Stark + Mercenary Attachment Updates
Bannermen, we are back with the second half of our look into the revamped Attachments!
Before we continue we are again going to mention that you need to make sure your Pledge Manager is completed by November 17th!
CLICK HERE and do so if you haven't already!
If you don’t confirm your pledge by the deadline, your package will only be shipped after everything else has been delivered. Or, if we run out of a product, we may have to cancel your pledge as per our terms and conditions. Additionally, your order will be shipped from the USA hub, incurring higher shipping costs and possible customs fees for international backers.
Ok, with that reminder out of the way, you should know the drill by now, so let's get right into it:
HOUSE STARK ATTACHMENTS
Well will begin with the Generic Non-Character Attachments:
Previously the Captain allowed the unit a once-per-round re-roll. While this was a great effect, there were several instances where it was rendered redundant (charging, numerous Stark Cards/interactions). With that being the case, it's now been changed to popping a Vulnerable Token onto a unit, allowing some greater variance in tactical options as well. Sure, you can use it immediately (and I'm sure most people will), but a savvy commander can use this to set up additional options and plays instead of just applying brute force.
The Umber Champion remains unchanged from his previous incarnation. When it works it works and the Champ worked well, allowing the House Umber units to get that much more deadly and allowing other units to gain additional threat when they suffer damage.
Ah, here's another fellow that hasn't been seen due to getting lost in the shuffle! The Crannogman Warden is your sneaky option, granting you a constant re-roll when picking off unprepared enemies. This guy will reward clever activation-play and catching unwary opponent's off-guard.
Now that we've looked at the generic attachments, let's dive into the Characters! Like the Lannisters, we're not going to be looking into the Commander versions today- we'll be taking a look at them in another article later on.
Robb Stark, the Young Wolf
We begin with Robb Stark, the Young Wolf himself. His Attachment version basically means a unit will never need to Maneuver, instead gaining all the benefits of doing so when they march. More so, he also grants the Rapid Assault ability, allowing the unit to Charge when activated via the Maneuver zone. Of course, this all comes at a hefty 3 Point price tag (but also remember that Grey Wind tags along here).
Grey Wind is a tactical unit- he's not going to deal the most damage in the world, but that's not why you're taking him. Grey Wind is here to set up combos with units by passing out Vulnerable. Have him activate, go tie up a unit and make them Vulnerable, and then have another friendly unit (let's say Robb's) come and make use of it. He's a valuable asset, just don't waste his potential!
Extra note: You'll notice the newly worked "Monster" icon on Grey Wind here as well, displaying his unit type (which has been changed from Cavalry).
Greatjon Umber, Loyal Bannerman
Greatjon's Attachment version got some small tweaks, namely because the old ability was causing some wonky interactions that we wanted to avoid. Keeping in line with the House Umber theme though, you now have the option to gain some nice re-rolls while also smashing through enemy defenses... at the cost of some Wounds, of course.
In addition to this you also gain the Onslaught ability, allowing you to charge when activated by the Combat zone. A nice buff to keep up with the aggression of House Umber.
Bran and Hodor, Protector and Ward
Bran and Hodor (and Summer, don't forget them as well) make up a wealth of utility for a unit. Bran's Skinchanging will allow you to put down some extra Hits when either Summer or his own unit attacks, and then you have Hodor and his HODOR!!! ability, which... Oh... That's a bit depressing... Ahem, anyway, it allows you to once-per-game severely hinder an opponent's charge, but in doing so you're also going to give up the Skinchanging ability on the unit for the rest of the game... Sometimes you have to sacrifice...
Of course, you can't talk about Bran and Hodor without the other member of their little group, Summer. While he doesn't have the tactical usage that Grey Wind has, he more than makes up for it in dedication to protecting the young Bran. Each time an enemy would target Bran, they're going to get a nasty hit from Summer (who in turn can be boosted with Bran's Skinchanging). The damage can really add, giving the opponent a tough choice of either targeting the wolf or continuing to try to take down the unit.
Extra note: You'll notice the newly worked "Monster" icon on Summer here as well, displaying his unit type (which has been changed from Cavalry).
Bryden Tully, Unyielding Knight
We've covered Brynden before, but he still remains one of your go-to options for having a unit take-and-hold a point without faltering. Stick him with some Tully Sworn-Shields and he'll be right at home.
Brynden Tully, Vanguard Infiltrator
Likewise, we've covered the Vanguard Infiltrator before as well. Not much change here, just some wording edits.
Maege doesn't like it when enemies try to test the resolve of troops under her control. When they try, they're going to know why the women of Bear Island are feared. Acting as almost a bit of a counter-point to Brynden, who increases the offensive potential of his unit, Maege is just straight going to punish the enemy with direct damage.
And that is going to wrap up the Starks. Let's move right along to the Mercenaries:
His old ability was proving to be overly oppressive (sic) and while we did go through some revamps and tuning, in the end it just wasn't creating healthy gameplay interactions, so we refocused the Captain to really push the Bolton themes of utilizing and spreading Panic Tokens. You'll see more of the effects of this when we get to the Mercenary Commanders!
Speaking of the Boltons, however, we come to Roose's own Attachment version. Nothing fancy here, just the nasty ability to begin restoring wounds to your unit when enemies begin failing Panic Tests.
Next we come to the pairing of Ramsey and Reek. Again not a lot of changes here, just some tuning that went on. Ramsey, as you know, also has his Commander version, but we'll get to that later...
Brienne embodies a true knight, and a particularly tenacious one at that. We wanted her abilities to represent that, so she in general just buffs her unit and makes them more effective- nothing flashy or fancy, just efficient!
Finally we come to Bronn, who has stayed his old sellsword-self. He was lovable (as long as he was paid) before, and he has stayed as such now.
And that wraps up all the Attachments, Bannermen. Which do you most look forward to fielding? Are you a Stark, a Lannister, or just out for your own interests?