronicle, the number of Mercs you can actually bring to a battle depends on your Hall of Heroes. Initially players cannot add any Mercs to their lines, but by upgrading this building in their Village, they may be able to bring up to 2 different Mercenaries to a battle. When a Mercenary is added to your forces, it replaces one of your normal figures.

Mercenaries are very special warriors, in that each of them comes with at least a couple completely unique skills. These skills are used against the players while the Mercenary roams the battlegrounds as a neutral figure, and they'll then be able to use them for their benefit if they conscript the Merc. They may also be given Upgrades like any other member of your tribe, quickly becoming truly legendary fighters. However, when a Mercenary is Killed, it is removed permanently from your tribe.

Now let's take a deeper look at the six Mercenaries originally included in the HATE core box:

Clay Man

The clay men slept for centuries. Encased in mud, deep in the earth. Once a proud race of men, they now return from their living grave. Much diminished as humans, they now only crave flesh.

Art by Adrian Smith.
Art by Adrian Smith.

The Clay Man is already dead, but his hunger for flesh is insatiable even in the middle of a battle. He can take a bite off of any KO'd figure adjacent to him, forcing them to immediately roll for a new Scar. His undying nature allows him to activate even after being KO'd.

Clay Man resin figure.
Clay Man resin figure.

 

Clay Man painted by RN Estudio.
Clay Man painted by RN Estudio.

Vrail, the Bitch

Do not judge her by size alone. Said to have single-handedly brought a prince to his knees, Vrail is a force to be reckoned with.  

Art by Adrian Smith.
Art by Adrian Smith.

Vrail is able to summon unnatural strength when going against the biggest opponents. When attacking a Prince or a Champion she automatically scores 2 extra Hits.

Vrail resin figure.
Vrail resin figure.

 

Vrail painted by Fabrizio Russo.
Vrail painted by Fabrizio Russo.

The Brothers Ashkar

The Brothers Ashkar have been together for as long as anybody can remember. They have become brothers through their struggle rather than bloodlines. Ashkar, the shaman, saved the life of his now protector by feeding him his own legs. They have become inseparable ever since.

Art by Adrian Smith.
Art by Adrian Smith.

The Brothers Ashkar became stronger by unifying a Champion's strength with a Shaman's mystic powers. They are as tough to bring down as one of the gigantic Varn, and are able to copy the basic skill of any Shaman in play.

The Brothers Ashkar resin figure.
The Brothers Ashkar resin figure.

 

The Brothers Ashkar painted by Angel Giraldez.
The Brothers Ashkar painted by Angel Giraldez.

Corvux, Shaman Lord

It is whispered that Corvux was one of those responsible for the binding of the Mother and the destruction of the old world. Whether that is true or not remains a mystery, but the powers he displays add credence to the tale.

Art by Adrian Smith.
Art by Adrian Smith.

Corvux is extremely powerful in his communion with nature. He may use trees to knock out his enemies, and even make them move across the battlegrounds!

Corvux resin figure.
Corvux resin figure.

 

Corvux painted by Robert Karlsson.
Corvux painted by Robert Karlsson.

Bra Ku Taa, the Traitor

Shunned from his native land, Bra Ku Taa fights in the vain hope of once again being able to return with his honor restored.  

Art by Adrian Smith.
Art by Adrian Smith.

Bra Ku Taa endures an inner struggle between being honorable and playing dirty. Any Hits a figure rolls when defending against his attacks count as Hits for Bra Ku Taa's attack. However, he never KO's his target, they lose Hate instead.

Bra Ku Taa resin figure.
Bra Ku Taa resin figure.

 

Back of the Bra Ku Taa resin figure.
Back of the Bra Ku Taa resin figure.

 

Bra Ku Taa painted by Robert Karlsson.
Bra Ku Taa painted by Robert Karlsson.

Sheya, the Eater

Sheya's name is whispered to quieten children. She weighs her enemies at a glance and with a pleased smile that freezes the heart of the toughest warrior.

Art by Adrian Smith.
Art by Adrian Smith.

If you are looking for a bloodbath, Sheya is the one! Her attacks are strong and efficient. She may spend Savagery to add Hits to her attacks, and uses her hooks to target extra enemies.

Sheya resin figure.
Sheya resin figure.

 

Back of the Sheya resin figure.
Back of the Sheya resin figure.

 

Sheya painted by Fabrizio Russo.
Sheya painted by Fabrizio Russo.

 

Scale comparison between the Mercenaries.
Scale comparison between the Mercenaries.

Unleash your HATE!

Oliver Schaaf, Dazwayo, and 75 more people like this update.

Comments

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    1. Missing avatar

      Gary on January 30

      wow... awesome backstories!

    2. Carlos Gustavo Ojeda Stelin on January 30

      Nice reference, The mercenary is one of my favorite songs in Brave New World.

    3. Brett W. on January 29

      So the trees can move? This is have to know stuff. Wasn't going to worry about tree add on, but moving a tree like a miniature sounds way cooler than moving a tile. Eh, call me goofy.

    4. GP on January 29

      Love these!!

    5. Brett W. on January 29

      Way cool update. Well told stories.

    6. Rueco on January 29

      We want more mercenaries and main characters of the comics! HATEEE!

    7. Missing avatar

      Grither on January 29

      I have read the Graphic novel twice, and reading this... Is it December yet? Lastly, the basic tokens are still in the game or are they gone and replaced by plastic? Planning for 2 games would be noice to have the extra tokens.

    8. Missing avatar

      Oliver Posvek on January 29

      I agree that more of this updates would support the development of this great KS in a positive way

    9. Dali on January 29

      Nice one

    10. Fiveangels on January 29

      These are the type of updates we need to move this campaign, thanks for the excellent write up

    11. HedgeWizzard
      Superbacker
      on January 29

      These stories wet my appetite.

    12. Bart Bouwman - (Thanks for Leeloo!) on January 29

      I HATE the background stories... just as much as the game itself. Takes too much money from my bank account!

      But I f•*#%ng love the mini of Corvux

    13. Mark-Ders on January 29

      I agree, love the backstories.

    14. Timothy on January 29

      These are awsome, the background stories also, agreed.

    15. Corey Hastings
      Superbacker
      on January 29

      I LOVE the backstories. Keep 'em coming! :)