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The Elder Ones are being summoned. Face the monsters and embrace your insanity so you may disrupt the ritual long enough to kill them!
The Elder Ones are being summoned. Face the monsters and embrace your insanity so you may disrupt the ritual long enough to kill them!
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15,831 backers pledged $2,412,286 to help bring this project to life.

Dice of Unimaginable Power! Plus a Look At Unspeakable Horrors!

Posted by CMON (Creator)
107 likes

Iä! Iä! Investigators fhtagn!

Investigators, we have information to share, detailing the terrors of Cthulhu: Death May Die. As many abominable creatures lie inside the core box, we are breaking the information in two updates.

But before we get into Part 1, how about a new offer?

Dice rolls are crucial and hold a great responsibility when it comes to the fate of Investigators. Their health, stress, and sanity, are directly related to how good your dice rolls are, and how skilled you are to adapt and plan your next moves to go along with the results.

So why not enhance your dice rolls with some elegant Frost Dice?

For $10, the Kickstarter Exclusive Frost Dice pack comes with 8 custom dice (3 basic, 5 bonus) with a Frost treatment.

Next up, we have the first in a series where we'll be taking a look into the various unspeakable horrors that you're going to face during your games of Cthulhu: Death May Die!

Primarily, each Episode you play will outline what enemies appear, but the specific Great Old One you're facing off against also has an impact on what enemies appear, as well as how they act at times.

We begin our look into the enemies with perhaps the most vile and sinister of them all... Man!

... Ok, so Cultists aren't the most horrific thing you'll come across... Usually, but let's take a look at them anyway:

Cultists may be fairly generic when it comes to what they do- they don't boast the best Health or Damage of any of the enemies, and they don't carry unique abilities of their own (naturally), but they are very loyal and very susceptible to the will of their God. As such, Cultists are influenced more by Mythos Cards and Great Old One effects than most other foes you'll come across.

So while they might come across as "generic", the specific events of the Episode, combined with the influences of the Elder One, make it so the actions and deeds of the Cultists change each play-through. So while they might seem unassuming, it would be severely unwise to discount the danger these fanatics pose!

Cultist figures sculpt by Thierry Masson.
Cultist figures sculpt by Thierry Masson.
Painted by Robert Karlsson. Please note the figures come unpainted.
Painted by Robert Karlsson. Please note the figures come unpainted.

 Ghouls present quite the problem for Investigators... Not in that they are particularly dangerous, fast, or all that smart... But in the fact they are feral hunters with a group mentality. While not much stronger on the offense than your standard Cultist, the true danger a Ghoul poses is that if they are attacked and not outright killed they will summon another of their tainted kin, multiplying the threat they pose.

Careful tactics will have to be implemented when dealing with these foes, least a team find themselves quickly overrun! This is a good example of where an Investigator with Stealth or effects that damage without directly attacking the Ghoul come into play. Sometimes the direct approach will only make your problem worse, so you'll need to either bypass them completely or implement some subterfuge to take them out!

Ghoul figure sculpt by Remy Tremblay.
Ghoul figure sculpt by Remy Tremblay.
Painted by Fabrizio Russo. Please note the figures come unpainted.
Painted by Fabrizio Russo. Please note the figures come unpainted.

 Fire Vampires are a problem where-ever they show up (well... ALL the enemies are a problem really...). Aside from having a very nasty stat-line, boasting twice the HP of enemies such as Cultists or Ghouls, they also have a large amount of Attack Dice, befitting a creature their size. While that in itself is a formidable problem for the Investigators, the real issue that Fire Vampires cause is, well, their make-sake: Whenever a Fire Vampire attacks or is attacked, it creates a Fire Token in its space.

This means that when you come across these horrors you'll need to act swiftly and dispatch it quickly, as the longer it stays around the more fire it's going to spread across the map, and it won't take long before the entire scenario becomes a blistering inferno!

You didn't track the Elder Gods down to the ends of the Earth (and sometimes beyond) to simply end up burning to death, now did you?

Fire Vampire figure sculpt by Edgar Skomorowski.
Fire Vampire figure sculpt by Edgar Skomorowski.
Painted by Angel Giraldez. Please note the figures come unpainted.
Painted by Angel Giraldez. Please note the figures come unpainted.

 Let's end today by looking at one of the most fearsome enemies the Investigators can come across: The towering Shoggoth. Boasting more Health than any other enemy, the Shoggoth is a dreadful brute that will require combined effort by the Investigators to taker down.

This is a bit unfortunate, however, as the sheer mental trauma that a Shoggoth brings also makes it so that the Investigator (or Investigators) with the lowest sanity can't even damage it! This can throw a radical curve in your plans if you're caught unaware, or, more likely, some unfortunate event happens to drag someone further into the reaches of madness- a team might suddenly find themselves lacking their strongest hitter should they find their mind cannot cope with the horrors before them!

Shoggoth figure sculpt by Yannick Hannebo.
Shoggoth figure sculpt by Yannick Hannebo.
Painted by Fabrizio Russo. Please note the miniatures come unpainted.
Painted by Fabrizio Russo. Please note the miniatures come unpainted.

And with that, we conclude our update. Some great Optional Buys presented, and the first part of our exploration of the enemies of Cthulhu: Death May Die. Join us next time when we continue our study into the horrors from beyond, including the various effects the Great Old Ones can have on them.

Until then, Investigators!

Rolling Solo, Eyne Nacht, and 105 more people like this update.

Comments

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    1. Brian on

      I asked how many max dice we'd need and this was the response.

      Isadora Collaborator 21 minutes ago
      @Brian: Currently, around 10/12 however, keep in mind that this may change during the development of the game

      Buy more dice!

    2. Richard C. Moore on

      This was what I was hoping for when they put the first dice add on up.

    3. Streams
      Superbacker
      on

      I love the look of the MD frosted dice... the marbled ones look horrid imo. So this will definitely be added on...

    4. Jack Hepburn Raine on

      Did you guys forget to add something to this update as you say optional buys not buy meaning more than one.

    5. Leberschnitzel on

      I'm happy they kept the normal dice in there. Saw the frosted ones in Massive Darkness and really didn't like the look when playing with them.

    6. Hearse Driver on

      Now if they came up with an add on that added glow elements to the printed material, I'd be like "Shut up and take my money". lol

    7. Jimmy Trinket
      Superbacker
      on

      lol @Kenna. Yay for cool dice!

    8. Isaiah Hawk on

      Glow in the Dark dice agreement x1,001%

      these are just pretty meh, but still

    9. Kenna
      Superbacker
      on

      @Hearse Driver - Nah you were right the first time, some plaids are true horror and should be viewed under dim light.

    10. Snake McJones on

      @creator I've been wondering how the Kickstarter exclusive monsters will get worked into the game since they logically will not be included in core box episodes. Are we to stay tuned for additional episodes perhaps?

    11. GP on

      I'm in for these dice, they are sweet. I'm just wondering now though if anyone would buy the other optional dice instead of these beauties?

    12. Paul Cartwright
      Superbacker
      on

      @Rumplestiltskin6
      Not true, the game already comes with 8 dice. People only buy the extra dice so they can have atleast 16. Which means if they want all frost dice they have to buy atleast 2 packs thus an extra $10.00.

    13. Paul Cartwright
      Superbacker
      on

      So much going on in this game, with all the different monsters and character abilities, it looks like tactics will play a huge role. Nice update and nice dice!

    14. Mitch Zuleger on

      Shoggoth: person with the lowest sanity can’t damage it. That means highest on the track, right? Would it be better , from a rules perspective, to say highest insanity?

    15. Aegir on

      @Rumplestiltskin6 I agree that this feels a bit weak as an announcement for an optional buy, especially as addional dice sets have already been included. It would have been slightly better if all additional dice sets were announced together.

      I wouldn't be surprised if we're slightly ahead of CMONs estimated SG progress and the spacing of the SGs and lacklustre optional buy are just a means to manage the rate of content unlock. If everything is unlocked too quickly there won't be any last day hype or excitement as there would be no more SGs to unlock.

    16. MGAC
      Superbacker
      on

      I dig the dice. Thank you!

    17. Missing avatar

      yixi
      Superbacker
      on

      So this add on is used to replace the former dice add on?

    18. Hearse Driver on

      Horror games are best plaid in dim light.

    19. Missing avatar

      TJ Nel
      Superbacker
      on

      But who plays in the dark though? I like the dice.

    20. Hearse Driver on

      Those dice are cool. But I think glow in the dark dice would've been a little cooler.

    21. Drew on

      Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn.

    22. Shiyao Li
      Superbacker
      on

      Uuurrrhhh, that's no fresh infos 🙄

    23. Rumplestiltskin6 on

      :-( That's a very weak optional buy. Disappointed. I expect people will just leave their $10 in from the previous dice option and get the frost dice instead.

      Let's see some more Episode boxes, Elder One boxes, Rule expansions, Card decks etc.

    24. Tomasz Rospondek
      Superbacker
      on

      Those dices should be default :P